GJBaseGameLayer::checkCollisions
3820 BPseudocode
Assembly
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Called functions
- GJBaseGameLayer::checkCollisions
- PlayerObject::preCollision
- sub_10022D8A4
- PlayerObject::isFlying
- PlayerObject::isSafeFlip
- PlayerObject::hitGround
- PlayerObject::updateCollide
- PlayerObject::destroyFromHitHead
- PlayerObject::getYVelocity
- PlayerObject::canStickToGround
- PlayerObject::isSafeHeadTest
- PlayerObject::pushDown
- loc_1000FE748
- loc_1000FE8B0
- loc_1000FE914
- PlayerObject::setYVelocity
- loc_1000FEB54
- GJBaseGameLayer::collisionCheckObjects
- sub_1000E3DBC
- loc_1000FEC78
- sub_10022DD30
- sub_10022DD64
- sub_10022DD6C
- sub_10022DDA0
- GameObject::getGroupDisabled
- GameObject::getObjectRectPointer
- PlayerObject::testForMoving
- PlayerObject::collidedWithObject_1
- sub_10022DCB0
- loc_1000FEE20
- PlayerObject::removePlacedCheckpoint
- cocos2d::ccpDistance
- GameObject::getObjectRadius
- GJBaseGameLayer::objectIntersectsCircle
- OBB2D::overlaps1Way
- PlayerObject::postCollision