LevelSelectLayer::init
3123 BPseudocode
Assembly
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Called functions
- LevelSelectLayer::init
- cocos2d::CCLayer::init
- GameStatsManager::sharedState
- GameStatsManager::isItemUnlocked
- GameManager::sharedState
- loc_10041F1BB
- AchievementManager::sharedState
- AchievementManager::isAchievementEarned
- cocos2d::CCDirector::sharedDirector
- cocos2d::CCDirector::getWinSize
- cocos2d::CCSprite::create_2
- sub_10027AC60
- GJGroundLayer::create
- GJGroundLayer::positionGround
- cocos2d::CCSprite::createWithSpriteFrameName
- sub_100471E00
- sub_100471E20
- sub_100471E10
- sub_100471E30
- cocos2d::CCSprite::setFlipX
- sub_100709660
- GameLevelManager::sharedState
- GameLevelManager::getMainLevel
- sub_100709950
- LevelPage::create
- GJGameLevel::create_1
- _rand
- BoomScrollLayer::create_1
- BoomScrollLayer::setPagesIndicatorPosition
- BoomScrollLayer::instantMoveToPage
- sub_10027ACE0
- loc_10041F9CD
- cocos2d::CCLabelBMFont::create_4
- CCMenuItemSpriteExtra::create
- CCMenuItemSpriteExtra::setSizeMult
- sub_10077C960
- cocos2d::CCMenu::create
- PlatformToolbox::isControllerConnected
- cocos2d::CCNode::convertToNodeSpace
- loc_10041FD80
- GameToolbox::addBackButton