2.2074 / win / libcocos2d.dll
broma · done
Functions (147)
- 0x18004d240 protected: void cocos2d::CCLabelTTF::_updateWithTextDefinition(struct cocos2d::_ccFontDefinition &,bool)
- 0x1800bf090 private: void cocos2d::CCScheduler::removeUpdateFromHash(struct cocos2d::_listEntry *)
- 0x180004870 public: void cocos2d::CCNode::scheduleUpdate(void)
- 0x1800bfce0 public: void cocos2d::CCScheduler::scheduleUpdateForTarget(class cocos2d::CCObject *,int,bool)
- 0x180004890 public: void cocos2d::CCNode::scheduleUpdateWithPriority(int)
- 0x1800048b0 public: void cocos2d::CCNode::scheduleUpdateWithPriorityLua(int,int)
- 0x1800053a0 public: void cocos2d::CCNode::unscheduleUpdate(void)
- 0x1800c0540 public: void cocos2d::CCScheduler::unscheduleUpdateForTarget(class cocos2d::CCObject const *)
- 0x18002ad40 public: virtual void cocos2d::CCAccelAmplitude::update(float)
- 0x18002ad90 public: virtual void cocos2d::CCAccelDeccelAmplitude::update(float)
- 0x180071eb0 public: void cocos2d::CCAccelerometer::update(double,double,double,double)
- 0x180029590 public: virtual void cocos2d::CCActionEase::update(float)
- 0x1800382a0 protected: virtual void cocos2d::CCActionManager::update(float)
- 0x18003c8b0 public: virtual void cocos2d::CCActionTween::update(float)
- 0x180036170 public: virtual void cocos2d::CCAnimate::update(float)
- 0x1800363b0 public: virtual void cocos2d::CCBezierBy::update(float)
- 0x1800364e0 public: virtual void cocos2d::CCBlink::update(float)
- 0x18002fd40 public: virtual void cocos2d::CCCallFunc::update(float)
- 0x180026050 public: virtual void cocos2d::CCCardinalSplineTo::update(float)
- 0x18002ade0 public: virtual void cocos2d::CCDeccelAmplitude::update(float)
- 0x1800295a0 public: virtual void cocos2d::CCEaseBackIn::update(float)
- 0x1800295d0 public: virtual void cocos2d::CCEaseBackInOut::update(float)
- 0x180029650 public: virtual void cocos2d::CCEaseBackOut::update(float)
- 0x180029690 public: virtual void cocos2d::CCEaseBounceIn::update(float)
- 0x1800296e0 public: virtual void cocos2d::CCEaseBounceInOut::update(float)
- 0x180029760 public: virtual void cocos2d::CCEaseBounceOut::update(float)
- 0x180029790 public: virtual void cocos2d::CCEaseElasticIn::update(float)
- 0x180029840 public: virtual void cocos2d::CCEaseElasticInOut::update(float)
- 0x180029950 public: virtual void cocos2d::CCEaseElasticOut::update(float)
- 0x1800299f0 public: virtual void cocos2d::CCEaseExponentialIn::update(float)
- 0x180029a40 public: virtual void cocos2d::CCEaseExponentialInOut::update(float)
- 0x180029ad0 public: virtual void cocos2d::CCEaseExponentialOut::update(float)
- 0x180029b20 public: virtual void cocos2d::CCEaseIn::update(float)
- 0x180029b60 public: virtual void cocos2d::CCEaseInOut::update(float)
- 0x180029be0 public: virtual void cocos2d::CCEaseOut::update(float)
- 0x180029c20 public: virtual void cocos2d::CCEaseSineIn::update(float)
- 0x180029c70 public: virtual void cocos2d::CCEaseSineInOut::update(float)
- 0x180029cc0 public: virtual void cocos2d::CCEaseSineOut::update(float)
- 0x180036570 public: virtual void cocos2d::CCFadeIn::update(float)
- 0x1800365d0 public: virtual void cocos2d::CCFadeOut::update(float)
- 0x18003b3c0 public: virtual void cocos2d::CCFadeOutTRTiles::update(float)
- 0x180036630 public: virtual void cocos2d::CCFadeTo::update(float)
- 0x18002c960 public: virtual void cocos2d::CCFlipX3D::update(float)
- 0x18002fd50 public: virtual void cocos2d::CCFlipX::update(float)
- 0x18002cc90 public: virtual void cocos2d::CCFlipY3D::update(float)
- 0x18002fd60 public: virtual void cocos2d::CCFlipY::update(float)
- 0x18002fd70 public: virtual void cocos2d::CCHide::update(float)
- 0x1800366a0 public: virtual void cocos2d::CCJumpBy::update(float)
- 0x18003b590 public: virtual void cocos2d::CCJumpTiles3D::update(float)
- 0x18002cfd0 public: virtual void cocos2d::CCLens3D::update(float)
- 0x18002d270 public: virtual void cocos2d::CCLiquid::update(float)
- 0x18005c870 public: virtual void cocos2d::CCMotionStreak::update(float)
- 0x1800367e0 public: virtual void cocos2d::CCMoveBy::update(float)
- 0x1800053f0 public: virtual void cocos2d::CCNode::update(float)
- 0x1800246b0 public: virtual void cocos2d::CCOrbitCamera::update(float)
- 0x1800384f0 public: virtual void cocos2d::CCPageTurn3D::update(float)
- 0x180068940 public: virtual void cocos2d::CCParticleSystem::update(float)
- 0x18002fd80 public: virtual void cocos2d::CCPlace::update(float)
- 0x180038cc0 public: virtual void cocos2d::CCProgressTo::update(float)
- 0x18002fda0 public: virtual void cocos2d::CCRemoveSelf::update(float)
- 0x1800368b0 public: virtual void cocos2d::CCRepeat::update(float)
- 0x1800369f0 public: virtual void cocos2d::CCReverseTime::update(float)
- 0x18002d460 public: virtual void cocos2d::CCRipple3D::update(float)
- 0x180036a10 public: virtual void cocos2d::CCRotateBy::update(float)
- 0x180036a80 public: virtual void cocos2d::CCRotateTo::update(float)
- 0x180036af0 public: virtual void cocos2d::CCScaleTo::update(float)
- 0x1800c0680 public: virtual void cocos2d::CCScheduler::update(float)
- 0x180036b40 public: virtual void cocos2d::CCSequence::update(float)
- 0x18002d6d0 public: virtual void cocos2d::CCShaky3D::update(float)
- 0x18003b7b0 public: virtual void cocos2d::CCShakyTiles3D::update(float)
