2.2074 / win / libcocos2d.dll
broma · done
Functions (1)
Member uses (24)
- this::createCCArrayWithContentsOfFile public: virtual unsigned char * cocos2d::CCFileUtils::getFileData(char const *,char const *,unsigned long *)
- this::createCCArrayWithContentsOfFile public: virtual void cocos2d::CCFileUtils::loadFilenameLookupDictionaryFromFile(char const *)
- v10::createCCArrayWithContentsOfFile public: class cocos2d::CCTexture2D * cocos2d::CCTextureCache::addUIImage(class cocos2d::CCImage *,char const *)
- v11::createCCArrayWithContentsOfFile public: bool cocos2d::CCGLProgram::initWithVertexShaderFilename(char const *,char const *)
- v24::createCCArrayWithContentsOfFile sub_18007B180
- v4::createCCArrayWithContentsOfFile public: void cocos2d::CCAnimationCache::addAnimationsWithFile(char const *)
- v4::createCCArrayWithContentsOfFile public: bool cocos2d::CCLabelAtlas::initWithString(char const *,char const *)
- v4::createCCArrayWithContentsOfFile private: void cocos2d::CCTileMapAtlas::loadTGAfile(char const *)
- v4::createCCArrayWithContentsOfFile private: class std::set<unsigned int,struct std::less<unsigned int>,class std::allocator<unsigned int>> * cocos2d::CCBMFontConfiguration::parseConfigFile(char const *)
- v4::createCCArrayWithContentsOfFile public: bool cocos2d::CCTextureCache::reloadTexture(char const *)
- v4::createCCArrayWithContentsOfFile public: void cocos2d::CCSpriteFrameCache::removeSpriteFramesFromFile(char const *)
- v4::createCCArrayWithContentsOfFile public: void cocos2d::CCTextureCache::removeTextureForKey(char const *)
- v4::createCCArrayWithContentsOfFile public: class cocos2d::CCTexture2D * cocos2d::CCTextureCache::textureForKey(char const *)
- v6::createCCArrayWithContentsOfFile public: class cocos2d::CCTexture2D * cocos2d::CCTextureCache::addETCImage(char const *)
- v6::createCCArrayWithContentsOfFile public: class cocos2d::CCTexture2D * cocos2d::CCTextureCache::addPVRImage(char const *)
- v6::createCCArrayWithContentsOfFile public: bool cocos2d::CCParticleSystem::initWithFile(char const *,bool)
- v6::createCCArrayWithContentsOfFile public: bool cocos2d::CCGLProgram::initWithVertexShaderFilename(char const *,char const *)
- v7::createCCArrayWithContentsOfFile public: class cocos2d::CCTexture2D * cocos2d::CCTextureCache::addImage(char const *,bool)
- v7::createCCArrayWithContentsOfFile public: bool cocos2d::CCImage::initWithImageFile(char const *,enum cocos2d::CCImage::EImageFormat)
- v7::createCCArrayWithContentsOfFile public: bool cocos2d::CCTMXMapInfo::parseXMLFile(char const *)
- v8::createCCArrayWithContentsOfFile private: void cocos2d::CCTMXMapInfo::internalInit(char const *,char const *)
- v8::createCCArrayWithContentsOfFile public: bool DS_Dictionary::loadRootSubDictFromFile(char const *)
- v82::createCCArrayWithContentsOfFile public: virtual void cocos2d::CCTMXMapInfo::startElement(void *,char const *,char const * *)
- v9::createCCArrayWithContentsOfFile public: void cocos2d::CCTextureCache::addImageAsync(char const *,class cocos2d::CCObject *,void (cocos2d::CCObject::*)(class cocos2d::CCObject *),int,enum cocos2d::CCTexture2DPixelFormat)