2.2074 / win / libcocos2d.dll
broma · done
Functions (52)
- 0x1800a8560 private: class cocos2d::CCPoint cocos2d::CCParallaxNode::absolutePosition(void)
- 0x1800cf470 public: float cocos2d::CCParticleSystem::getFrictionPos(void)const
- 0x1800cf480 public: float cocos2d::CCParticleSystem::getFrictionPosVar(void)const
- 0x180047e90 public: float cocos2d::CCLabelBMFont::getLetterPosXLeft(class cocos2d::CCSprite *,float,bool)
- 0x180047f40 public: float cocos2d::CCLabelBMFont::getLetterPosXRight(class cocos2d::CCSprite *,float,bool)
- 0x1800cf580 public: class cocos2d::CCPoint const & cocos2d::CCSprite::getOffsetPosition(void)
- 0x1800652d0 public: virtual class cocos2d::CCPoint const & cocos2d::CCParticleSystem::getPosVar(void)
- 0x180003400 public: virtual void cocos2d::CCNode::getPosition(float *,float *)
- 0x1800cf5c0 public: class cocos2d::CCPoint const & cocos2d::CCTwirl::getPosition(void)
- 0x18008d5e0 public: class cocos2d::CCPoint const & cocos2d::CCTMXObjectGroup::getPositionOffset(void)const
- 0x1800652e0 public: virtual enum cocos2d::tCCPositionType cocos2d::CCParticleSystem::getPositionType(void)
- 0x180065330 public: virtual class cocos2d::CCPoint const & cocos2d::CCParticleSystem::getSourcePosition(void)
- 0x1800cf7b0 public: class cocos2d::CCPoint const & cocos2d::CCSprite::getUnflippedOffsetPosition(void)
- 0x180003550 public: virtual void cocos2d::CCNode::ignoreAnchorPointForPosition(bool)
- 0x180089510 public: virtual void cocos2d::CCSprite::ignoreAnchorPointForPosition(bool)
- 0x18002fac0 public: bool cocos2d::CCPlace::initWithPosition(class cocos2d::CCPoint const &)
- 0x180003640 public: virtual bool cocos2d::CCNode::isIgnoreAnchorPointForPosition(void)
- 0x1800cf8a0 public: bool cocos2d::CCMotionStreak::isStartingPositionInitialized(void)
- 0x180076530 protected: void cocos2d::CCEGLView::onGLFWWindowPosCallback(struct GLFWwindow *,int,int)
- 0x1800aa230 public: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionAt(class cocos2d::CCPoint const &)
- 0x1800aa3f0 private: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionForHexAt(class cocos2d::CCPoint const &)
- 0x1800aa480 private: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionForIsoAt(class cocos2d::CCPoint const &)
- 0x1800aa500 private: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionForOrthoAt(class cocos2d::CCPoint const &)
- 0x180091060 public: void cocos2d::CCNotificationCenter::postNotification(char const *)
- 0x180091180 public: void cocos2d::CCNotificationCenter::postNotification(char const *,class cocos2d::CCObject *)
- 0x180069f70 public: virtual void cocos2d::CCParticleSystemQuad::postStep(void)
- 0x180061370 private: unsigned int cocos2d::CCParticleBatchNode::searchNewPositionInChildrenForZ(int)
- 0x1800cfc00 public: void cocos2d::CCParticleSystem::setFrictionPos(float)
- 0x1800cfc10 public: void cocos2d::CCParticleSystem::setFrictionPosVar(float)
- 0x180068730 public: virtual void cocos2d::CCParticleSystem::setPosVar(class cocos2d::CCPoint const &)
- 0x18002c900 public: void cocos2d::CCLens3D::setPosition(class cocos2d::CCPoint const &)
- 0x18005c780 public: virtual void cocos2d::CCMotionStreak::setPosition(class cocos2d::CCPoint const &)
- 0x180004c90 public: virtual void cocos2d::CCNode::setPosition(class cocos2d::CCPoint const &)
- 0x180004cb0 public: virtual void cocos2d::CCNode::setPosition(float,float)
- 0x18008a0c0 public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- 0x18002c950 public: void cocos2d::CCTwirl::setPosition(class cocos2d::CCPoint const &)
- 0x1800ad890 public: void cocos2d::CCTMXObjectGroup::setPositionOffset(class cocos2d::CCPoint const &)
- 0x180068740 public: virtual void cocos2d::CCParticleSystem::setPositionType(enum cocos2d::tCCPositionType)
- 0x180004cf0 public: virtual void cocos2d::CCNode::setPositionX(float)
- 0x180004d30 public: virtual void cocos2d::CCNode::setPositionY(float)
- 0x1800687c0 public: virtual void cocos2d::CCParticleSystem::setSourcePosition(class cocos2d::CCPoint const &)
- 0x1800cfee0 public: void cocos2d::CCMotionStreak::setStartingPositionInitialized(bool)
