PlayLayer::createCheckpoint
1280 BPseudocode
Assembly
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Called functions
- PlayLayer::createCheckpoint
- __Znwm
- CheckpointObject::CheckpointObject
- cocos2d::CCObject::autorelease
- PlayerCheckpoint::create
- cocos2d::CCObject::retain
- loc_1000AB0CC
- cocos2d::CCObject::release
- PlayerObject::saveToCheckpoint
- loc_1000AB114
- loc_1000AB124
- sub_1000AB6C8
- loc_1000AB14C
- sub_1000ABCC8
- FMODAudioEngine::sharedEngine
- FMODAudioEngine::saveAudioState
- sub_1000B4B54
- sub_1000B2E4C
- sub_1000AF204
- _bzero
- sub_1000ABEB8
- sub_1000B3628
- sub_100629370
- sub_1006293B0
- loc_1000AB3B0
- __ZdlPv
- GJEffectManager::saveToState
- loc_1000AB3E0
- sub_100629080
- sub_100628E60
- loc_1000AB43C
- GameObject::createWithFrame
- GJBaseGameLayer::isFlipping
- sub_100224ED4
- loc_1000AB4D8
- PlayLayer::saveDynamicSaveObjects
- PlayLayer::saveActiveSaveObjects
- sub_10004BBB0