- 0x18003baa0 public: virtual void cocos2d::CCShatteredTiles3D::update(float)
- 0x18002fdc0 public: virtual void cocos2d::CCShow::update(float)
- 0x18003bdb0 public: virtual void cocos2d::CCShuffleTiles::update(float)
- 0x180036c60 public: virtual void cocos2d::CCSkewTo::update(float)
- 0x180036cb0 public: virtual void cocos2d::CCSpawn::update(float)
- 0x18003bfd0 public: virtual void cocos2d::CCSplitCols::update(float)
- 0x18003c140 public: virtual void cocos2d::CCSplitRows::update(float)
- 0x180036cf0 public: virtual void cocos2d::CCTargetedAction::update(float)
- 0x1800c08b0 public: virtual void cocos2d::CCTimer::update(float)
- 0x180036d00 public: virtual void cocos2d::CCTintBy::update(float)
- 0x180036dd0 public: virtual void cocos2d::CCTintTo::update(float)
- 0x18002fdd0 public: virtual void cocos2d::CCToggleVisibility::update(float)
- 0x18003c2b0 public: virtual void cocos2d::CCTurnOffTiles::update(float)
- 0x18002d8a0 public: virtual void cocos2d::CCTwirl::update(float)
- 0x18002db90 public: virtual void cocos2d::CCWaves3D::update(float)
- 0x18002dd40 public: virtual void cocos2d::CCWaves::update(float)
- 0x18003c3a0 public: virtual void cocos2d::CCWavesTiles3D::update(float)
- 0x180061460 private: void cocos2d::CCParticleBatchNode::updateAllAtlasIndexes(void)
- 0x18008cd10 private: void cocos2d::CCSpriteBatchNode::updateAtlasIndex(class cocos2d::CCSprite *,int *)
- 0x1800a90e0 private: void cocos2d::CCTileMapAtlas::updateAtlasValueAt(class cocos2d::CCPoint const &,struct cocos2d::_ccColor3B const &,unsigned int)
- 0x180045e60 public: virtual void cocos2d::CCLabelAtlas::updateAtlasValues(void)
- 0x1800a93d0 private: virtual void cocos2d::CCTileMapAtlas::updateAtlasValues(void)
- 0x18005d980 protected: void cocos2d::CCProgressTimer::updateBar(void)
- 0x180001ee0 private: void cocos2d::CCAtlasNode::updateBlendFunc(void)
- 0x1800614e0 private: void cocos2d::CCParticleBatchNode::updateBlendFunc(void)
- 0x1800695b0 protected: virtual void cocos2d::CCParticleSystem::updateBlendFunc(void)
- 0x18008ae60 protected: virtual void cocos2d::CCSprite::updateBlendFunc(void)
- 0x18008ced0 private: void cocos2d::CCSpriteBatchNode::updateBlendFunc(void)
- 0x180005460 public: void cocos2d::CCNode::updateChildIndexes(void)
- 0x180050970 protected: virtual void cocos2d::CCLayerColor::updateColor(void)
- 0x180050b10 public: virtual void cocos2d::CCLayerGradient::updateColor(void)
- 0x18005e0c0 public: void cocos2d::CCProgressTimer::updateColor(void)
- 0x18008aec0 protected: void cocos2d::CCSprite::updateColor(void)
- 0x1800bdba0 public: void cocos2d::CCDirector::updateContentScale(enum cocos2d::TextureQuality)
- 0x180076f50 public: void cocos2d::CCApplication::updateController(void)
- 0x1800732f0 public: void cocos2d::CCApplication::updateControllerKeys(class CXBOXController *,int)
- 0x18006b680 protected: void cocos2d::CCEGLViewProtocol::updateDesignResolutionSize(void)
- 0x180076f70 public: void cocos2d::CCEGLView::updateDesignSize(int,int)
- 0x18004c200 public: virtual void cocos2d::CCLabelBMFont::updateDisplayedColor(struct cocos2d::_ccColor3B const &)
- 0x180050f30 public: virtual void cocos2d::CCLayerRGBA::updateDisplayedColor(struct cocos2d::_ccColor3B const &)
- 0x180005480 public: virtual void cocos2d::CCNodeRGBA::updateDisplayedColor(struct cocos2d::_ccColor3B const &)
- 0x18008afa0 public: virtual void cocos2d::CCSprite::updateDisplayedColor(struct cocos2d::_ccColor3B const &)
- 0x18004c2f0 public: virtual void cocos2d::CCLabelBMFont::updateDisplayedOpacity(unsigned char)
- 0x180051040 public: virtual void cocos2d::CCLayerRGBA::updateDisplayedOpacity(unsigned char)
- 0x180005590 public: virtual void cocos2d::CCNodeRGBA::updateDisplayedOpacity(unsigned char)
- 0x18008afc0 public: virtual void cocos2d::CCSprite::updateDisplayedOpacity(unsigned char)
- 0x180069620 public: virtual void cocos2d::CCParticleSystem::updateEmissionRate(void)
- 0x18005cef0 public: void cocos2d::CCMotionStreak::updateFade(float)
- 0x180076f80 protected: void cocos2d::CCEGLView::updateFrameSize(void)
- 0x18005b560 protected: virtual void cocos2d::CCMenuItemSprite::updateImagesVisibility(void)
- 0x18005fdc0 public: void cocos2d::CCRenderTexture::updateInternalScale(float,float)
- 0x18004c390 public: virtual void cocos2d::CCLabelBMFont::updateLabel(void)
- 0x180045160 public: void cocos2d::CCKeyboardDispatcher::updateModifierKeys(bool,bool,bool,bool)
- 0x180073bd0 public: void cocos2d::CCApplication::updateMouseControl(void)
- 0x180001f20 private: void cocos2d::CCAtlasNode::updateOpacityModifyRGB(void)
- 0x1800263c0 public: virtual void cocos2d::CCCardinalSplineBy::updatePosition(class cocos2d::CCPoint &)
- 0x180026410 public: virtual void cocos2d::CCCardinalSplineTo::updatePosition(class cocos2d::CCPoint &)
- 0x18005e120 protected: void cocos2d::CCProgressTimer::updateProgress(void)
- 0x1800a4ab0 public: void cocos2d::CCTextureAtlas::updateQuad(struct cocos2d::_ccV3F_C4B_T2F_Quad *,unsigned int)
- 0x18008cf20 protected: void cocos2d::CCSpriteBatchNode::updateQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- 0x18006a4b0 public: virtual void cocos2d::CCParticleSystemQuad::updateQuadWithParticle(struct cocos2d::sCCParticle *,class cocos2d::CCPoint const &)