- 0x18009e5d0 unsigned __int64 cocos2d::unzGetCurrentFileZStreamPos64(void *)
- 0x18009e5f0 int cocos2d::unzGetFilePos64(void *,struct cocos2d::unz64_file_pos_s *)
- 0x18009e630 int cocos2d::unzGetFilePos(void *,struct cocos2d::unz_file_pos_s *)
- 0x18009e8d0 int cocos2d::unzGoToFilePos64(void *,struct cocos2d::unz64_file_pos_s const *)
- 0x18009e950 int cocos2d::unzGoToFilePos(void *,struct cocos2d::unz_file_pos_s *)
- 0x1800263c0 public: virtual void cocos2d::CCCardinalSplineBy::updatePosition(class cocos2d::CCPoint &)
- 0x180026410 public: virtual void cocos2d::CCCardinalSplineTo::updatePosition(class cocos2d::CCPoint &)
- 0x1800ab2f0 private: int cocos2d::CCTMXLayer::vertexZForPos(class cocos2d::CCPoint const &)
- 0x1800b51b0 kmMat3Transpose
- 0x1800b6ca0 kmMat4Transpose
Member uses (191)
- DevMode::dmPosition sub_1800D91F0
- a2::getPosition_0 public: float cocos2d::CCLabelBMFont::getLetterPosXLeft(class cocos2d::CCSprite *,float,bool)
- a2::getPosition_0 public: float cocos2d::CCLabelBMFont::getLetterPosXRight(class cocos2d::CCSprite *,float,bool)
- a2::getPosition_0 public: virtual void cocos2d::CCBezierBy::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCBezierTo::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCCardinalSplineBy::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCCardinalSplineTo::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCJumpBy::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCJumpTo::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCMoveBy::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCMoveTo::startWithTarget(class cocos2d::CCNode *)
- m_pTarget::getPosition_0 public: virtual void cocos2d::CCBezierBy::update(float)
- m_pTarget::getPosition_0 public: virtual void cocos2d::CCJumpBy::update(float)
- m_pTarget::getPosition_0 public: virtual void cocos2d::CCMoveBy::update(float)
- v14::getPosition_0 public: void cocos2d::CCTMXLayer::setTileGID(unsigned int,class cocos2d::CCPoint const &,enum cocos2d::ccTMXTileFlags_)
- v2::getPosition_0 public: virtual void cocos2d::CCParallaxNode::visit(void)
- this::ignoreAnchorPointForPosition public: bool cocos2d::CCMenu::initWithArray(class cocos2d::CCArray *)
- this::ignoreAnchorPointForPosition public: bool cocos2d::CCMotionStreak::initWithFade(float,float,float,struct cocos2d::_ccColor3B const &,class cocos2d::CCTexture2D *)
- a2::m_bIgnoreAnchorPointForPosition public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bIgnoreAnchorPointForPosition public: cocos2d::CCLayer::CCLayer(void)
- this::m_bIgnoreAnchorPointForPosition public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bIgnoreAnchorPointForPosition public: cocos2d::CCScene::CCScene(void)
- this::m_bIgnoreAnchorPointForPosition public: virtual void cocos2d::CCNode::ignoreAnchorPointForPosition(bool)
- this::m_bIgnoreAnchorPointForPosition public: virtual bool cocos2d::CCNode::isIgnoreAnchorPointForPosition(void)
- a2::m_bPositionDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bPositionDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bPositionDirty public: cocos2d::CCNode::CCNode(void)
- this::m_bPositionDirty public: virtual void cocos2d::CCNode::setPosition(class cocos2d::CCPoint const &)
- a2::m_bStartingPositionInitialized public: cocos2d::CCMotionStreak::CCMotionStreak(class cocos2d::CCMotionStreak const &)
- this::m_bStartingPositionInitialized public: cocos2d::CCMotionStreak::CCMotionStreak(class cocos2d::CCMotionStreak const &)
- this::m_bStartingPositionInitialized public: bool cocos2d::CCMotionStreak::initWithFade(float,float,float,struct cocos2d::_ccColor3B const &,class cocos2d::CCTexture2D *)
- this::m_bStartingPositionInitialized public: bool cocos2d::CCMotionStreak::isStartingPositionInitialized(void)
- this::m_bStartingPositionInitialized public: virtual void cocos2d::CCMotionStreak::setPosition(class cocos2d::CCPoint const &)
- this::m_bStartingPositionInitialized public: void cocos2d::CCMotionStreak::setStartingPositionInitialized(bool)
- this::m_bStartingPositionInitialized public: virtual void cocos2d::CCMotionStreak::update(float)
