2.2074 / win / libcocos2d.dll
broma · done
Member uses (18)
- a2::modeB public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- a2::modeB public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::modeB public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::modeB public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::modeB public: virtual float cocos2d::CCParticleSystem::getEndRadius(void)
- this::modeB public: virtual float cocos2d::CCParticleSystem::getEndRadiusVar(void)
- this::modeB public: virtual float cocos2d::CCParticleSystem::getRotatePerSecond(void)
- this::modeB public: virtual float cocos2d::CCParticleSystem::getRotatePerSecondVar(void)
- this::modeB public: virtual float cocos2d::CCParticleSystem::getStartRadius(void)
- this::modeB public: virtual float cocos2d::CCParticleSystem::getStartRadiusVar(void)
- this::modeB public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::modeB public: bool cocos2d::CCParticleSystem::initWithDictionary(class cocos2d::CCDictionary *,char const *,bool)
- this::modeB public: virtual void cocos2d::CCParticleSystem::setEndRadius(float)
- this::modeB public: virtual void cocos2d::CCParticleSystem::setEndRadiusVar(float)
- this::modeB public: virtual void cocos2d::CCParticleSystem::setRotatePerSecond(float)
- this::modeB public: virtual void cocos2d::CCParticleSystem::setRotatePerSecondVar(float)
- this::modeB public: virtual void cocos2d::CCParticleSystem::setStartRadius(float)
- this::modeB public: virtual void cocos2d::CCParticleSystem::setStartRadiusVar(float)