2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x9cf7d0 ShaderLayer::setupPinchShader(void) 188 B
- 0x9cfa5c ShaderLayer::setupSepiaShader(void) 68 B
- 0x9d279c ShaderLayer::triggerGrayscale(float,float,bool,int,int,float) 40 B
- 0x9d2080 ShaderLayer::triggerPixelateX(float,float,bool,bool,int,float,bool) 104 B
- 0x9d20e8 ShaderLayer::triggerPixelateY(float,float,bool,bool,int,float,bool) 104 B
- 0x9d1c00 ShaderLayer::triggerShockLine(float,float,bool,bool,bool,bool,float,float,float,float,float,float,int,bool,bool,bool,float,bool,float,int,float) 488 B
- 0x9d19bc ShaderLayer::triggerShockWave(float,float,float,float,float,float,float,bool,float,float,float,int,bool,bool,bool,float,float,bool,float,int,float) 580 B
- 0x9cfc74 ShaderLayer::preHueShiftShader(void) 168 B
- 0x9ce920 ShaderLayer::prePixelateShader(void) 404 B
- 0x9d1e80 ShaderLayer::triggerChromaticX(float,float,int,float,bool) 64 B
- 0x9d1ec0 ShaderLayer::triggerChromaticY(float,float,int,float,bool) 64 B
- 0x9d2150 ShaderLayer::triggerLensCircle(float,float,float,float,int,int,float,float,int,float,bool) 272 B
- 0x9d2260 ShaderLayer::triggerRadialBlur(float,float,float,float,int,float,float,bool,int,int,float,bool) 256 B
- 0x9ce3c4 ShaderLayer::preChromaticShader(void) 276 B
- 0x9cf97c ShaderLayer::preGrayscaleShader(void) 220 B
- 0x9cdba8 ShaderLayer::preShockLineShader(void) 920 B
- 0x9cd5d8 ShaderLayer::preShockWaveShader(void) 916 B
- 0x9d28ec ShaderLayer::triggerColorChange(float,float,float,float,float,float,float,int,float) 248 B
- 0x9d27dc ShaderLayer::triggerInvertColor(float,float,float,float,float,bool,bool,bool,int,float) 248 B
- 0x9d2360 ShaderLayer::triggerMotionBlurX(float,float,float,float,int,float,bool,int,int,float,bool,bool) 216 B
- 0x9d2438 ShaderLayer::triggerMotionBlurY(float,float,float,float,int,float,bool,int,int,float,bool,bool) 216 B
- 0x9d0a98 ShaderLayer::performCalculations(void) 228 B
- 0x9cef40 ShaderLayer::preLensCircleShader(void) 472 B
- 0x9cf324 ShaderLayer::preMotionBlurShader(void) 764 B
- 0x9cf188 ShaderLayer::preRadialBlurShader(void) 244 B
- 0x9cc060 ShaderLayer::setupCommonUniforms(void) 428 B
- 0x9cdf68 ShaderLayer::setupGlitchUniforms(void) 228 B
- 0x9cfc08 ShaderLayer::setupHueShiftShader(void) 108 B
- 0x9cc530 ShaderLayer::updateEffectOffsets(cocos2d::CCPoint) 3668 B
- 0x9cc3b0 ShaderLayer::objectPosToShaderPos(cocos2d::CCPoint) 232 B
- 0x9cfd8c ShaderLayer::preColorChangeShader(void) 368 B
- 0x9cfb40 ShaderLayer::preInvertColorShader(void) 200 B
- 0x9d05b8 ShaderLayer::preSplitScreenShader(void) 664 B
- 0x9cedac ShaderLayer::resetTargetContainer(void) 136 B
- 0x9cf8e8 ShaderLayer::setupGrayscaleShader(void) 148 B
- 0x9cee34 ShaderLayer::setupLensCircleShader(void) 268 B
- 0x9cf290 ShaderLayer::setupMotionBlurShader(void) 148 B
- 0x9cf11c ShaderLayer::setupRadialBlurShader(void) 108 B
- 0x9cd988 ShaderLayer::updateShockLineCenter(cocos2d::CCPoint) 32 B
- 0x9cd3b8 ShaderLayer::updateShockWaveCenter(cocos2d::CCPoint) 32 B
- 0x9ceab4 ShaderLayer::prepareTargetContainer(void) 760 B
- 0x9ce358 ShaderLayer::setupChromaticUniforms(void) 108 B
- 0x9cfd20 ShaderLayer::setupColorChangeShader(void) 108 B
- 0x9cfafc ShaderLayer::setupInvertColorShader(void) 68 B
- 0x9cd9a8 ShaderLayer::setupShockLineUniforms(void) 508 B
