2.2074 / win / libcocos2d.dll
broma · done
Member uses (32)
- __vftable[1]::setPosition_0 protected: virtual void cocos2d::CCSprite::setReorderChildDirtyRecursively(void)
- a2::setPosition_0 public: virtual void cocos2d::CCParallaxNode::addChild(class cocos2d::CCNode *,unsigned int,class cocos2d::CCPoint const &,class cocos2d::CCPoint const &)
- v11::setPosition_0 public: virtual void cocos2d::CCTransitionCrossFade::onEnter(void)
- v15::setPosition_0 private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- v16::setPosition_0 public: virtual void cocos2d::CCAnimate::update(float)
- v19::setPosition_0 public: virtual void cocos2d::CCTransitionCrossFade::onEnter(void)
- v2::setPosition_0 public: virtual void cocos2d::CCNode::setPositionX(float)
- v2::setPosition_0 public: virtual void cocos2d::CCNode::setPositionY(float)
- v23::setPosition_0 public: class cocos2d::CCSprite * cocos2d::CCTMXLayer::tileAt(class cocos2d::CCPoint const &)
- v3::setPosition_0 public: virtual void cocos2d::CCNode::setPosition(float,float)
- v4::setPosition_0 private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- v4::setPosition_0 public: virtual void cocos2d::CCFollow::step(float)
- v5::setPosition_0 public: virtual bool cocos2d::CCParticleFire::initWithTotalParticles(unsigned int)
- v5::setPosition_0 public: virtual bool cocos2d::CCParticleFireworks::initWithTotalParticles(unsigned int)
- v57::setPosition_0 public: bool cocos2d::CCParticleSystem::initWithDictionary(class cocos2d::CCDictionary *,char const *,bool)
- v6::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v6::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleExplosion::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleFlower::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleGalaxy::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleMeteor::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleRain::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleSmoke::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleSnow::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleSpiral::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual void cocos2d::CCTransitionProgress::onEnter(void)
- v8::setPosition_0 public: virtual bool cocos2d::CCParticleSun::initWithTotalParticles(unsigned int)
- v9::setPosition_0 public: bool cocos2d::CCMenu::initWithArray(class cocos2d::CCArray *)
- v9::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressHorizontal::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v9::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressInOut::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v9::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressOutIn::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v9::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressVertical::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)