PlayLayer::createCheckpoint
1657 BPseudocode
Assembly
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Called functions
- PlayLayer::createCheckpoint
- __Znwm
- sub_1000CA670
- cocos2d::CCObject::autorelease
- PlayerCheckpoint::PlayerCheckpoint
- cocos2d::CCObject::retain
- loc_1000BB20F
- cocos2d::CCObject::release
- PlayerObject::saveToCheckpoint
- loc_1000BB2A1
- loc_1000BB2B4
- sub_1000BB8C0
- loc_1000BB2F7
- sub_1000BC150
- FMODAudioEngine::sharedEngine
- FMODAudioEngine::saveAudioState
- sub_1000CB220
- sub_1000C8730
- sub_1000C10A0
- ___bzero
- sub_1000BC490
- sub_1000C9590
- sub_100720070
- sub_1007200E0
- _memcpy
- loc_1000BB62B
- __ZdlPv
- GJEffectManager::saveToState
- loc_1000BB66B
- sub_10071FCD0
- sub_10071F9E0
- loc_1000BB6D9
- GameObject::createWithFrame
- GJBaseGameLayer::isFlipping
- sub_10028CC60
- loc_1000BB77F
- PlayLayer::saveDynamicSaveObjects
- PlayLayer::saveActiveSaveObjects
- sub_1000CB7C0