2.2074 / win / libcocos2d.dll
broma · done
Member uses (25)
- a2::m_uTotalParticles public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_uTotalParticles public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_uTotalParticles public: bool cocos2d::CCParticleSystem::addParticle(void)
- this::m_uTotalParticles private: bool cocos2d::CCParticleSystemQuad::allocMemory(void)
- this::m_uTotalParticles public: virtual unsigned int cocos2d::CCParticleSystem::getTotalParticles(void)
- this::m_uTotalParticles public: void cocos2d::CCParticleSystemQuad::initIndices(void)
- this::m_uTotalParticles public: void cocos2d::CCParticleSystemQuad::initTexCoordsWithRect(class cocos2d::CCRect const &)
- this::m_uTotalParticles public: virtual bool cocos2d::CCParticleExplosion::initWithTotalParticles(unsigned int)
- this::m_uTotalParticles public: virtual bool cocos2d::CCParticleFire::initWithTotalParticles(unsigned int)
- this::m_uTotalParticles public: virtual bool cocos2d::CCParticleFireworks::initWithTotalParticles(unsigned int)
- this::m_uTotalParticles public: virtual bool cocos2d::CCParticleFlower::initWithTotalParticles(unsigned int)
- this::m_uTotalParticles public: virtual bool cocos2d::CCParticleGalaxy::initWithTotalParticles(unsigned int)
- this::m_uTotalParticles public: virtual bool cocos2d::CCParticleMeteor::initWithTotalParticles(unsigned int)
- this::m_uTotalParticles public: virtual bool cocos2d::CCParticleSmoke::initWithTotalParticles(unsigned int)
- this::m_uTotalParticles public: virtual bool cocos2d::CCParticleSpiral::initWithTotalParticles(unsigned int)
- this::m_uTotalParticles public: virtual bool cocos2d::CCParticleSun::initWithTotalParticles(unsigned int)
- this::m_uTotalParticles public: virtual bool cocos2d::CCParticleSystem::initWithTotalParticles(unsigned int,bool)
- this::m_uTotalParticles public: bool cocos2d::CCParticleSystem::isFull(void)
- this::m_uTotalParticles public: virtual void cocos2d::CCParticleSystemQuad::postStep(void)
- this::m_uTotalParticles public: virtual void cocos2d::CCParticleSystem::setBatchNode(class cocos2d::CCParticleBatchNode *)
- this::m_uTotalParticles public: virtual void cocos2d::CCParticleSystemQuad::setBatchNode(class cocos2d::CCParticleBatchNode *)
- this::m_uTotalParticles public: virtual void cocos2d::CCParticleSystem::setTotalParticles(unsigned int)
- this::m_uTotalParticles public: virtual void cocos2d::CCParticleSystemQuad::setTotalParticles(unsigned int)
- this::m_uTotalParticles private: void cocos2d::CCParticleSystemQuad::setupVBO(void)
- this::m_uTotalParticles public: virtual void cocos2d::CCParticleSystem::update(float)