- 0x18005e140 protected: void cocos2d::CCProgressTimer::updateRadial(void)
- 0x1800bdce0 public: void cocos2d::CCDirector::updateScreenScale(class cocos2d::CCSize)
- 0x18003c930 public: void cocos2d::CCActionTween::updateTargetValue(float)
- 0x18006a8c0 public: void cocos2d::CCParticleSystemQuad::updateTexCoords(void)
- 0x18004df90 private: bool cocos2d::CCLabelTTF::updateTexture(void)
- 0x1800ab1a0 private: class cocos2d::CCSprite * cocos2d::CCTMXLayer::updateTileForGID(unsigned int,class cocos2d::CCPoint const &)
- 0x180005660 public: virtual void cocos2d::CCNode::updateTransform(void)
- 0x18008afe0 public: virtual void cocos2d::CCSprite::updateTransform(void)
- 0x180001ed0 public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int)
- 0x180085390 private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int)
- 0x180085900 public: void cocos2d::CCGLProgram::updateUniforms(void)
- 0x180073ca0 public: void cocos2d::CCApplication::updateVerticalSync(void)
- 0x180069660 public: void cocos2d::CCParticleSystem::updateVisible(void)
- 0x1800770f0 public: void cocos2d::CCEGLView::updateWindow(int,int)
- 0x180069690 public: virtual void cocos2d::CCParticleSystem::updateWithNoTime(void)
- 0x1800d0117 png_read_update_info
Member uses (79)
- a2::m_bUpdateHashLocked public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_bUpdateHashLocked public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_bUpdateHashLocked public: void cocos2d::CCScheduler::unscheduleUpdateForTarget(class cocos2d::CCObject const *)
- this::m_bUpdateHashLocked public: virtual void cocos2d::CCScheduler::update(float)
- a2::m_nUpdateScriptHandler public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_nUpdateScriptHandler public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_nUpdateScriptHandler public: virtual cocos2d::CCNode::~CCNode(void)
- this::m_nUpdateScriptHandler public: virtual void cocos2d::CCNode::update(float)
- a2::m_pHashForUpdates public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_pHashForUpdates public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_pHashForUpdates public: cocos2d::CCScheduler::CCScheduler(void)
- this::m_pHashForUpdates private: void cocos2d::CCScheduler::appendIn(struct cocos2d::_listEntry * *,class cocos2d::CCObject *,bool)
- this::m_pHashForUpdates public: bool cocos2d::CCScheduler::isTargetPaused(class cocos2d::CCObject *)
- this::m_pHashForUpdates public: void cocos2d::CCScheduler::pauseTarget(class cocos2d::CCObject *)
- this::m_pHashForUpdates private: void cocos2d::CCScheduler::priorityIn(struct cocos2d::_listEntry * *,class cocos2d::CCObject *,int,bool)
- this::m_pHashForUpdates private: void cocos2d::CCScheduler::removeUpdateFromHash(struct cocos2d::_listEntry *)
- this::m_pHashForUpdates public: void cocos2d::CCScheduler::resumeTarget(class cocos2d::CCObject *)
- this::m_pHashForUpdates public: void cocos2d::CCScheduler::scheduleUpdateForTarget(class cocos2d::CCObject *,int,bool)
- this::m_pHashForUpdates public: void cocos2d::CCScheduler::unscheduleUpdateForTarget(class cocos2d::CCObject const *)
- a2::m_pLastUpdate public: cocos2d::CCDirector::CCDirector(class cocos2d::CCDirector const &)
- this::m_pLastUpdate public: cocos2d::CCDirector::CCDirector(class cocos2d::CCDirector const &)
- this::m_pLastUpdate public: virtual cocos2d::CCDirector::~CCDirector(void)
- this::m_pLastUpdate protected: void cocos2d::CCDirector::calculateDeltaTime(void)
- this::m_pLastUpdate protected: void cocos2d::CCDirector::calculateMPF(void)
- this::m_pLastUpdate public: void cocos2d::CCDirector::drawScene(void)
- this::m_pLastUpdate public: virtual bool cocos2d::CCDirector::init(void)
- this::m_pLastUpdate cocos2d::CCDisplayLinkDirector::startAnimation
- a2::m_pUpdates0List public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_pUpdates0List public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_pUpdates0List public: cocos2d::CCScheduler::CCScheduler(void)
- this::m_pUpdates0List public: class cocos2d::CCSet * cocos2d::CCScheduler::pauseAllTargetsWithMinPriority(int)
- this::m_pUpdates0List public: void cocos2d::CCScheduler::scheduleUpdateForTarget(class cocos2d::CCObject *,int,bool)
- this::m_pUpdates0List public: void cocos2d::CCScheduler::unscheduleAllWithMinPriority(int)
- this::m_pUpdates0List public: virtual void cocos2d::CCScheduler::update(float)
- a2::m_pUpdatesNegList public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_pUpdatesNegList public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_pUpdatesNegList public: cocos2d::CCScheduler::CCScheduler(void)
- this::m_pUpdatesNegList public: class cocos2d::CCSet * cocos2d::CCScheduler::pauseAllTargetsWithMinPriority(int)
- this::m_pUpdatesNegList public: void cocos2d::CCScheduler::scheduleUpdateForTarget(class cocos2d::CCObject *,int,bool)
- this::m_pUpdatesNegList public: void cocos2d::CCScheduler::unscheduleAllWithMinPriority(int)
- this::m_pUpdatesNegList public: virtual void cocos2d::CCScheduler::update(float)
- a2::m_pUpdatesPosList public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_pUpdatesPosList public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_pUpdatesPosList public: cocos2d::CCScheduler::CCScheduler(void)
- this::m_pUpdatesPosList public: class cocos2d::CCSet * cocos2d::CCScheduler::pauseAllTargetsWithMinPriority(int)
