PlayLayer::createCheckpoint
1676 BPseudocode
Assembly
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Called functions
- PlayLayer::createCheckpoint
- __Znwm
- CheckpointObject::CheckpointObject
- cocos2d::CCObject::autorelease
- PlayerCheckpoint::create
- cocos2d::CCObject::retain
- loc_1000BBD81
- cocos2d::CCObject::release
- PlayerObject::saveToCheckpoint
- loc_1000BBDDD
- loc_1000BBDF4
- sub_1000BC540
- loc_1000BBE32
- sub_1000BCDD0
- FMODAudioEngine::sharedEngine
- FMODAudioEngine::saveAudioState
- sub_1000CB960
- sub_1000C8AB0
- sub_1000C0FC0
- ___bzero
- sub_1000BD110
- sub_1000C9B40
- sub_100709CF0
- sub_100709D60
- loc_1000BC1EC
- __ZdlPv
- GJEffectManager::saveToState
- loc_1000BC23B
- sub_100709950
- sub_100709660
- loc_1000BC2A0
- GameObject::createWithFrame
- GJBaseGameLayer::isFlipping
- sub_10027ACE0
- loc_1000BC33E
- PlayLayer::saveDynamicSaveObjects
- PlayLayer::saveActiveSaveObjects
- sub_1000CBEE0