- a2::m_bWorldPosUninitialized public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_bWorldPosUninitialized public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_bWorldPosUninitialized public: void cocos2d::CCParticleSystem::calculateWorldSpace(void)
- this::m_bWorldPosUninitialized public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::m_bWorldPosUninitialized public: virtual void cocos2d::CCParticleSystem::update(float)
- a2::m_ePositionType public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_ePositionType public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_ePositionType public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::m_ePositionType public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::m_ePositionType public: virtual bool cocos2d::CCParticleSystem::initWithTotalParticles(unsigned int,bool)
- this::m_ePositionType public: virtual void cocos2d::CCParticleSystem::update(float)
- a2::m_fFrictionPos public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_fFrictionPos public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_fFrictionPos public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::m_fFrictionPos public: float cocos2d::CCParticleSystem::getFrictionPos(void)const
- this::m_fFrictionPos public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::m_fFrictionPos public: void cocos2d::CCParticleSystem::setFrictionPos(float)
- a2::m_fFrictionPosVar public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_fFrictionPosVar public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_fFrictionPosVar public: float cocos2d::CCParticleSystem::getFrictionPosVar(void)const
- this::m_fFrictionPosVar public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::m_fFrictionPosVar public: void cocos2d::CCParticleSystem::setFrictionPosVar(float)
- a2::m_obOffsetPosition public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_obOffsetPosition public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_obOffsetPosition public: cocos2d::CCSprite::CCSprite(void)
- this::m_obOffsetPosition public: class cocos2d::CCPoint const & cocos2d::CCSprite::getOffsetPosition(void)
- this::m_obOffsetPosition public: virtual bool cocos2d::CCSprite::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool)
- this::m_obOffsetPosition public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- this::m_obOffsetPosition public: virtual void cocos2d::CCSprite::updateTransform(void)
- a1[1]::m_obPosition private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- a2::m_obPosition public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- a2::m_obPosition private: void cocos2d::CCTMXTiledMap::buildWithMapInfo(class cocos2d::CCTMXMapInfo *)
- a2[1]::m_obPosition public: cocos2d::CCTMXLayer::CCTMXLayer(class cocos2d::CCTMXLayer const &)
- this::m_obPosition public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_obPosition public: cocos2d::CCNode::CCNode(void)
- this::m_obPosition public: virtual void cocos2d::CCParallaxNode::addChild(class cocos2d::CCNode *,unsigned int,class cocos2d::CCPoint const &,class cocos2d::CCPoint const &)
- this::m_obPosition public: virtual void cocos2d::CCNode::getPosition(float *,float *)
- this::m_obPosition public: virtual int cocos2d::CCLayer::getPreviousPriority(void)
- this::m_obPosition public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::m_obPosition public: virtual void cocos2d::CCNode::setPosition(class cocos2d::CCPoint const &)
- this::m_obPosition public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- this::m_obPosition public: virtual void cocos2d::CCNode::setPositionX(float)
- this::m_obPosition public: virtual void cocos2d::CCNode::setPositionY(float)
- this::m_obPosition public: virtual void cocos2d::CCLayer::setPreviousPriority(int)
- this::m_obPosition public: virtual void cocos2d::CCParticleSystem::update(float)
- this::m_obPosition public: virtual void cocos2d::CCParallaxNode::visit(void)
