2.2074 / win / libcocos2d.dll
broma · done
Member uses (14)
- a2::m_idk public: cocos2d::CCMotionStreak::CCMotionStreak(class cocos2d::CCMotionStreak const &)
- this::m_idk public: cocos2d::CCMotionStreak::CCMotionStreak(class cocos2d::CCMotionStreak const &)
- this::m_idk public: virtual void cocos2d::CCMotionStreak::update(float)
- a2::m_idk1 public: void cocos2d::CCDirector::setOpenGLView(class cocos2d::CCEGLView *)
- m_pobOpenGLView::m_idk1 public: virtual int cocos2d::CCApplication::run(void)
- m_pobOpenGLView::m_idk1 public: void cocos2d::CCDirector::setOpenGLView(class cocos2d::CCEGLView *)
- this::m_idk1 protected: cocos2d::CCEGLView::CCEGLView(void)
- this::m_idk1 public: cocos2d::CCEGLView::CCEGLView(class cocos2d::CCEGLView const &)
- this::m_idk1 protected: virtual cocos2d::CCEGLView::~CCEGLView(void)
- this::m_idk1 public: virtual void cocos2d::CCEGLView::end(void)
- v10::m_idk1 public: static class cocos2d::CCEGLView * cocos2d::CCEGLView::createWithFullScreen(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &,bool,bool,struct GLFWvidmode const &,struct GLFWmonitor *)
- v3::m_idk1 public: static class cocos2d::CCEGLView * cocos2d::CCEGLView::create(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &)
- v7::m_idk1 public: static class cocos2d::CCEGLView * cocos2d::CCEGLView::createWithFullScreen(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &,bool,bool)
- v7::m_idk1 public: static class cocos2d::CCEGLView * cocos2d::CCEGLView::createWithRect(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &,class cocos2d::CCRect,float)