- this::m_pUpdatesPosList public: void cocos2d::CCScheduler::scheduleUpdateForTarget(class cocos2d::CCObject *,int,bool)
- this::m_pUpdatesPosList public: void cocos2d::CCScheduler::unscheduleAllWithMinPriority(int)
- this::m_pUpdatesPosList public: virtual void cocos2d::CCScheduler::update(float)
- __vftable[4]::update protected: virtual void cocos2d::CCLabelBMFont::setString(unsigned short *,bool)
- this::update public: virtual void cocos2d::CCActionInstant::step(float)
- this::update public: virtual void cocos2d::CCActionInterval::step(float)
- this::update public: virtual void cocos2d::CCParticleSystem::updateWithNoTime(void)
- v25::update public: void cocos2d::CCTouchDispatcher::touches(class cocos2d::CCSet *,class cocos2d::CCEvent *,unsigned int)
- v8[20]::update private: void cocos2d::CCParticleBatchNode::updateAllAtlasIndexes(void)
- this::updateAtlasValues public: bool cocos2d::CCTileMapAtlas::initWithTileFile(char const *,char const *,int,int)
- this::updateColor public: virtual bool cocos2d::CCLayerColor::initWithColor(struct cocos2d::_ccColor4B const &,float,float)
- this::updateColor public: virtual void cocos2d::CCLayerGradient::setEndColor(struct cocos2d::_ccColor3B const &)
- this::updateColor public: void cocos2d::CCLayerGradient::setValues(struct cocos2d::_ccColor3B const &,unsigned char,struct cocos2d::_ccColor3B const &,unsigned char,class cocos2d::CCPoint const &)
- this::updateColor public: virtual void cocos2d::CCLayerGradient::setVector(class cocos2d::CCPoint const &)
- v2::updateColor public: virtual void cocos2d::CCLayerGradient::setCompressedInterpolation(bool)
- v2::updateColor public: virtual void cocos2d::CCLayerGradient::setEndOpacity(unsigned char)
- v2::updateColor public: virtual void cocos2d::CCLayerGradient::setStartOpacity(unsigned char)
- this::updateEmissionRate public: bool cocos2d::CCParticleSystem::initWithDictionary(class cocos2d::CCDictionary *,char const *,bool)
- this::updateImagesVisibility public: virtual void cocos2d::CCMenuItemSprite::setNormalImage(class cocos2d::CCNode *)
- v2::updateImagesVisibility public: virtual void cocos2d::CCMenuItemSprite::setEnabled(bool)
- v8::updateImagesVisibility public: virtual void cocos2d::CCMenuItemSprite::setDisabledImage(class cocos2d::CCNode *)
- v8::updateImagesVisibility public: virtual void cocos2d::CCMenuItemSprite::setSelectedImage(class cocos2d::CCNode *)
- this::updateLabel public: virtual void cocos2d::CCLabelBMFont::setAnchorPoint(class cocos2d::CCPoint const &)
- this::updateLabel public: virtual void cocos2d::CCLabelBMFont::setScale(float)
- this::updateLabel public: virtual void cocos2d::CCLabelBMFont::setScaleX(float)
- this::updateLabel public: virtual void cocos2d::CCLabelBMFont::setScaleY(float)
- this::updateLabel protected: virtual void cocos2d::CCLabelBMFont::setString(unsigned short *,bool)
- v2::updateLabel public: virtual void cocos2d::CCLabelBMFont::setLineBreakWithoutSpace(bool)
- v2::updateLabel public: virtual void cocos2d::CCLabelBMFont::setWidth(float)
- this::updatePosition public: virtual void cocos2d::CCCardinalSplineTo::update(float)
- this::updateQuadWithParticle public: virtual void cocos2d::CCParticleSystem::update(float)
- a2::updateTransform protected: void cocos2d::CCSpriteBatchNode::insertQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- a2::updateTransform protected: void cocos2d::CCSpriteBatchNode::updateQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- v9::updateTransform private: class cocos2d::CCSprite * cocos2d::CCTMXLayer::updateTileForGID(unsigned int,class cocos2d::CCPoint const &)
Callers (190)
- ?_updateWithTextDefinition@CCLabelTTF@cocos2d@@IEAAXAEAU_ccFontDefinition@2@_N@Z protected: void cocos2d::CCLabelTTF::_updateWithTextDefinition(struct cocos2d::_ccFontDefinition &,bool)
- protected: void cocos2d::CCLabelTTF::_updateWithTextDefinition(struct cocos2d::_ccFontDefinition &,bool) public: bool cocos2d::CCLabelTTF::initWithStringAndTextDefinition(char const *,struct cocos2d::_ccFontDefinition &)
- ?removeUpdateFromHash@CCScheduler@cocos2d@@AEAAXPEAU_listEntry@2@@Z private: void cocos2d::CCScheduler::removeUpdateFromHash(struct cocos2d::_listEntry *)
- public: void cocos2d::CCNode::scheduleUpdate(void) public: bool cocos2d::CCMotionStreak::initWithFade(float,float,float,struct cocos2d::_ccColor3B const &,class cocos2d::CCTexture2D *)
- public: void cocos2d::CCScheduler::scheduleUpdateForTarget(class cocos2d::CCObject *,int,bool) public: virtual bool cocos2d::CCDirector::init(void)
- ?scheduleUpdateForTarget@CCScheduler@cocos2d@@QEAAXPEAVCCObject@2@H_N@Z public: void cocos2d::CCScheduler::scheduleUpdateForTarget(class cocos2d::CCObject *,int,bool)
- public: void cocos2d::CCNode::scheduleUpdateWithPriority(int) public: virtual bool cocos2d::CCParticleSystem::initWithTotalParticles(unsigned int,bool)
- ?scheduleUpdateWithPriorityLua@CCNode@cocos2d@@QEAAXHH@Z public: void cocos2d::CCNode::scheduleUpdateWithPriorityLua(int,int)
- ?unscheduleUpdate@CCNode@cocos2d@@QEAAXXZ public: void cocos2d::CCNode::unscheduleUpdate(void)
- public: void cocos2d::CCScheduler::unscheduleUpdateForTarget(class cocos2d::CCObject const *) public: void cocos2d::CCNode::scheduleUpdateWithPriorityLua(int,int)
