LevelSelectLayer::init
2864 BPseudocode
Assembly
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Called functions
- LevelSelectLayer::init
- cocos2d::CCLayer::init
- GameStatsManager::sharedState
- GameStatsManager::isItemUnlocked
- GameManager::sharedState
- loc_10039A7C0
- GameManager::setUGV
- AchievementManager::sharedState
- AchievementManager::isAchievementEarned
- cocos2d::CCDirector::sharedDirector
- cocos2d::CCDirector::getWinSize
- cocos2d::CCSprite::create_2
- sub_100224E88
- GJGroundLayer::create
- GJGroundLayer::positionGround
- cocos2d::CCSprite::createWithSpriteFrameName
- sub_1003E0B14
- sub_1003E0B24
- sub_1003E0B1C
- sub_1003E0B2C
- cocos2d::CCSprite::setFlipX
- sub_100628E60
- GameLevelManager::sharedState
- GameLevelManager::getMainLevel
- sub_100629080
- LevelPage::create
- GJGameLevel::create_1
- _rand
- BoomScrollLayer::create_1
- BoomScrollLayer::setPagesIndicatorPosition
- BoomScrollLayer::instantMoveToPage
- sub_100224ED4
- loc_10039AEE8
- cocos2d::CCLabelBMFont::create_4
- CCMenuItemSpriteExtra::create
- CCMenuItemSpriteExtra::setSizeMult
- sub_100691974
- cocos2d::CCMenu::create
- PlatformToolbox::isControllerConnected
- cocos2d::CCNode::convertToNodeSpace
- loc_10039B268
- GameToolbox::addBackButton