2.2074 / win / libcocos2d.dll
broma · done
Functions (12)
- 0x180001da0 public: virtual void cocos2d::CCAtlasNode::setOpacity(unsigned char)
- 0x18004bd90 public: virtual void cocos2d::CCLabelBMFont::setOpacity(unsigned char)
- 0x1800504c0 public: virtual void cocos2d::CCLayerColor::setOpacity(unsigned char)
- 0x1800504f0 public: virtual void cocos2d::CCLayerRGBA::setOpacity(unsigned char)
- 0x180004be0 public: virtual void cocos2d::CCNodeRGBA::setOpacity(unsigned char)
- 0x1800cfda0 public: void cocos2d::CCParticleSystemQuad::setOpacity(unsigned char)
- 0x18005d6a0 public: virtual void cocos2d::CCProgressTimer::setOpacity(unsigned char)
- 0x18008a020 public: virtual void cocos2d::CCSprite::setOpacity(unsigned char)
- 0x180001dd0 public: virtual void cocos2d::CCAtlasNode::setOpacityModifyRGB(bool)
- 0x18004be20 public: virtual void cocos2d::CCLabelBMFont::setOpacityModifyRGB(bool)
- 0x180068720 public: virtual void cocos2d::CCParticleSystem::setOpacityModifyRGB(bool)
- 0x18008a0a0 public: virtual void cocos2d::CCSprite::setOpacityModifyRGB(bool)
Member uses (3)
- a2::setOpacity private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- v4::setOpacity public: class cocos2d::CCSprite * cocos2d::CCTMXLayer::tileAt(class cocos2d::CCPoint const &)
- this::setOpacityModifyRGB protected: virtual void cocos2d::CCSprite::updateBlendFunc(void)
Callers (12)
- ?setOpacity@CCAtlasNode@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCAtlasNode::setOpacity(unsigned char)
- ?setOpacity@CCLabelBMFont@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCLabelBMFont::setOpacity(unsigned char)
- ?setOpacity@CCLayerColor@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCLayerColor::setOpacity(unsigned char)
- public: virtual void cocos2d::CCLayerRGBA::setOpacity(unsigned char) public: virtual void cocos2d::CCLayerColor::setOpacity(unsigned char)
- ?setOpacity@CCLayerRGBA@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCLayerRGBA::setOpacity(unsigned char)
- public: virtual void cocos2d::CCNodeRGBA::setOpacity(unsigned char) public: virtual void cocos2d::CCAtlasNode::setOpacity(unsigned char)
- ?setOpacity@CCNodeRGBA@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCNodeRGBA::setOpacity(unsigned char)
- public: virtual void cocos2d::CCNodeRGBA::setOpacity(unsigned char) public: virtual void cocos2d::CCSprite::setOpacity(unsigned char)
- ?setOpacity@CCProgressTimer@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCProgressTimer::setOpacity(unsigned char)
- ?setOpacity@CCSprite@cocos2d@@UEAAXE@Z public: virtual void cocos2d::CCSprite::setOpacity(unsigned char)
- ?setOpacityModifyRGB@CCAtlasNode@cocos2d@@UEAAX_N@Z public: virtual void cocos2d::CCAtlasNode::setOpacityModifyRGB(bool)
- ?setOpacityModifyRGB@CCLabelBMFont@cocos2d@@UEAAX_N@Z public: virtual void cocos2d::CCLabelBMFont::setOpacityModifyRGB(bool)