2.2074 / win / libcocos2d.dll
broma · done
Functions (11)
- 0x18008bb70 public: unsigned int cocos2d::CCSpriteBatchNode::atlasIndexForChild(class cocos2d::CCSprite *,int)
- 0x1800a9a60 private: unsigned int cocos2d::CCTMXLayer::atlasIndexForExistantZ(unsigned int)
- 0x1800a9ab0 private: unsigned int cocos2d::CCTMXLayer::atlasIndexForNewZ(int)
- 0x180060bf0 public: unsigned int cocos2d::CCParticleSystem::getAtlasIndex(void)const
- 0x18008bf00 public: unsigned int cocos2d::CCSprite::getAtlasIndex(void)
- 0x18008bf20 public: unsigned int cocos2d::CCSpriteBatchNode::highestAtlasIndexInChild(class cocos2d::CCSprite *)
- 0x18008c620 public: unsigned int cocos2d::CCSpriteBatchNode::lowestAtlasIndexInChild(class cocos2d::CCSprite *)
- 0x1800613e0 public: void cocos2d::CCParticleSystem::setAtlasIndex(unsigned int)
- 0x18008ca90 public: void cocos2d::CCSprite::setAtlasIndex(unsigned int)
- 0x180061460 private: void cocos2d::CCParticleBatchNode::updateAllAtlasIndexes(void)
- 0x18008cd10 private: void cocos2d::CCSpriteBatchNode::updateAtlasIndex(class cocos2d::CCSprite *,int *)
Member uses (40)
- a2::atlasIndex public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- m_pQuads[m_uAtlasIndex]::bl public: void cocos2d::CCParticleSystemQuad::initTexCoordsWithRect(class cocos2d::CCRect const &)
- a2::m_pPosToAtlasIndex public: cocos2d::CCTileMapAtlas::CCTileMapAtlas(class cocos2d::CCTileMapAtlas const &)
- this::m_pPosToAtlasIndex public: cocos2d::CCTileMapAtlas::CCTileMapAtlas(class cocos2d::CCTileMapAtlas const &)
- this::m_pPosToAtlasIndex public: cocos2d::CCTileMapAtlas::CCTileMapAtlas(void)
- this::m_pPosToAtlasIndex public: virtual cocos2d::CCTileMapAtlas::~CCTileMapAtlas(void)
- this::m_pPosToAtlasIndex public: bool cocos2d::CCTileMapAtlas::initWithTileFile(char const *,char const *,int,int)
- this::m_pPosToAtlasIndex public: void cocos2d::CCTileMapAtlas::releaseMap(void)
- this::m_pPosToAtlasIndex public: void cocos2d::CCTileMapAtlas::setTile(struct cocos2d::_ccColor3B const &,class cocos2d::CCPoint const &)
- this::m_pPosToAtlasIndex private: virtual void cocos2d::CCTileMapAtlas::updateAtlasValues(void)
- v9::m_pPosToAtlasIndex public: static class cocos2d::CCTileMapAtlas * cocos2d::CCTileMapAtlas::create(char const *,char const *,int,int)
- Object::m_uAtlasIndex public: unsigned int cocos2d::CCSpriteBatchNode::highestAtlasIndexInChild(class cocos2d::CCSprite *)
- a2::m_uAtlasIndex public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- a2::m_uAtlasIndex public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- a2::m_uAtlasIndex protected: class cocos2d::CCSpriteBatchNode * cocos2d::CCSpriteBatchNode::addSpriteWithoutQuad(class cocos2d::CCSprite *,unsigned int,int)
- a2::m_uAtlasIndex public: void cocos2d::CCSpriteBatchNode::appendChild(class cocos2d::CCSprite *)
- a2::m_uAtlasIndex public: void cocos2d::CCParticleBatchNode::insertChild(class cocos2d::CCParticleSystem *,unsigned int)
- a2::m_uAtlasIndex public: void cocos2d::CCSpriteBatchNode::insertChild(class cocos2d::CCSprite *,unsigned int)
- a2::m_uAtlasIndex protected: void cocos2d::CCSpriteBatchNode::insertQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- a2::m_uAtlasIndex public: unsigned int cocos2d::CCSpriteBatchNode::rebuildIndexInOrder(class cocos2d::CCSprite *,unsigned int)
- a2::m_uAtlasIndex public: virtual void cocos2d::CCTMXLayer::removeChild(class cocos2d::CCNode *,bool)
- a2::m_uAtlasIndex private: void cocos2d::CCSpriteBatchNode::updateAtlasIndex(class cocos2d::CCSprite *,int *)