- public: void cocos2d::CCScheduler::unscheduleUpdateForTarget(class cocos2d::CCObject const *) public: void cocos2d::CCScheduler::unscheduleAllForTarget(class cocos2d::CCObject *)
- public: void cocos2d::CCScheduler::unscheduleUpdateForTarget(class cocos2d::CCObject const *) public: void cocos2d::CCScheduler::unscheduleAllWithMinPriority(int)
- public: void cocos2d::CCScheduler::unscheduleUpdateForTarget(class cocos2d::CCObject const *) public: void cocos2d::CCNode::unscheduleUpdate(void)
- ?update@CCAccelAmplitude@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCAccelAmplitude::update(float)
- ?update@CCAccelDeccelAmplitude@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCAccelDeccelAmplitude::update(float)
- ?update@CCActionManager@cocos2d@@MEAAXM@Z protected: virtual void cocos2d::CCActionManager::update(float)
- ?update@CCAnimate@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCAnimate::update(float)
- ?update@CCBezierBy@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCBezierBy::update(float)
- ?update@CCBlink@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCBlink::update(float)
- ?update@CCCardinalSplineTo@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCCardinalSplineTo::update(float)
- ?update@CCDeccelAmplitude@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCDeccelAmplitude::update(float)
- ?update@CCEaseBounceIn@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseBounceIn::update(float)
- ?update@CCEaseBounceInOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseBounceInOut::update(float)
- ?update@CCEaseBounceOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseBounceOut::update(float)
- ?update@CCEaseElasticIn@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseElasticIn::update(float)
- ?update@CCEaseElasticInOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseElasticInOut::update(float)
- ?update@CCEaseElasticOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseElasticOut::update(float)
- ?update@CCEaseExponentialIn@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseExponentialIn::update(float)
- ?update@CCEaseExponentialInOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseExponentialInOut::update(float)
- ?update@CCEaseExponentialOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseExponentialOut::update(float)
- ?update@CCEaseIn@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseIn::update(float)
- ?update@CCEaseInOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseInOut::update(float)
- ?update@CCEaseOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseOut::update(float)
- ?update@CCEaseSineIn@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseSineIn::update(float)
- ?update@CCEaseSineInOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseSineInOut::update(float)
- ?update@CCEaseSineOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCEaseSineOut::update(float)
- ?update@CCFadeIn@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCFadeIn::update(float)
- ?update@CCFadeOut@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCFadeOut::update(float)
- ?update@CCFadeOutTRTiles@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCFadeOutTRTiles::update(float)
- ?update@CCFadeTo@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCFadeTo::update(float)
- ?update@CCFlipX3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCFlipX3D::update(float)
- ?update@CCFlipY3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCFlipY3D::update(float)
- ?update@CCJumpBy@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCJumpBy::update(float)
- ?update@CCJumpTiles3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCJumpTiles3D::update(float)
- ?update@CCLens3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCLens3D::update(float)
- ?update@CCLiquid@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCLiquid::update(float)
- ?update@CCMotionStreak@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCMotionStreak::update(float)
- ?update@CCMoveBy@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCMoveBy::update(float)
- ?update@CCNode@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCNode::update(float)
- ?update@CCOrbitCamera@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCOrbitCamera::update(float)
- ?update@CCPageTurn3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCPageTurn3D::update(float)
- ?update@CCParticleSystem@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCParticleSystem::update(float)
- ?update@CCRepeat@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCRepeat::update(float)
- ?update@CCRipple3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCRipple3D::update(float)
- ?update@CCRotateBy@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCRotateBy::update(float)
- ?update@CCRotateTo@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCRotateTo::update(float)
- ?update@CCScaleTo@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCScaleTo::update(float)
- ?update@CCScheduler@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCScheduler::update(float)
- ?update@CCSequence@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCSequence::update(float)
- ?update@CCShaky3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCShaky3D::update(float)
