2.2074 / win / libcocos2d.dll
broma · done
Member uses (36)
- modeA::dir public: virtual bool cocos2d::CCParticleSystem::initWithTotalParticles(unsigned int,bool)
- modeA::dir public: void cocos2d::CCParticleSystem::resetSystem(void)
- modeA::dir public: virtual void cocos2d::CCParticleSystem::setBatchNode(class cocos2d::CCParticleBatchNode *)
- modeA::dir public: virtual void cocos2d::CCParticleSystemQuad::setTotalParticles(unsigned int)
- modeA::dir public: virtual void cocos2d::CCParticleSystem::update(float)
- a2::m_fDefaultModeASpeed public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_fDefaultModeASpeed public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_fDefaultModeASpeed public: void cocos2d::CCParticleSystem::saveDefaults(void)
- a2::m_fDefaultModeASpeedVar public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_fDefaultModeASpeedVar public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_fDefaultModeASpeedVar public: void cocos2d::CCParticleSystem::saveDefaults(void)
- a2::modeA public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- a2::modeA public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- a2::modeA public: virtual void cocos2d::CCParticleSystemQuad::updateQuadWithParticle(struct cocos2d::sCCParticle *,class cocos2d::CCPoint const &)
- this::modeA public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::modeA public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::modeA public: virtual class cocos2d::CCPoint const & cocos2d::CCParticleSystem::getGravity(void)
- this::modeA public: virtual float cocos2d::CCParticleSystem::getRadialAccel(void)
- this::modeA public: virtual float cocos2d::CCParticleSystem::getRadialAccelVar(void)
- this::modeA public: virtual bool cocos2d::CCParticleSystem::getRotationIsDir(void)
- this::modeA public: virtual float cocos2d::CCParticleSystem::getSpeed(void)
- this::modeA public: virtual float cocos2d::CCParticleSystem::getSpeedVar(void)
- this::modeA public: virtual float cocos2d::CCParticleSystem::getTangentialAccel(void)
- this::modeA public: virtual float cocos2d::CCParticleSystem::getTangentialAccelVar(void)
- this::modeA public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::modeA public: bool cocos2d::CCParticleSystem::initWithDictionary(class cocos2d::CCDictionary *,char const *,bool)
- this::modeA public: virtual bool cocos2d::CCParticleFire::initWithTotalParticles(unsigned int)
- this::modeA public: virtual bool cocos2d::CCParticleFireworks::initWithTotalParticles(unsigned int)
- this::modeA public: virtual void cocos2d::CCParticleSystem::setGravity(class cocos2d::CCPoint const &)
- this::modeA public: virtual void cocos2d::CCParticleSystem::setRadialAccel(float)
- this::modeA public: virtual void cocos2d::CCParticleSystem::setRadialAccelVar(float)
- this::modeA public: virtual void cocos2d::CCParticleSystem::setRotationIsDir(bool)
- this::modeA public: virtual void cocos2d::CCParticleSystem::setSpeed(float)
- this::modeA public: virtual void cocos2d::CCParticleSystem::setTangentialAccel(float)
- this::modeA public: virtual void cocos2d::CCParticleSystem::setTangentialAccelVar(float)
- this::modeA public: virtual void cocos2d::CCParticleSystem::update(float)