2.2074 / win / libcocos2d.dll
broma · done
Functions (69)
- 0x1800c63d0 public: cocos2d::CCReverseTime::CCReverseTime(class cocos2d::CCReverseTime const &)
- 0x180030450 public: cocos2d::CCReverseTime::CCReverseTime(void)
- 0x1800307f0 public: virtual cocos2d::CCReverseTime::~CCReverseTime(void)
- 0x1800c9300 public: class cocos2d::CCReverseTime & cocos2d::CCReverseTime::operator=(class cocos2d::CCReverseTime const &)
- 0x180031fa0 public: virtual class cocos2d::CCObject * cocos2d::CCReverseTime::copyWithZone(class cocos2d::CCZone *)
- 0x180033670 public: static class cocos2d::CCReverseTime * cocos2d::CCReverseTime::create(class cocos2d::CCFiniteTimeAction *)
- 0x180034960 public: bool cocos2d::CCReverseTime::initWithAction(class cocos2d::CCFiniteTimeAction *)
- 0x1800cf890 public: bool cocos2d::CCProgressTimer::isReverseDirection(void)
- 0x18002aa40 public: virtual class cocos2d::CCActionInterval * cocos2d::CCAccelAmplitude::reverse(void)
- 0x18002aa70 public: virtual class cocos2d::CCActionInterval * cocos2d::CCAccelDeccelAmplitude::reverse(void)
- 0x180029200 public: virtual class cocos2d::CCActionInterval * cocos2d::CCActionEase::reverse(void)
- 0x18002fc40 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCActionInstant::reverse(void)
- 0x18003c850 public: virtual class cocos2d::CCActionInterval * cocos2d::CCActionTween::reverse(void)
- 0x180035110 public: virtual class cocos2d::CCActionInterval * cocos2d::CCAnimate::reverse(void)
- 0x180035210 public: virtual class cocos2d::CCActionInterval * cocos2d::CCBezierBy::reverse(void)
- 0x1800352e0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCBlink::reverse(void)
- 0x180025890 public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineBy::reverse(void)
- 0x180025c70 public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineTo::reverse(void)
- 0x18002aaa0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCDeccelAmplitude::reverse(void)
- 0x1800352f0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCDelayTime::reverse(void)
- 0x180029220 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackIn::reverse(void)
- 0x180029240 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackInOut::reverse(void)
- 0x180029260 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackOut::reverse(void)
- 0x180029280 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounce::reverse(void)
- 0x1800292a0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceIn::reverse(void)
- 0x1800292c0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceInOut::reverse(void)
- 0x1800292e0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceOut::reverse(void)
- 0x180029300 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticIn::reverse(void)
- 0x180029330 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticInOut::reverse(void)
- 0x180029360 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticOut::reverse(void)
- 0x180029390 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialIn::reverse(void)
- 0x1800293b0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialInOut::reverse(void)
- 0x1800293d0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialOut::reverse(void)
- 0x1800293f0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseIn::reverse(void)
- 0x180029430 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseInOut::reverse(void)
- 0x180029460 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseOut::reverse(void)
- 0x1800294a0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseRateAction::reverse(void)
- 0x1800294e0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineIn::reverse(void)
- 0x180029500 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineInOut::reverse(void)
- 0x180029520 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineOut::reverse(void)
- 0x180035300 public: virtual class cocos2d::CCActionInterval * cocos2d::CCFadeIn::reverse(void)
- 0x180035310 public: virtual class cocos2d::CCActionInterval * cocos2d::CCFadeOut::reverse(void)
- 0x18002fc60 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCFlipX::reverse(void)
- 0x18002fc70 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCFlipY::reverse(void)
- 0x180024390 public: virtual class cocos2d::CCActionInterval * cocos2d::CCGridAction::reverse(void)
- 0x18002fc80 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCHide::reverse(void)
- 0x180035320 public: virtual class cocos2d::CCActionInterval * cocos2d::CCJumpBy::reverse(void)