- ?update@CCShakyTiles3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCShakyTiles3D::update(float)
- ?update@CCShatteredTiles3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCShatteredTiles3D::update(float)
- ?update@CCShuffleTiles@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCShuffleTiles::update(float)
- ?update@CCSkewTo@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCSkewTo::update(float)
- ?update@CCSplitCols@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCSplitCols::update(float)
- ?update@CCSplitRows@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCSplitRows::update(float)
- ?update@CCTimer@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCTimer::update(float)
- ?update@CCTintBy@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCTintBy::update(float)
- ?update@CCTintTo@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCTintTo::update(float)
- ?update@CCToggleVisibility@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCToggleVisibility::update(float)
- ?update@CCTurnOffTiles@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCTurnOffTiles::update(float)
- ?update@CCTwirl@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCTwirl::update(float)
- ?update@CCWaves3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCWaves3D::update(float)
- ?update@CCWaves@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCWaves::update(float)
- ?update@CCWavesTiles3D@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCWavesTiles3D::update(float)
- private: void cocos2d::CCParticleBatchNode::updateAllAtlasIndexes(void) public: virtual void cocos2d::CCParticleBatchNode::removeChild(class cocos2d::CCNode *,bool)
- private: void cocos2d::CCParticleBatchNode::updateAllAtlasIndexes(void) public: virtual void cocos2d::CCParticleBatchNode::reorderChild(class cocos2d::CCNode *,int)
- ?updateAllAtlasIndexes@CCParticleBatchNode@cocos2d@@AEAAXXZ private: void cocos2d::CCParticleBatchNode::updateAllAtlasIndexes(void)
- private: void cocos2d::CCSpriteBatchNode::updateAtlasIndex(class cocos2d::CCSprite *,int *) public: virtual void cocos2d::CCSpriteBatchNode::sortAllChildren(void)
- ?updateAtlasIndex@CCSpriteBatchNode@cocos2d@@AEAAXPEAVCCSprite@2@PEAH@Z private: void cocos2d::CCSpriteBatchNode::updateAtlasIndex(class cocos2d::CCSprite *,int *)
- private: void cocos2d::CCTileMapAtlas::updateAtlasValueAt(class cocos2d::CCPoint const &,struct cocos2d::_ccColor3B const &,unsigned int) public: void cocos2d::CCTileMapAtlas::setTile(struct cocos2d::_ccColor3B const &,class cocos2d::CCPoint const &)
- ?updateAtlasValueAt@CCTileMapAtlas@cocos2d@@AEAAXAEBVCCPoint@2@AEBU_ccColor3B@2@I@Z private: void cocos2d::CCTileMapAtlas::updateAtlasValueAt(class cocos2d::CCPoint const &,struct cocos2d::_ccColor3B const &,unsigned int)
- private: void cocos2d::CCTileMapAtlas::updateAtlasValueAt(class cocos2d::CCPoint const &,struct cocos2d::_ccColor3B const &,unsigned int) private: virtual void cocos2d::CCTileMapAtlas::updateAtlasValues(void)
- ?updateAtlasValues@CCLabelAtlas@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCLabelAtlas::updateAtlasValues(void)
- ?updateAtlasValues@CCTileMapAtlas@cocos2d@@EEAAXXZ private: virtual void cocos2d::CCTileMapAtlas::updateAtlasValues(void)
- protected: void cocos2d::CCProgressTimer::updateBar(void) public: bool cocos2d::CCProgressTimer::initWithSprite(class cocos2d::CCSprite *)
- ?updateBar@CCProgressTimer@cocos2d@@IEAAXXZ protected: void cocos2d::CCProgressTimer::updateBar(void)
- ?updateBlendFunc@CCAtlasNode@cocos2d@@AEAAXXZ private: void cocos2d::CCAtlasNode::updateBlendFunc(void)
- ?updateBlendFunc@CCParticleBatchNode@cocos2d@@AEAAXXZ private: void cocos2d::CCParticleBatchNode::updateBlendFunc(void)
- ?updateBlendFunc@CCParticleSystem@cocos2d@@MEAAXXZ protected: virtual void cocos2d::CCParticleSystem::updateBlendFunc(void)
- ?updateBlendFunc@CCSprite@cocos2d@@MEAAXXZ protected: virtual void cocos2d::CCSprite::updateBlendFunc(void)
- ?updateBlendFunc@CCSpriteBatchNode@cocos2d@@AEAAXXZ private: void cocos2d::CCSpriteBatchNode::updateBlendFunc(void)
- ?updateColor@CCLayerGradient@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCLayerGradient::updateColor(void)
- protected: void cocos2d::CCSprite::updateColor(void) public: virtual void cocos2d::CCSprite::setOpacity(unsigned char)
- ?updateController@CCApplication@cocos2d@@QEAAXXZ public: void cocos2d::CCApplication::updateController(void)
- public: void cocos2d::CCApplication::updateControllerKeys(class CXBOXController *,int) public: virtual int cocos2d::CCApplication::run(void)
- ?updateControllerKeys@CCApplication@cocos2d@@QEAAXPEAVCXBOXController@@H@Z public: void cocos2d::CCApplication::updateControllerKeys(class CXBOXController *,int)
- ?updateDesignResolutionSize@CCEGLViewProtocol@cocos2d@@IEAAXXZ protected: void cocos2d::CCEGLViewProtocol::updateDesignResolutionSize(void)
- ?updateDisplayedColor@CCLabelBMFont@cocos2d@@UEAAXAEBU_ccColor3B@2@@Z public: virtual void cocos2d::CCLabelBMFont::updateDisplayedColor(struct cocos2d::_ccColor3B const &)
- ?updateDisplayedColor@CCLayerRGBA@cocos2d@@UEAAXAEBU_ccColor3B@2@@Z public: virtual void cocos2d::CCLayerRGBA::updateDisplayedColor(struct cocos2d::_ccColor3B const &)
