LevelEditorLayer::updateVisibility
2768 BPseudocode
Assembly
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Called functions
- LevelEditorLayer::updateVisibility
- sub_100632F04
- sub_100632A94
- GJBaseGameLayer::preUpdateVisibility
- GJEffectManager::activeColorForIndex
- GJEffectManager::calculateLightBGColor
- GameToolbox::transformColor
- GameManager::sharedState
- GameManager::getGameVariable
- GameObject::updateStartPos
- GameObject::addColorSpriteToParent
- loc_1000CED5C
- loc_1000CED88
- EnhancedGameObject::updateRotateAction
- loc_1000CEDB8
- EnhancedGameObject::previewAnimateOnTrigger
- loc_1000CEDF8
- EffectGameObject::updateInteractiveHover
- GameObject::hasSecondaryColor
- loc_1000CEEE4
- AnimatedGameObject::updateChildSpriteColor
- GameObject::getMainColor
- GameObject::isColorObject
- loc_1000CEF60
- GameObject::updateObjectEditorColor
- GameObject::getMainColorMode
- GJEffectManager::activeOpacityForIndex
- GameObject::getSecondaryColorMode
- GameObject::getSecondaryColor
- GameObject::getGroupID
- GJEffectManager::colorForGroupID
- GJEffectManager::colorForEffect
- GJEffectManager::opacityModForGroup
- GJBaseGameLayer::updateEnterEffects
- GJBaseGameLayer::processAreaVisualActions
- GJBaseGameLayer::updateParticles
- cocos2d::CCSpriteBatchNode::manualSortAllChildren
- sub_100632F34
- KeyframeGameObject::updateShadowObjects