- a2::m_obUnflippedOffsetPositionFromCenter public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_obUnflippedOffsetPositionFromCenter public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_obUnflippedOffsetPositionFromCenter public: cocos2d::CCSprite::CCSprite(void)
- this::m_obUnflippedOffsetPositionFromCenter public: virtual class cocos2d::CCSpriteFrame * cocos2d::CCSprite::displayFrame(void)
- this::m_obUnflippedOffsetPositionFromCenter public: class cocos2d::CCPoint const & cocos2d::CCSprite::getUnflippedOffsetPosition(void)
- this::m_obUnflippedOffsetPositionFromCenter public: virtual bool cocos2d::CCSprite::isFrameDisplayed(class cocos2d::CCSpriteFrame *)
- this::m_obUnflippedOffsetPositionFromCenter public: virtual void cocos2d::CCSprite::setDisplayFrame(class cocos2d::CCSpriteFrame *)
- this::m_obUnflippedOffsetPositionFromCenter public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- a2::m_pPosToAtlasIndex public: cocos2d::CCTileMapAtlas::CCTileMapAtlas(class cocos2d::CCTileMapAtlas const &)
- this::m_pPosToAtlasIndex public: cocos2d::CCTileMapAtlas::CCTileMapAtlas(class cocos2d::CCTileMapAtlas const &)
- this::m_pPosToAtlasIndex public: cocos2d::CCTileMapAtlas::CCTileMapAtlas(void)
- this::m_pPosToAtlasIndex public: virtual cocos2d::CCTileMapAtlas::~CCTileMapAtlas(void)
- this::m_pPosToAtlasIndex public: bool cocos2d::CCTileMapAtlas::initWithTileFile(char const *,char const *,int,int)
- this::m_pPosToAtlasIndex public: void cocos2d::CCTileMapAtlas::releaseMap(void)
- this::m_pPosToAtlasIndex public: void cocos2d::CCTileMapAtlas::setTile(struct cocos2d::_ccColor3B const &,class cocos2d::CCPoint const &)
- this::m_pPosToAtlasIndex private: virtual void cocos2d::CCTileMapAtlas::updateAtlasValues(void)
- v9::m_pPosToAtlasIndex public: static class cocos2d::CCTileMapAtlas * cocos2d::CCTileMapAtlas::create(char const *,char const *,int,int)
- a2::m_pUpdatesPosList public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_pUpdatesPosList public: cocos2d::CCScheduler::CCScheduler(class cocos2d::CCScheduler const &)
- this::m_pUpdatesPosList public: cocos2d::CCScheduler::CCScheduler(void)
- this::m_pUpdatesPosList public: class cocos2d::CCSet * cocos2d::CCScheduler::pauseAllTargetsWithMinPriority(int)
- this::m_pUpdatesPosList public: void cocos2d::CCScheduler::scheduleUpdateForTarget(class cocos2d::CCObject *,int,bool)
- this::m_pUpdatesPosList public: void cocos2d::CCScheduler::unscheduleAllWithMinPriority(int)
- this::m_pUpdatesPosList public: virtual void cocos2d::CCScheduler::update(float)
- a2::m_tDefaultPosVar public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_tDefaultPosVar public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_tDefaultPosVar public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::m_tDefaultPosVar public: void cocos2d::CCParticleSystem::loadDefaults(void)
- this::m_tDefaultPosVar public: void cocos2d::CCParticleSystem::loadScaledDefaults(float)
- this::m_tDefaultPosVar public: void cocos2d::CCParticleSystem::saveDefaults(void)
- a2::m_tPosVar public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_tPosVar public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_tPosVar public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::m_tPosVar public: virtual class cocos2d::CCPoint const & cocos2d::CCParticleSystem::getPosVar(void)
- this::m_tPosVar public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::m_tPosVar public: bool cocos2d::CCParticleSystem::initWithDictionary(class cocos2d::CCDictionary *,char const *,bool)
- this::m_tPosVar public: virtual bool cocos2d::CCParticleFire::initWithTotalParticles(unsigned int)
- this::m_tPosVar public: void cocos2d::CCParticleSystem::loadDefaults(void)
- this::m_tPosVar public: void cocos2d::CCParticleSystem::loadScaledDefaults(float)
- this::m_tPosVar public: void cocos2d::CCParticleSystem::saveDefaults(void)
- this::m_tPosVar public: virtual void cocos2d::CCParticleSystem::setPosVar(class cocos2d::CCPoint const &)
- a2::m_tPositionR public: cocos2d::CCMotionStreak::CCMotionStreak(class cocos2d::CCMotionStreak const &)
- this::m_tPositionR public: cocos2d::CCMotionStreak::CCMotionStreak(class cocos2d::CCMotionStreak const &)