- 0x9cd3d8 ShaderLayer::setupShockWaveUniforms(void) 508 B
- 0x9cff00 ShaderLayer::setupSplitScreenShader(void) 428 B
- 0x9d1f00 ShaderLayer::triggerChromaticGlitch(bool,float,float,float,float,float,float,float,int,float,bool,bool) 380 B
- 0x9d29fc ShaderLayer::triggerSplitScreenCols(float,float,int,float) 24 B
- 0x9d29e4 ShaderLayer::triggerSplitScreenRows(float,float,int,float) 24 B
- 0x9cf638 ShaderLayer::updateMotionBlurSpeedX(float,float) 52 B
- 0x9cf66c ShaderLayer::updateMotionBlurSpeedY(float,float) 52 B
- 0x9ce610 ShaderLayer::preChromaticGlitchShader(void) 764 B
- 0x9ce4dc ShaderLayer::setupChromaticGlitchUniforms(void) 308 B
- 0x9d2b6c ShaderLayer::init(void) 132 B
- 0x9d0850 ShaderLayer::visit(void) 584 B
- 0x9d0cf8 ShaderLayer::create(void) 1040 B
- 0x9d2abc ShaderLayer::update(float) 176 B
- 0x9d0ccc ShaderLayer::~ShaderLayer() 36 B
- 0x9d0c3c ShaderLayer::~ShaderLayer() 136 B
- 0x58aa2c SliderThumb::setRotated(bool) 152 B
- 0x58aac4 SliderThumb::setMaxOffset(float) 152 B
- 0x58a710 SliderThumb::init(cocos2d::CCNode *,void (cocos2d::CCObject::*)(cocos2d::CCObject*),char const*,char const*) 48 B
- 0x58a744 SliderThumb::create(cocos2d::CCNode *,void (cocos2d::CCObject::*)(cocos2d::CCObject*),char const*,char const*) 260 B
- 0x58a848 SliderThumb::getValue(void) 148 B
- 0x58a8dc SliderThumb::setValue(float) 336 B
- 0x58a53c SliderThumb::~SliderThumb() 60 B
- 0x58a520 SliderThumb::~SliderThumb() 28 B
- 0x608dd0 StatsObject::init(char const*,int) 256 B
- 0x608ed0 StatsObject::create(char const*,int) 228 B
- 0x5ffda4 StatsObject::~StatsObject() 52 B
- 0x5ffd90 StatsObject::~StatsObject() 20 B
- 0x6ca720 UploadPopup::keyBackClicked(void) 4 B
- 0x6cac24 UploadPopup::onReturnToLevel(cocos2d::CCObject *) 128 B
- 0x6caca4 UploadPopup::levelUploadFailed(GJGameLevel *) 576 B
- 0x6caef0 UploadPopup::levelUploadFinished(GJGameLevel *) 592 B
- 0x6cc4d8 UploadPopup::init(GJGameLevel *) 1480 B
- 0x6ca87c UploadPopup::show(void) 100 B
- 0x6ccab8 UploadPopup::create(GJGameLevel *) 292 B
- 0x6cab38 UploadPopup::onBack(cocos2d::CCObject *) 76 B
- 0x6ca6e0 UploadPopup::onClose(cocos2d::CCObject *) 64 B
- 0x6cab0c UploadPopup::~UploadPopup() 36 B
- 0x6caa60 UploadPopup::~UploadPopup() 164 B
- 0x82a920 AccountLayer::onRegister(cocos2d::CCObject *) 32 B
- 0x82b8f8 AccountLayer::updatePage(bool) 1360 B
- 0x82be48 AccountLayer::customSetup(void) 1832 B
- 0x82d304 AccountLayer::layerHidden(void) 108 B
- 0x82c774 AccountLayer::hideLoadingUI(void) 60 B
- 0x82c5e8 AccountLayer::showLoadingUI(void) 60 B
- 0x82c6dc AccountLayer::FLAlert_Clicked(FLAlertLayer *,bool) 144 B
- 0x82cf74 AccountLayer::syncAccountFailed(BackupAccountError,int) 532 B
- 0x82b67c AccountLayer::createToggleButton(std::string,void (cocos2d::CCObject::*)(cocos2d::CCObject*),bool,cocos2d::CCMenu *,cocos2d::CCPoint) 624 B
- 0x82c9a4 AccountLayer::backupAccountFailed(BackupAccountError,int) 972 B
- 0x82cd80 AccountLayer::syncAccountFinished(void) 488 B
- 0x82c58c AccountLayer::accountStatusChanged(void) 8 B
- 0x82c7b0 AccountLayer::backupAccountFinished(void) 488 B
- 0x82b484 AccountLayer::create(void) 400 B
- 0x82c680 AccountLayer::doSync(void) 92 B
- 0x82ac74 AccountLayer::onHelp(cocos2d::CCObject *) 316 B
- 0x82d198 AccountLayer::onMore(cocos2d::CCObject *) 12 B