- ?updateDisplayedColor@CCNodeRGBA@cocos2d@@UEAAXAEBU_ccColor3B@2@@Z public: virtual void cocos2d::CCNodeRGBA::updateDisplayedColor(struct cocos2d::_ccColor3B const &)
- public: virtual void cocos2d::CCNodeRGBA::updateDisplayedColor(struct cocos2d::_ccColor3B const &) public: virtual void cocos2d::CCSprite::updateDisplayedColor(struct cocos2d::_ccColor3B const &)
- ?updateDisplayedColor@CCSprite@cocos2d@@UEAAXAEBU_ccColor3B@2@@Z public: virtual void cocos2d::CCSprite::updateDisplayedColor(struct cocos2d::_ccColor3B const &)
- ?updateDisplayedOpacity@CCLabelBMFont@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCLabelBMFont::updateDisplayedOpacity(unsigned char)
- ?updateDisplayedOpacity@CCLayerRGBA@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCLayerRGBA::updateDisplayedOpacity(unsigned char)
- ?updateDisplayedOpacity@CCNodeRGBA@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCNodeRGBA::updateDisplayedOpacity(unsigned char)
- public: virtual void cocos2d::CCNodeRGBA::updateDisplayedOpacity(unsigned char) public: virtual void cocos2d::CCSprite::updateDisplayedOpacity(unsigned char)
- ?updateDisplayedOpacity@CCSprite@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCSprite::updateDisplayedOpacity(unsigned char)
- ?updateFrameSize@CCEGLView@cocos2d@@IEAAXXZ protected: void cocos2d::CCEGLView::updateFrameSize(void)
- ?updateImagesVisibility@CCMenuItemSprite@cocos2d@@MEAAXXZ protected: virtual void cocos2d::CCMenuItemSprite::updateImagesVisibility(void)
- ?updateLabel@CCLabelBMFont@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCLabelBMFont::updateLabel(void)
- public: void cocos2d::CCKeyboardDispatcher::updateModifierKeys(bool,bool,bool,bool) protected: void cocos2d::CCEGLView::onGLFWKeyCallback(struct GLFWwindow *,int,int,int,int)
- ?updateMouseControl@CCApplication@cocos2d@@QEAAXXZ public: void cocos2d::CCApplication::updateMouseControl(void)
- ?updateOpacityModifyRGB@CCAtlasNode@cocos2d@@AEAAXXZ private: void cocos2d::CCAtlasNode::updateOpacityModifyRGB(void)
- ?updatePosition@CCCardinalSplineBy@cocos2d@@UEAAXAEAVCCPoint@2@@Z public: virtual void cocos2d::CCCardinalSplineBy::updatePosition(class cocos2d::CCPoint &)
- ?updatePosition@CCCardinalSplineTo@cocos2d@@UEAAXAEAVCCPoint@2@@Z public: virtual void cocos2d::CCCardinalSplineTo::updatePosition(class cocos2d::CCPoint &)
- public: void cocos2d::CCTextureAtlas::updateQuad(struct cocos2d::_ccV3F_C4B_T2F_Quad *,unsigned int) public: virtual void cocos2d::CCSprite::updateTransform(void)
- ?updateQuadFromSprite@CCSpriteBatchNode@cocos2d@@IEAAXPEAVCCSprite@2@I@Z protected: void cocos2d::CCSpriteBatchNode::updateQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- ?updateQuadWithParticle@CCParticleSystemQuad@cocos2d@@UEAAXPEAUsCCParticle@2@AEBVCCPoint@2@@Z public: virtual void cocos2d::CCParticleSystemQuad::updateQuadWithParticle(struct cocos2d::sCCParticle *,class cocos2d::CCPoint const &)
- protected: void cocos2d::CCProgressTimer::updateRadial(void) public: bool cocos2d::CCProgressTimer::initWithSprite(class cocos2d::CCSprite *)
- ?updateRadial@CCProgressTimer@cocos2d@@IEAAXXZ protected: void cocos2d::CCProgressTimer::updateRadial(void)
- public: void cocos2d::CCDirector::updateScreenScale(class cocos2d::CCSize) public: void cocos2d::CCDirector::setupScreenScale(class cocos2d::CCSize,class cocos2d::CCSize,enum cocos2d::TextureQuality)
- ?updateScreenScale@CCDirector@cocos2d@@QEAAXVCCSize@2@@Z public: void cocos2d::CCDirector::updateScreenScale(class cocos2d::CCSize)
- public: void cocos2d::CCDirector::updateScreenScale(class cocos2d::CCSize) public: void cocos2d::CCEGLView::updateWindow(int,int)
- private: bool cocos2d::CCLabelTTF::updateTexture(void) protected: void cocos2d::CCLabelTTF::_updateWithTextDefinition(struct cocos2d::_ccFontDefinition &,bool)
- private: bool cocos2d::CCLabelTTF::updateTexture(void) public: void cocos2d::CCLabelTTF::setFontName(char const *)
- private: bool cocos2d::CCLabelTTF::updateTexture(void) public: virtual void cocos2d::CCLabelTTF::setString(char const *)
- ?updateTexture@CCLabelTTF@cocos2d@@AEAA_NXZ private: bool cocos2d::CCLabelTTF::updateTexture(void)
- private: class cocos2d::CCSprite * cocos2d::CCTMXLayer::updateTileForGID(unsigned int,class cocos2d::CCPoint const &) public: void cocos2d::CCTMXLayer::setTileGID(unsigned int,class cocos2d::CCPoint const &,enum cocos2d::ccTMXTileFlags_)
- ?updateTileForGID@CCTMXLayer@cocos2d@@AEAAPEAVCCSprite@2@IAEBVCCPoint@2@@Z private: class cocos2d::CCSprite * cocos2d::CCTMXLayer::updateTileForGID(unsigned int,class cocos2d::CCPoint const &)
- ?updateTransform@CCNode@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCNode::updateTransform(void)
- public: virtual void cocos2d::CCNode::updateTransform(void) public: virtual void cocos2d::CCSprite::updateTransform(void)