- this::m_tPositionR public: cocos2d::CCMotionStreak::CCMotionStreak(void)
- this::m_tPositionR public: bool cocos2d::CCMotionStreak::initWithFade(float,float,float,struct cocos2d::_ccColor3B const &,class cocos2d::CCTexture2D *)
- this::m_tPositionR public: virtual void cocos2d::CCMotionStreak::setPosition(class cocos2d::CCPoint const &)
- this::m_tPositionR public: virtual void cocos2d::CCMotionStreak::update(float)
- a2::m_tSourcePosition public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_tSourcePosition public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_tSourcePosition public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::m_tSourcePosition public: virtual class cocos2d::CCPoint const & cocos2d::CCParticleSystem::getSourcePosition(void)
- this::m_tSourcePosition public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::m_tSourcePosition public: virtual void cocos2d::CCParticleSystem::setSourcePosition(class cocos2d::CCPoint const &)
- a2::m_tWorldPos public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_tWorldPos public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_tWorldPos public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::m_tWorldPos public: void cocos2d::CCParticleSystem::calculateWorldSpace(void)
- this::m_tWorldPos public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::m_tWorldPos public: virtual void cocos2d::CCParticleSystem::update(float)
- a2::m_uCursorPos public: cocos2d::CCTextFieldTTF::CCTextFieldTTF(class cocos2d::CCTextFieldTTF const &)
- this::m_uCursorPos public: cocos2d::CCTextFieldTTF::CCTextFieldTTF(class cocos2d::CCTextFieldTTF const &)
- this::m_uCursorPos public: cocos2d::CCTextFieldTTF::CCTextFieldTTF(void)
- a2::pos public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- a2[1]::pos public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::postStep public: virtual void cocos2d::CCParticleSystem::update(float)
- wndpl::rcNormalPosition sub_1800D5360
- this::setPosVar public: virtual bool cocos2d::CCParticleExplosion::initWithTotalParticles(unsigned int)
- this::setPosVar public: virtual bool cocos2d::CCParticleFlower::initWithTotalParticles(unsigned int)
- this::setPosVar public: virtual bool cocos2d::CCParticleGalaxy::initWithTotalParticles(unsigned int)
- this::setPosVar public: virtual bool cocos2d::CCParticleMeteor::initWithTotalParticles(unsigned int)
- this::setPosVar public: virtual bool cocos2d::CCParticleSpiral::initWithTotalParticles(unsigned int)
- this::setPosVar public: virtual bool cocos2d::CCParticleSun::initWithTotalParticles(unsigned int)
- v9::setPosVar public: virtual bool cocos2d::CCParticleRain::initWithTotalParticles(unsigned int)
- v9::setPosVar public: virtual bool cocos2d::CCParticleSmoke::initWithTotalParticles(unsigned int)
- v9::setPosVar public: virtual bool cocos2d::CCParticleSnow::initWithTotalParticles(unsigned int)
- __vftable[1]::setPosition_0 protected: virtual void cocos2d::CCSprite::setReorderChildDirtyRecursively(void)
- a2::setPosition_0 public: virtual void cocos2d::CCParallaxNode::addChild(class cocos2d::CCNode *,unsigned int,class cocos2d::CCPoint const &,class cocos2d::CCPoint const &)
- v11::setPosition_0 public: virtual void cocos2d::CCTransitionCrossFade::onEnter(void)
- v15::setPosition_0 private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- v16::setPosition_0 public: virtual void cocos2d::CCAnimate::update(float)
- v19::setPosition_0 public: virtual void cocos2d::CCTransitionCrossFade::onEnter(void)
- v2::setPosition_0 public: virtual void cocos2d::CCNode::setPositionX(float)
- v2::setPosition_0 public: virtual void cocos2d::CCNode::setPositionY(float)
- v23::setPosition_0 public: class cocos2d::CCSprite * cocos2d::CCTMXLayer::tileAt(class cocos2d::CCPoint const &)
- v3::setPosition_0 public: virtual void cocos2d::CCNode::setPosition(float,float)
- v4::setPosition_0 private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- v4::setPosition_0 public: virtual void cocos2d::CCFollow::step(float)
- v5::setPosition_0 public: virtual bool cocos2d::CCParticleFire::initWithTotalParticles(unsigned int)