- 0x180035370 public: virtual class cocos2d::CCActionInterval * cocos2d::CCMoveBy::reverse(void)
- 0x180025ca0 public: class cocos2d::CCPointArray * cocos2d::CCPointArray::reverse(void)
- 0x180038c50 public: virtual class cocos2d::CCActionInterval * cocos2d::CCProgressFromTo::reverse(void)
- 0x18002fcd0 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCRemoveSelf::reverse(void)
- 0x1800353b0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCRepeat::reverse(void)
- 0x1800353e0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCRepeatForever::reverse(void)
- 0x180035400 public: virtual class cocos2d::CCActionInterval * cocos2d::CCReverseTime::reverse(void)
- 0x180035420 public: virtual class cocos2d::CCActionInterval * cocos2d::CCRotateBy::reverse(void)
- 0x180035450 public: virtual class cocos2d::CCActionInterval * cocos2d::CCScaleBy::reverse(void)
- 0x180035470 public: virtual class cocos2d::CCActionInterval * cocos2d::CCSequence::reverse(void)
- 0x18002fce0 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCShow::reverse(void)
- 0x1800354b0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCSkewBy::reverse(void)
- 0x1800354e0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCSpawn::reverse(void)
- 0x180023b80 public: virtual class cocos2d::CCActionInterval * cocos2d::CCSpeed::reverse(void)
- 0x180035520 public: virtual class cocos2d::CCActionInterval * cocos2d::CCTintBy::reverse(void)
- 0x180025de0 public: void cocos2d::CCPointArray::reverseInline(void)
- 0x1800071b0 public: void cocos2d::CCArray::reverseObjects(void)
- 0x180057450 public: void cocos2d::CCProgressTimer::setReverseDirection(bool)
- 0x18005d740 public: void cocos2d::CCProgressTimer::setReverseProgress(bool)
- 0x180035a20 public: virtual void cocos2d::CCReverseTime::startWithTarget(class cocos2d::CCNode *)
- 0x180029570 public: virtual void cocos2d::CCReverseTime::stop(void)
- 0x1800369f0 public: virtual void cocos2d::CCReverseTime::update(float)
Member uses (14)
- a2::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(class cocos2d::CCProgressTimer const &)
- this::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(class cocos2d::CCProgressTimer const &)
- this::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(void)
- this::m_bReverseDirection public: virtual void cocos2d::CCProgressTimer::draw(void)
- this::m_bReverseDirection public: bool cocos2d::CCProgressTimer::initWithSprite(class cocos2d::CCSprite *)
- this::m_bReverseDirection public: bool cocos2d::CCProgressTimer::isReverseDirection(void)
- this::m_bReverseDirection public: void cocos2d::CCProgressTimer::setReverseDirection(bool)
- this::m_bReverseDirection public: void cocos2d::CCProgressTimer::setReverseProgress(bool)
- this::m_bReverseDirection protected: void cocos2d::CCProgressTimer::updateBar(void)
- this::m_bReverseDirection protected: void cocos2d::CCProgressTimer::updateRadial(void)
- v5::m_bReverseDirection protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v5::m_bReverseDirection protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v12::reverse public: virtual void cocos2d::CCTransitionRotoZoom::onEnter(void)
- v4::reverse public: virtual void cocos2d::CCTransitionSplitCols::onEnter(void)
Callers (51)
- ??0CCReverseTime@cocos2d@@QEAA@XZ public: cocos2d::CCReverseTime::CCReverseTime(void)
- ?copyWithZone@CCReverseTime@cocos2d@@UEAAPEAVCCObject@2@PEAVCCZone@2@@Z public: virtual class cocos2d::CCObject * cocos2d::CCReverseTime::copyWithZone(class cocos2d::CCZone *)
- ?create@CCReverseTime@cocos2d@@SAPEAV12@PEAVCCFiniteTimeAction@2@@Z public: static class cocos2d::CCReverseTime * cocos2d::CCReverseTime::create(class cocos2d::CCFiniteTimeAction *)
- public: static class cocos2d::CCReverseTime * cocos2d::CCReverseTime::create(class cocos2d::CCFiniteTimeAction *) public: virtual void cocos2d::CCTransitionPageTurn::onEnter(void)
- ?initWithAction@CCReverseTime@cocos2d@@QEAA_NPEAVCCFiniteTimeAction@2@@Z public: bool cocos2d::CCReverseTime::initWithAction(class cocos2d::CCFiniteTimeAction *)
- ?reverse@CCAccelAmplitude@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCAccelAmplitude::reverse(void)
- ?reverse@CCAccelDeccelAmplitude@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCAccelDeccelAmplitude::reverse(void)
- ?reverse@CCActionEase@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCActionEase::reverse(void)
- ?reverse@CCActionInstant@cocos2d@@UEAAPEAVCCFiniteTimeAction@2@XZ public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCActionInstant::reverse(void)
