GJBaseGameLayer::checkCollisions
4428 BPseudocode
Assembly
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Called functions
- GJBaseGameLayer::checkCollisions
- PlayerObject::preCollision
- PlayerObject::isFlying
- sub_10027AC60
- PlayerObject::isSafeFlip
- PlayerObject::hitGround
- PlayerObject::updateCollide
- PlayerObject::destroyFromHitHead
- PlayerObject::getYVelocity
- PlayerObject::canStickToGround
- PlayerObject::isSafeHeadTest
- PlayerObject::pushDown
- loc_10011564A
- loc_100115863
- loc_1001158F4
- PlayerObject::setYVelocity
- GJBaseGameLayer::collisionCheckObjects
- sub_1000FA800
- loc_100115D0D
- sub_10027B2B0
- sub_10027B2F0
- sub_10027B300
- sub_10027B340
- GameObject::getGroupDisabled
- GameObject::getObjectRectPointer
- PlayerObject::testForMoving
- PlayerObject::collidedWithObject
- sub_10027B220
- loc_100115EC4
- PlayerObject::removePlacedCheckpoint
- cocos2d::ccpDistance
- GameObject::getObjectRadius
- GJBaseGameLayer::objectIntersectsCircle
- OBB2D::overlaps1Way
- PlayerObject::postCollision