LevelEditorLayer::onStopPlaytest
2146 BPseudocode
Assembly
Compare against another version
Called functions
- LevelEditorLayer::onStopPlaytest
- ?sharedDirector@CCDirector@cocos2d@@SAPEAV12@XZ
- UILayer::resetUINodeState
- ??2@YAPEAX_K@Z
- sub_140177AF0
- GameManager::getGameVariable
- loc_1402D8028
- UILayer::updateUINodeVisibility
- ?sharedOpenGLView@CCEGLView@cocos2d@@SAPEAV12@XZ
- sub_140248630
- ??0CCPoint@cocos2d@@QEAA@AEBV01@@Z
- ?setObject@CCDictionary@cocos2d@@QEAAXPEAVCCObject@2@_J@Z
- ?removeAllObjects@CCArray@cocos2d@@QEAAXXZ
- sub_14005D260
- GJBaseGameLayer::resetAreaObjectValues
- loc_1402D81BC
- LevelEditorLayer::quickUpdateAllPositions
- GJBaseGameLayer::resetLevelVariables
- GJBaseGameLayer::syncBGTextures
- GJBaseGameLayer::removeObjectFromSection
- loc_1402D822E
- ?resetSmoothFixCounter@CCDirector@cocos2d@@QEAAXXZ
- ?release@CCObject@cocos2d@@QEAAXXZ
- PlayerObject::releaseAllButtons
- ?pauseSchedulerAndActions@CCNode@cocos2d@@QEAAXXZ
- LevelEditorLayer::updatePreviewParticles
- GJBaseGameLayer::toggleDualMode
- loc_1402D832E
- loc_1402D847E
- ?count@CCArray@cocos2d@@QEBAIXZ
- ?objectAtIndex@CCArray@cocos2d@@QEAAPEAVCCObject@2@I@Z
- LevelEditorLayer::updateAnimateOnTriggerObjects
- GJEffectManager::reset
- LabelGameObject::updatePreviewLabel
- FMODAudioEngine::FMODAudioEngine
- ?setPaused@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_N@Z
- loc_1402D870D
- ?stop@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
- sub_14005E0A0
- FMODAudioEngine::stopAllEffects
- loc_1402D8795