- ?reverse@CCAnimate@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCAnimate::reverse(void)
- ?reverse@CCBezierBy@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCBezierBy::reverse(void)
- ?reverse@CCCardinalSplineBy@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineBy::reverse(void)
- ?reverse@CCCardinalSplineTo@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineTo::reverse(void)
- ?reverse@CCDeccelAmplitude@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCDeccelAmplitude::reverse(void)
- ?reverse@CCEaseBackIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackIn::reverse(void)
- ?reverse@CCEaseBackInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackInOut::reverse(void)
- ?reverse@CCEaseBackOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackOut::reverse(void)
- ?reverse@CCEaseBounce@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounce::reverse(void)
- ?reverse@CCEaseBounceIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceIn::reverse(void)
- ?reverse@CCEaseBounceInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceInOut::reverse(void)
- ?reverse@CCEaseBounceOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceOut::reverse(void)
- ?reverse@CCEaseElasticIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticIn::reverse(void)
- ?reverse@CCEaseElasticInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticInOut::reverse(void)
- ?reverse@CCEaseElasticOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticOut::reverse(void)
- ?reverse@CCEaseExponentialIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialIn::reverse(void)
- ?reverse@CCEaseExponentialInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialInOut::reverse(void)
- ?reverse@CCEaseExponentialOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialOut::reverse(void)
- ?reverse@CCEaseIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseIn::reverse(void)
- ?reverse@CCEaseInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseInOut::reverse(void)
- ?reverse@CCEaseOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseOut::reverse(void)
- ?reverse@CCEaseRateAction@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseRateAction::reverse(void)
- ?reverse@CCEaseSineIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineIn::reverse(void)
- ?reverse@CCEaseSineInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineInOut::reverse(void)
- ?reverse@CCEaseSineOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineOut::reverse(void)
- ?reverse@CCHide@cocos2d@@UEAAPEAVCCFiniteTimeAction@2@XZ public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCHide::reverse(void)
- ?reverse@CCJumpBy@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCJumpBy::reverse(void)
- ?reverse@CCMoveBy@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCMoveBy::reverse(void)
- public: class cocos2d::CCPointArray * cocos2d::CCPointArray::reverse(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineBy::reverse(void)
- public: class cocos2d::CCPointArray * cocos2d::CCPointArray::reverse(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineTo::reverse(void)
- ?reverse@CCPointArray@cocos2d@@QEAAPEAV12@XZ public: class cocos2d::CCPointArray * cocos2d::CCPointArray::reverse(void)
- ?reverse@CCRepeat@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCRepeat::reverse(void)
- ?reverse@CCRepeatForever@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCRepeatForever::reverse(void)
- ?reverse@CCReverseTime@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCReverseTime::reverse(void)
- ?reverse@CCSequence@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCSequence::reverse(void)
- ?reverse@CCShow@cocos2d@@UEAAPEAVCCFiniteTimeAction@2@XZ public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCShow::reverse(void)
- ?reverse@CCSpawn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCSpawn::reverse(void)
- ?reverse@CCSpeed@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCSpeed::reverse(void)
- ?reverseObjects@CCArray@cocos2d@@QEAAXXZ public: void cocos2d::CCArray::reverseObjects(void)
- ?setReverseProgress@CCProgressTimer@cocos2d@@QEAAX_N@Z public: void cocos2d::CCProgressTimer::setReverseProgress(bool)
- ?startWithTarget@CCReverseTime@cocos2d@@UEAAXPEAVCCNode@2@@Z public: virtual void cocos2d::CCReverseTime::startWithTarget(class cocos2d::CCNode *)
- ?stop@CCReverseTime@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCReverseTime::stop(void)