LevelEditorLayer::updateDebugDraw
5056 BPseudocode
Assembly
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Called functions
- LevelEditorLayer::updateDebugDraw
- GJBaseGameLayer::updateDebugDraw
- cocos2d::CCDirector::sharedDirector
- cocos2d::CCDirector::getWinSize
- sub_10002701C
- GameManager::sharedState
- GameManager::getGameVariable
- cocos2d::CCDrawNode::enableDrawArea
- sub_100249430
- sub_10024944C
- sub_100026E14
- sub_100027134
- sub_100026E3C
- sub_100026E04
- loc_1003640E0
- cocos2d::CCDrawNode::drawRect_1
- cocos2d::CCDrawNode::drawSegment
- GJEffectManager::createKeyframeCommand
- loc_100364350
- __ZdlPv
- __Znam
- sub_100026E34
- sub_100251760
- sub_100026E60
- sub_100026E54
- cocos2d::CCDrawNode::drawLines
- GJEffectManager::resetTempGroupCommands
- loc_10036452C
- cocos2d::CCDrawNode::disableDrawArea
- GameObject::calculateOrientedBox
- loc_100364900
- GJBaseGameLayer::getGroup
- sub_1000270C4
- sub_1000270DC
- sub_1000270B4
- sub_1000270CC
- loc_100364BA4
- cocos2d::CCDrawNode::drawCircle
- loc_100364D20
- loc_100364E9C
- sub_1000270E4
- loc_1003650D4
- loc_1003651B0