LevelEditorLayer::addSpecial
1798 BPseudocode
Assembly
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Called functions
- LevelEditorLayer::addSpecial
- rand
- LevelEditorLayer::updateObjectLabel
- ?addObject@CCArray@cocos2d@@QEAAXPEAVCCObject@2@@Z
- LevelEditorLayer::updatePreviewParticle
- ??0CCPoint@cocos2d@@QEAA@AEBV01@@Z
- LevelEditorLayer::createObject
- GameObject::copyGroups
- loc_1402CF765
- EffectGameObject::updateSpecialColor
- ?containsObject@CCArray@cocos2d@@QEBA_NPEAVCCObject@2@@Z
- loc_1402CF7B9
- loc_1402CF7D0
- LevelEditorLayer::tryUpdateSpeedObject
- loc_1402CF85F
- loc_1402CF8A8
- loc_1402CF8C1
- sub_1402E1A70
- loc_1402CF9D0
- GJBaseGameLayer::addToGroups
- ?objectForKey@CCDictionary@cocos2d@@QEAAPEAVCCObject@2@_J@Z
- ?count@CCArray@cocos2d@@QEBAIXZ
- ?objectAtIndex@CCArray@cocos2d@@QEAAPEAVCCObject@2@I@Z
- loc_1402CFA65
- loc_1402CFA87
- ?removeObjectForKey@CCDictionary@cocos2d@@QEAAX_J@Z
- sub_1401765A0
- loc_1402CFB99