ShaderLayer::setupShader
2056 BPseudocode
Assembly
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Called functions
- ShaderLayer::setupShader
- cocos2d::CCObject::release
- cocos2d::CCShaderCache::sharedShaderCache
- cocos2d::CCShaderCache::programForKey
- cocos2d::CCGLProgram::reset
- __Znwm
- cocos2d::CCGLProgram::CCGLProgram
- cocos2d::CCShaderCache::addProgram
- loc_100342C5C
- _memcpy
- cocos2d::CCGLProgram::initWithVertexShaderByteArray
- __ZdlPv
- cocos2d::CCGLProgram::addAttribute
- cocos2d::CCGLProgram::link
- cocos2d::CCGLProgram::updateUniforms
- GameManager::sharedState
- cocos2d::CCDirector::sharedDirector
- sub_100225140
- sub_100225164
- cocos2d::CCDirector::getWinSize
- sub_1003E07C4
- sub_1003DFC1C
- cocos2d::CCRenderTexture::create_1
- sub_1003E0B0C
- sub_100224E90
- cocos2d::CCObject::retain
- cocos2d::CCSprite::create
- sub_100224E98
- cocos2d::CCSprite::setFlipY
- GameManager::getGameVariable
- cocos2d::CCTexture2D::setAliasTexParameters
- loc_100342F58
- sub_1003D67C8
- ShaderLayer::setupCommonUniforms
- ShaderLayer::setupShockWaveUniforms
- ShaderLayer::setupShockLineUniforms
- _glGetUniformLocation
- ShaderLayer::setupChromaticGlitchUniforms
- ShaderLayer::setupLensCircleShader
- ShaderLayer::setupSplitScreenShader