2.2074 / win / libcocos2d.dll
broma · done
Functions (3)
- 0x180068550 public: virtual void cocos2d::CCParticleSystem::setBatchNode(class cocos2d::CCParticleBatchNode *)
- 0x180069fd0 public: virtual void cocos2d::CCParticleSystemQuad::setBatchNode(class cocos2d::CCParticleBatchNode *)
- 0x180089c60 public: virtual void cocos2d::CCSprite::setBatchNode(class cocos2d::CCSpriteBatchNode *)
Member uses (8)
- a2::setBatchNode public: virtual void cocos2d::CCParticleBatchNode::addChild(class cocos2d::CCNode *,int,int)
- a2::setBatchNode public: void cocos2d::CCSpriteBatchNode::appendChild(class cocos2d::CCSprite *)
- a2::setBatchNode public: void cocos2d::CCSpriteBatchNode::insertChild(class cocos2d::CCSprite *,unsigned int)
- a2::setBatchNode protected: void cocos2d::CCSpriteBatchNode::insertQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- a2::setBatchNode public: void cocos2d::CCSpriteBatchNode::removeSpriteFromAtlas(class cocos2d::CCSprite *)
- a2::setBatchNode protected: void cocos2d::CCSpriteBatchNode::updateQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- this::setBatchNode public: virtual bool cocos2d::CCSprite::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool)
- v4::setBatchNode public: class cocos2d::CCSprite * cocos2d::CCTMXLayer::tileAt(class cocos2d::CCPoint const &)
Callers (2)
- public: virtual void cocos2d::CCParticleSystem::setBatchNode(class cocos2d::CCParticleBatchNode *) public: virtual void cocos2d::CCParticleSystemQuad::setBatchNode(class cocos2d::CCParticleBatchNode *)
- ?setBatchNode@CCParticleSystemQuad@cocos2d@@UEAAXPEAVCCParticleBatchNode@2@@Z public: virtual void cocos2d::CCParticleSystemQuad::setBatchNode(class cocos2d::CCParticleBatchNode *)