- v5::setPosition_0 public: virtual bool cocos2d::CCParticleFireworks::initWithTotalParticles(unsigned int)
- v57::setPosition_0 public: bool cocos2d::CCParticleSystem::initWithDictionary(class cocos2d::CCDictionary *,char const *,bool)
- v6::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v6::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleExplosion::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleFlower::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleGalaxy::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleMeteor::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleRain::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleSmoke::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleSnow::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual bool cocos2d::CCParticleSpiral::initWithTotalParticles(unsigned int)
- v7::setPosition_0 public: virtual void cocos2d::CCTransitionProgress::onEnter(void)
- v8::setPosition_0 public: virtual bool cocos2d::CCParticleSun::initWithTotalParticles(unsigned int)
- v9::setPosition_0 public: bool cocos2d::CCMenu::initWithArray(class cocos2d::CCArray *)
- v9::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressHorizontal::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v9::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressInOut::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v9::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressOutIn::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v9::setPosition_0 protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressVertical::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- a2::startPos public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- a2[1]::startPos public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::updatePosition public: virtual void cocos2d::CCCardinalSplineTo::update(float)
Callers (57)
- ?absolutePosition@CCParallaxNode@cocos2d@@AEAA?AVCCPoint@2@XZ private: class cocos2d::CCPoint cocos2d::CCParallaxNode::absolutePosition(void)
- ?getLetterPosXLeft@CCLabelBMFont@cocos2d@@QEAAMPEAVCCSprite@2@M_N@Z public: float cocos2d::CCLabelBMFont::getLetterPosXLeft(class cocos2d::CCSprite *,float,bool)
- ?getLetterPosXRight@CCLabelBMFont@cocos2d@@QEAAMPEAVCCSprite@2@M_N@Z public: float cocos2d::CCLabelBMFont::getLetterPosXRight(class cocos2d::CCSprite *,float,bool)
- public: class cocos2d::CCPoint const & cocos2d::CCTMXObjectGroup::getPositionOffset(void)const public: virtual bool cocos2d::CCSprite::isFrameDisplayed(class cocos2d::CCSpriteFrame *)
- public: class cocos2d::CCPoint const & cocos2d::CCTMXObjectGroup::getPositionOffset(void)const public: virtual void cocos2d::CCSprite::setDisplayFrame(class cocos2d::CCSpriteFrame *)
- ?initWithPosition@CCPlace@cocos2d@@QEAA_NAEBVCCPoint@2@@Z public: bool cocos2d::CCPlace::initWithPosition(class cocos2d::CCPoint const &)
- ?onGLFWWindowPosCallback@CCEGLView@cocos2d@@IEAAXPEAUGLFWwindow@@HH@Z protected: void cocos2d::CCEGLView::onGLFWWindowPosCallback(struct GLFWwindow *,int,int)
- ?positionAt@CCTMXLayer@cocos2d@@QEAA?AVCCPoint@2@AEBV32@@Z public: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionAt(class cocos2d::CCPoint const &)
- public: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionAt(class cocos2d::CCPoint const &) private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- public: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionAt(class cocos2d::CCPoint const &) public: class cocos2d::CCSprite * cocos2d::CCTMXLayer::tileAt(class cocos2d::CCPoint const &)
- ?positionForHexAt@CCTMXLayer@cocos2d@@AEAA?AVCCPoint@2@AEBV32@@Z private: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionForHexAt(class cocos2d::CCPoint const &)
- ?positionForIsoAt@CCTMXLayer@cocos2d@@AEAA?AVCCPoint@2@AEBV32@@Z private: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionForIsoAt(class cocos2d::CCPoint const &)
- ?positionForOrthoAt@CCTMXLayer@cocos2d@@AEAA?AVCCPoint@2@AEBV32@@Z private: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionForOrthoAt(class cocos2d::CCPoint const &)
