2.2074 / win / libcocos2d.dll
broma · done
Member uses (14)
- a2::m_nEmitterMode public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_nEmitterMode public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_nEmitterMode public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::m_nEmitterMode public: virtual int cocos2d::CCParticleSystem::getEmitterMode(void)
- this::m_nEmitterMode public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::m_nEmitterMode public: bool cocos2d::CCParticleSystem::initWithDictionary(class cocos2d::CCDictionary *,char const *,bool)
- this::m_nEmitterMode public: virtual bool cocos2d::CCParticleFire::initWithTotalParticles(unsigned int)
- this::m_nEmitterMode public: virtual bool cocos2d::CCParticleFireworks::initWithTotalParticles(unsigned int)
- this::m_nEmitterMode public: virtual bool cocos2d::CCParticleSystem::initWithTotalParticles(unsigned int,bool)
- this::m_nEmitterMode public: void cocos2d::CCParticleSystem::loadDefaults(void)
- this::m_nEmitterMode public: void cocos2d::CCParticleSystem::loadScaledDefaults(float)
- this::m_nEmitterMode public: void cocos2d::CCParticleSystem::saveDefaults(void)
- this::m_nEmitterMode public: virtual void cocos2d::CCParticleSystem::setEmitterMode(int)
- this::m_nEmitterMode public: virtual void cocos2d::CCParticleSystem::update(float)