- a2::m_uAtlasIndex protected: void cocos2d::CCSpriteBatchNode::updateQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- this::m_uAtlasIndex public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_uAtlasIndex public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::m_uAtlasIndex public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_uAtlasIndex public: unsigned int cocos2d::CCParticleSystem::getAtlasIndex(void)const
- this::m_uAtlasIndex public: unsigned int cocos2d::CCSprite::getAtlasIndex(void)
- this::m_uAtlasIndex public: void cocos2d::CCParticleSystemQuad::initTexCoordsWithRect(class cocos2d::CCRect const &)
- this::m_uAtlasIndex public: void cocos2d::CCParticleSystem::resetSystem(void)
- this::m_uAtlasIndex public: void cocos2d::CCParticleSystem::setAtlasIndex(unsigned int)
- this::m_uAtlasIndex public: void cocos2d::CCSprite::setAtlasIndex(unsigned int)
- this::m_uAtlasIndex public: virtual void cocos2d::CCParticleSystemQuad::setBatchNode(class cocos2d::CCParticleBatchNode *)
- this::m_uAtlasIndex public: virtual void cocos2d::CCSprite::setBatchNode(class cocos2d::CCSpriteBatchNode *)
- this::m_uAtlasIndex public: virtual void cocos2d::CCParticleSystem::update(float)
- this::m_uAtlasIndex protected: void cocos2d::CCSprite::updateColor(void)
- this::m_uAtlasIndex public: virtual void cocos2d::CCParticleSystemQuad::updateQuadWithParticle(struct cocos2d::sCCParticle *,class cocos2d::CCPoint const &)
- this::m_uAtlasIndex public: virtual void cocos2d::CCSprite::updateTransform(void)
- v9::m_uAtlasIndex public: unsigned int cocos2d::CCSpriteBatchNode::atlasIndexForChild(class cocos2d::CCSprite *,int)
- v9::m_uAtlasIndex private: class cocos2d::CCSprite * cocos2d::CCTMXLayer::updateTileForGID(unsigned int,class cocos2d::CCPoint const &)
Callers (11)
- ?atlasIndexForChild@CCSpriteBatchNode@cocos2d@@QEAAIPEAVCCSprite@2@H@Z public: unsigned int cocos2d::CCSpriteBatchNode::atlasIndexForChild(class cocos2d::CCSprite *,int)
- public: unsigned int cocos2d::CCSpriteBatchNode::atlasIndexForChild(class cocos2d::CCSprite *,int) public: void cocos2d::CCSpriteBatchNode::insertChild(class cocos2d::CCSprite *,unsigned int)
- ?atlasIndexForExistantZ@CCTMXLayer@cocos2d@@AEAAII@Z private: unsigned int cocos2d::CCTMXLayer::atlasIndexForExistantZ(unsigned int)
- public: unsigned int cocos2d::CCSpriteBatchNode::highestAtlasIndexInChild(class cocos2d::CCSprite *) public: unsigned int cocos2d::CCSpriteBatchNode::atlasIndexForChild(class cocos2d::CCSprite *,int)
- ?highestAtlasIndexInChild@CCSpriteBatchNode@cocos2d@@QEAAIPEAVCCSprite@2@@Z public: unsigned int cocos2d::CCSpriteBatchNode::highestAtlasIndexInChild(class cocos2d::CCSprite *)
- ?lowestAtlasIndexInChild@CCSpriteBatchNode@cocos2d@@QEAAIPEAVCCSprite@2@@Z public: unsigned int cocos2d::CCSpriteBatchNode::lowestAtlasIndexInChild(class cocos2d::CCSprite *)
- private: void cocos2d::CCParticleBatchNode::updateAllAtlasIndexes(void) public: virtual void cocos2d::CCParticleBatchNode::removeChild(class cocos2d::CCNode *,bool)
- private: void cocos2d::CCParticleBatchNode::updateAllAtlasIndexes(void) public: virtual void cocos2d::CCParticleBatchNode::reorderChild(class cocos2d::CCNode *,int)
- ?updateAllAtlasIndexes@CCParticleBatchNode@cocos2d@@AEAAXXZ private: void cocos2d::CCParticleBatchNode::updateAllAtlasIndexes(void)
- private: void cocos2d::CCSpriteBatchNode::updateAtlasIndex(class cocos2d::CCSprite *,int *) public: virtual void cocos2d::CCSpriteBatchNode::sortAllChildren(void)
- ?updateAtlasIndex@CCSpriteBatchNode@cocos2d@@AEAAXPEAVCCSprite@2@PEAH@Z private: void cocos2d::CCSpriteBatchNode::updateAtlasIndex(class cocos2d::CCSprite *,int *)