PlayerObject::playDeathEffect
29779 BPseudocode
Assembly
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Called functions
- PlayerObject::playDeathEffect
- GameManager::sharedState
- cocos2d::CCFadeTo::create
- cocos2d::CCNode::runAction
- cocos2d::CCSprite::createWithSpriteFrameName
- _rand
- sub_10071F9E0
- cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache
- sub_1007AB580
- cocos2d::CCString::getCString
- cocos2d::CCSpriteFrameCache::spriteFrameByName
- sub_10071FCD0
- cocos2d::CCAnimation::createWithSpriteFrames
- cocos2d::CCAnimate::create
- cocos2d::CCCallFunc::create
- sub_1003B5760
- cocos2d::CCDelayTime::create
- cocos2d::CCFadeOut::create
- cocos2d::CCParticleSystemQuad::create
- cocos2d::CCParticleSystem::resetSystem
- CCCircleWave::create_1
- sub_10028CBE0
- sub_10028CCE0
- sub_10028CD40
- cocos2d::CCTintTo::create
- loc_100212E6C
- GameManager::getGameVariable
- cocos2d::CCRenderTexture::create_2
- sub_10028CC60
- cocos2d::CCRenderTexture::beginWithClear_3
- cocos2d::CCRenderTexture::end
- ExplodeItemNode::create
- PlayerObject::getCurrentXVelocity
- loc_100213651
- ExplodeItemNode::createSprites