- ?updateTransform@CCSprite@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCSprite::updateTransform(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual cocos2d::CCDirector::~CCDirector(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) protected: virtual class cocos2d::CCArray * cocos2d::CCFileUtils::createCCArrayWithContentsOfFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) protected: virtual class cocos2d::CCDictionary * cocos2d::CCFileUtils::createCCDictionaryWithContentsOfFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCAtlasNode::draw(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCDrawNode::draw(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCLayerColor::draw(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCMotionStreak::draw(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCParticleBatchNode::draw(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCParticleSystemQuad::draw(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCProgressTimer::draw(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCSprite::draw(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCSpriteBatchNode::draw(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCTransitionScene::draw(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: static class cocos2d::CCTMXMapInfo * cocos2d::CCTMXMapInfo::formatWithXML(char const *,char const *)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: bool cocos2d::CCTMXMapInfo::initWithXML(char const *,char const *)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) private: void cocos2d::CCTextureAtlas::mapBuffers(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: bool cocos2d::CCTMXMapInfo::parseXMLFile(char const *)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: bool cocos2d::CCTMXMapInfo::parseXMLString(char const *)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual bool cocos2d::CCComponentContainer::remove(class cocos2d::CCComponent *)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual bool cocos2d::CCComponentContainer::remove(char const *)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCComponentContainer::removeAll(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCDirector::setAccelerometer(class cocos2d::CCAccelerometer *)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCEGLViewProtocol::setDesignResolutionSize(float,float,enum ResolutionPolicy)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCAccelAmplitude::update(float)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) public: virtual void cocos2d::CCDeccelAmplitude::update(float)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) protected: void cocos2d::CCEGLViewProtocol::updateDesignResolutionSize(void)
- public: virtual void cocos2d::CCNode::updateTweenActionInt(float,int) sub_1800A6E50
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith1f(int,float)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith1i(int,int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith2f(int,float,float)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith2fv(int,float *,unsigned int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith2i(int,int,int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith2iv(int,int *,unsigned int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith3f(int,float,float,float)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith3fv(int,float *,unsigned int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith3i(int,int,int,int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith3iv(int,int *,unsigned int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith4f(int,float,float,float,float)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith4fv(int,float *,unsigned int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith4i(int,int,int,int,int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWith4iv(int,int *,unsigned int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWithMatrix3fv(int,float *,unsigned int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformLocationWithMatrix4fv(int,float *,unsigned int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::setUniformsForBuiltins(void)
- ?updateUniformLocation@CCGLProgram@cocos2d@@AEAA_NHPEAXI@Z private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int)
- private: bool cocos2d::CCGLProgram::updateUniformLocation(int,void *,unsigned int) public: void cocos2d::CCGLProgram::updateUniforms(void)
- public: void cocos2d::CCGLProgram::updateUniforms(void) private: void cocos2d::CCShaderCache::loadDefaultShader(class cocos2d::CCGLProgram *,int)
- public: void cocos2d::CCGLProgram::updateUniforms(void) public: void cocos2d::CCShaderCache::loadDefaultShaders(void)
- public: void cocos2d::CCGLProgram::updateUniforms(void) public: void cocos2d::CCShaderCache::reloadDefaultShaders(void)
- ?updateUniforms@CCGLProgram@cocos2d@@QEAAXXZ public: void cocos2d::CCGLProgram::updateUniforms(void)
- public: void cocos2d::CCApplication::updateVerticalSync(void) public: virtual int cocos2d::CCApplication::run(void)
- public: void cocos2d::CCApplication::updateVerticalSync(void) public: void cocos2d::CCApplication::toggleVerticalSync(bool)
- ?updateVerticalSync@CCApplication@cocos2d@@QEAAXXZ public: void cocos2d::CCApplication::updateVerticalSync(void)
- public: void cocos2d::CCEGLView::updateWindow(int,int) public: void cocos2d::CCEGLView::resizeWindow(int,int)
- public: void cocos2d::CCEGLView::updateWindow(int,int) public: void cocos2d::CCEGLView::toggleFullScreen(bool,bool,bool)
- ?updateWindow@CCEGLView@cocos2d@@QEAAXHH@Z public: void cocos2d::CCEGLView::updateWindow(int,int)
- png_read_update_info protected: bool cocos2d::CCImage::_initWithPngData(void *,int)