2.2074 / win / libcocos2d.dll
broma · done
Functions (11)
- 0x1800576c0 public: virtual void cocos2d::CCMenu::addChild(class cocos2d::CCNode *,int,int)
- 0x180002ac0 public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *)
- 0x180002ae0 public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int)
- 0x180002af0 public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int,int)
- 0x1800a85f0 public: virtual void cocos2d::CCParallaxNode::addChild(class cocos2d::CCNode *,unsigned int,class cocos2d::CCPoint const &,class cocos2d::CCPoint const &)
- 0x180060720 public: virtual void cocos2d::CCParticleBatchNode::addChild(class cocos2d::CCNode *,int,int)
- 0x180088e60 public: virtual void cocos2d::CCSprite::addChild(class cocos2d::CCNode *,int,int)
- 0x1800576a0 public: virtual void cocos2d::CCSpriteBatchNode::addChild(class cocos2d::CCNode *)
- 0x1800576b0 public: virtual void cocos2d::CCSpriteBatchNode::addChild(class cocos2d::CCNode *,int)
- 0x18008b870 public: virtual void cocos2d::CCSpriteBatchNode::addChild(class cocos2d::CCNode *,int,int)
- 0x180060870 private: unsigned int cocos2d::CCParticleBatchNode::addChildHelper(class cocos2d::CCParticleSystem *,int,int)
Member uses (18)
- this::addChild public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *)
- this::addChild public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int)
- this::addChild private: void cocos2d::CCTMXTiledMap::buildWithMapInfo(class cocos2d::CCTMXMapInfo *)
- this::addChild public: void cocos2d::CCLabelBMFont::createFontChars(void)
- this::addChild public: virtual void cocos2d::CCTransitionCrossFade::onEnter(void)
- this::addChild public: virtual void cocos2d::CCTransitionFade::onEnter(void)
- this::addChild public: virtual void cocos2d::CCTransitionProgress::onEnter(void)
- this::addChild public: virtual void cocos2d::CCMenuItemSprite::setDisabledImage(class cocos2d::CCNode *)
- this::addChild public: virtual void cocos2d::CCMenuItemSprite::setNormalImage(class cocos2d::CCNode *)
- this::addChild public: virtual void cocos2d::CCMenuItemSprite::setSelectedImage(class cocos2d::CCNode *)
- this::addChild public: virtual void cocos2d::CCMenuItemToggle::setSelectedIndex(unsigned int)
- this::addChild_0 public: bool cocos2d::CCMenu::initWithArray(class cocos2d::CCArray *)
- this::addChild_1 public: virtual void cocos2d::CCMenuItemLabel::setLabel(class cocos2d::CCNode *)
- v10::addChild_1 public: bool cocos2d::CCLayerMultiplex::initWithArray(class cocos2d::CCArray *)
- v12::addChild_1 public: bool cocos2d::CCLayerMultiplex::initWithLayers(class cocos2d::CCLayer *,char *)
- v5::addChild_1 public: virtual void cocos2d::CCTransitionCrossFade::onEnter(void)
- v8::addChild_1 public: void cocos2d::CCLayerMultiplex::switchTo(unsigned int)
- v8::addChild_1 public: void cocos2d::CCLayerMultiplex::switchToAndReleaseMe(unsigned int)
Callers (12)
- ?addChild@CCMenu@cocos2d@@UEAAXPEAVCCNode@2@HH@Z public: virtual void cocos2d::CCMenu::addChild(class cocos2d::CCNode *,int,int)
- ?addChild@CCNode@cocos2d@@UEAAXPEAV12@HH@Z public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int,int)
- public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int,int) public: virtual void cocos2d::CCParallaxNode::addChild(class cocos2d::CCNode *,unsigned int,class cocos2d::CCPoint const &,class cocos2d::CCPoint const &)
- public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int,int) public: virtual void cocos2d::CCSprite::addChild(class cocos2d::CCNode *,int,int)
- public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int,int) public: virtual void cocos2d::CCSpriteBatchNode::addChild(class cocos2d::CCNode *,int,int)
- public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int,int) protected: class cocos2d::CCSpriteBatchNode * cocos2d::CCSpriteBatchNode::addSpriteWithoutQuad(class cocos2d::CCSprite *,unsigned int,int)
- ?addChild@CCParallaxNode@cocos2d@@UEAAXPEAVCCNode@2@IAEBVCCPoint@2@1@Z public: virtual void cocos2d::CCParallaxNode::addChild(class cocos2d::CCNode *,unsigned int,class cocos2d::CCPoint const &,class cocos2d::CCPoint const &)
- ?addChild@CCParticleBatchNode@cocos2d@@UEAAXPEAVCCNode@2@HH@Z public: virtual void cocos2d::CCParticleBatchNode::addChild(class cocos2d::CCNode *,int,int)
- ?addChild@CCSprite@cocos2d@@UEAAXPEAVCCNode@2@HH@Z public: virtual void cocos2d::CCSprite::addChild(class cocos2d::CCNode *,int,int)
- ?addChild@CCSpriteBatchNode@cocos2d@@UEAAXPEAVCCNode@2@HH@Z public: virtual void cocos2d::CCSpriteBatchNode::addChild(class cocos2d::CCNode *,int,int)
- private: unsigned int cocos2d::CCParticleBatchNode::addChildHelper(class cocos2d::CCParticleSystem *,int,int) public: virtual void cocos2d::CCParticleBatchNode::addChild(class cocos2d::CCNode *,int,int)
- ?addChildHelper@CCParticleBatchNode@cocos2d@@AEAAIPEAVCCParticleSystem@2@HH@Z private: unsigned int cocos2d::CCParticleBatchNode::addChildHelper(class cocos2d::CCParticleSystem *,int,int)