2.2074 / win / libcocos2d.dll
broma · done
Member uses (25)
- a2::m_pobBatchNode public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_pobBatchNode public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::addChild(class cocos2d::CCNode *,int,int)
- this::m_pobBatchNode public: virtual bool cocos2d::CCSprite::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::removeAllChildrenWithCleanup(bool)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::removeChild(class cocos2d::CCNode *,bool)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setAnchorPoint(class cocos2d::CCPoint const &)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setBatchNode(class cocos2d::CCSpriteBatchNode *)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- this::m_pobBatchNode protected: virtual void cocos2d::CCSprite::setReorderChildDirtyRecursively(void)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setRotation(float)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setRotationX(float)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setRotationY(float)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setScale(float)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setScaleX(float)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setScaleY(float)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setSkewX(float)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setSkewY(float)
- this::m_pobBatchNode protected: virtual void cocos2d::CCSprite::setTextureCoords(class cocos2d::CCRect const &)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setVertexZ(float)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::setVisible(bool)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::sortAllChildren(void)
- this::m_pobBatchNode protected: void cocos2d::CCSprite::updateColor(void)
- this::m_pobBatchNode public: virtual void cocos2d::CCSprite::updateTransform(void)