- ?postNotification@CCNotificationCenter@cocos2d@@QEAAXPEBD@Z public: void cocos2d::CCNotificationCenter::postNotification(char const *)
- ?postNotification@CCNotificationCenter@cocos2d@@QEAAXPEBDPEAVCCObject@2@@Z public: void cocos2d::CCNotificationCenter::postNotification(char const *,class cocos2d::CCObject *)
- ?postStep@CCParticleSystemQuad@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCParticleSystemQuad::postStep(void)
- private: unsigned int cocos2d::CCParticleBatchNode::searchNewPositionInChildrenForZ(int) private: unsigned int cocos2d::CCParticleBatchNode::addChildHelper(class cocos2d::CCParticleSystem *,int,int)
- ?searchNewPositionInChildrenForZ@CCParticleBatchNode@cocos2d@@AEAAIH@Z private: unsigned int cocos2d::CCParticleBatchNode::searchNewPositionInChildrenForZ(int)
- ?seekg@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@V?$fpos@U_Mbstatet@@@2@@Z sub_18007C750
- ?seekg@?$basic_istream@_WU?$char_traits@_W@std@@@std@@QEAAAEAV12@V?$fpos@U_Mbstatet@@@2@@Z sub_18007CA60
- ?setPosition@CCLens3D@cocos2d@@QEAAXAEBVCCPoint@2@@Z public: void cocos2d::CCLens3D::setPosition(class cocos2d::CCPoint const &)
- public: virtual void cocos2d::CCNode::setPosition(class cocos2d::CCPoint const &) public: bool cocos2d::CCMotionStreak::initWithFade(float,float,float,struct cocos2d::_ccColor3B const &,class cocos2d::CCTexture2D *)
- public: virtual void cocos2d::CCNode::setPosition(class cocos2d::CCPoint const &) public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- ?setPosition@CCNode@cocos2d@@UEAAXMM@Z public: virtual void cocos2d::CCNode::setPosition(float,float)
- ?setPosition@CCSprite@cocos2d@@UEAAXAEBVCCPoint@2@@Z public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- ?setPositionX@CCNode@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCNode::setPositionX(float)
- ?setPositionY@CCNode@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCNode::setPositionY(float)
- ?tellg@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA?AV?$fpos@U_Mbstatet@@@2@XZ sub_18007C750
- ?tellg@?$basic_istream@_WU?$char_traits@_W@std@@@std@@QEAA?AV?$fpos@U_Mbstatet@@@2@XZ sub_18007CA60
- ?unzGoToFilePos64@cocos2d@@YAHPEAXPEBUunz64_file_pos_s@1@@Z int cocos2d::unzGoToFilePos64(void *,struct cocos2d::unz64_file_pos_s const *)
- ?unzGoToFilePos@cocos2d@@YAHPEAXPEAUunz_file_pos_s@1@@Z int cocos2d::unzGoToFilePos(void *,struct cocos2d::unz_file_pos_s *)
- ?updatePosition@CCCardinalSplineBy@cocos2d@@UEAAXAEAVCCPoint@2@@Z public: virtual void cocos2d::CCCardinalSplineBy::updatePosition(class cocos2d::CCPoint &)
- ?updatePosition@CCCardinalSplineTo@cocos2d@@UEAAXAEAVCCPoint@2@@Z public: virtual void cocos2d::CCCardinalSplineTo::updatePosition(class cocos2d::CCPoint &)
- private: int cocos2d::CCTMXLayer::vertexZForPos(class cocos2d::CCPoint const &) private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- private: int cocos2d::CCTMXLayer::vertexZForPos(class cocos2d::CCPoint const &) public: class cocos2d::CCSprite * cocos2d::CCTMXLayer::tileAt(class cocos2d::CCPoint const &)
- GetCursorPos sub_1800D4210
- GetCursorPos sub_1800D47B0
- GetCursorPos sub_1800D5800
- GetCursorPos sub_1800D58A0
- SetCursorPos sub_1800D44D0
- SetCursorPos sub_1800D4910
- SetCursorPos sub_1800D5A00
- SetWindowPos protected: bool cocos2d::CCEGLView::initWithRect(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &,class cocos2d::CCRect,float)
- SetWindowPos public: void cocos2d::CCEGLView::makeBorderlessTop(void)
- SetWindowPos protected: void cocos2d::CCEGLView::onGLFWMouseCallBack(struct GLFWwindow *,int,int,int)
- SetWindowPos protected: void cocos2d::CCEGLView::onGLFWWindowFocus(struct GLFWwindow *,int)
- SetWindowPos protected: void cocos2d::CCEGLView::setupWindow(class cocos2d::CCRect)
- SetWindowPos public: void cocos2d::CCEGLView::toggleFullScreen(bool,bool,bool)
- SetWindowPos sub_1800D3E00
- SetWindowPos sub_1800D49F0
- SetWindowPos sub_1800D4E00
- SetWindowPos sub_1800D4F30
- SetWindowPos sub_1800D5360
- SetWindowPos sub_1800D5B50
- SetWindowPos sub_1800D6240
- fgetpos sub_18001D9B0
- fsetpos sub_18001DC30