2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x5c2b44 PlayLayer::addToGroupOld(GameObject *) 268 B
- 0x5be270 PlayLayer::checkSnapshot(void) 4 B
- 0x5c7370 PlayLayer::destroyPlayer(PlayerObject *,GameObject *) 2284 B
- 0x5c6614 PlayLayer::levelComplete(void) 2420 B
- 0x5be6c0 PlayLayer::spawnFirework(void) 616 B
- 0x5c62e8 PlayLayer::stopRecording(void) 8 B
- 0x5bf110 PlayLayer::toggleGlitter(bool) 92 B
- 0x5bfb14 PlayLayer::getEndPosition(void) 112 B
- 0x5c3b80 PlayLayer::getRelativeMod(cocos2d::CCPoint,float,float,float) 112 B
- 0x5c655c PlayLayer::incrementJumps(void) 124 B
- 0x5d7bf0 PlayLayer::markCheckpoint(void) 188 B
- 0x5be9b8 PlayLayer::showRetryLayer(void) 124 B
- 0x5be274 PlayLayer::startRecording(void) 12 B
- 0x5c6250 PlayLayer::tryStartRecord(void) 40 B
- 0x5c6378 PlayLayer::updateAttempts(void) 476 B
- 0x5c1b0c PlayLayer::updateTimeWarp(EffectGameObject *,float) 28 B
- 0x5be6ac PlayLayer::updateTimeWarp(float) 20 B
- 0x5c51b8 PlayLayer::queueCheckpoint(void) 16 B
- 0x5c8488 PlayLayer::storeCheckpoint(CheckpointObject *) 104 B
- 0x5bf9b0 PlayLayer::toggleDebugDraw(bool) 72 B
- 0x5d14a8 PlayLayer::toggleInfoLabel(void) 72 B
- 0x5cfb18 PlayLayer::updateInfoLabel(void) 6524 B
- 0x5bf6b4 PlayLayer::updateTimeLabel(int,int,bool) 632 B
- 0x5c3628 PlayLayer::applyEnterEffect(GameObject *,int,bool) 1324 B
- 0x5c51c8 PlayLayer::checkpointWithID(int) 96 B
- 0x5d6a4c PlayLayer::createCheckpoint(void) 4516 B
- 0x5dad80 PlayLayer::currencyWillExit(CurrencyRewardLayer *) 4 B
- 0x5c6170 PlayLayer::delayedFullReset(void) 108 B
- 0x5c2cc8 PlayLayer::getTempMilliTime(void) 76 B
- 0x5c8078 PlayLayer::isGameplayActive(void) 44 B
- 0x5bea98 PlayLayer::opacityForObject(GameObject *) 8 B
- 0x5c80a4 PlayLayer::removeAllObjects(void) 288 B
- 0x5c8358 PlayLayer::removeCheckpoint(bool) 248 B
- 0x5be228 PlayLayer::resetSPTriggered(void) 72 B
- 0x5db1a4 PlayLayer::resumeAndRestart(bool) 324 B
- 0x5bfb84 PlayLayer::showCompleteText(void) 1336 B
- 0x5d8074 PlayLayer::startGameDelayed(void) 16 B
- 0x5c3bf0 PlayLayer::updateVisibility(float) 3668 B
- 0x5dad6c PlayLayer::delayedResetLevel(void) 20 B
- 0x5c4a9c PlayLayer::getCurrentPercent(void) 136 B
- 0x5c5228 PlayLayer::getLastCheckpoint(void) 60 B
- 0x5c35d8 PlayLayer::getRelativeModNew(cocos2d::CCPoint,float,float,bool,bool) 80 B
- 0x5cf8a8 PlayLayer::loadDefaultColors(void) 624 B
- 0x5c8574 PlayLayer::playGravityEffect(bool) 748 B
- 0x5d94f0 PlayLayer::setupHasCompleted(void) 3544 B
- 0x5c6168 PlayLayer::takeStateSnapshot(void) 4 B
- 0x5c61dc PlayLayer::toggleGhostEffect(int) 68 B
- 0x5c4d70 PlayLayer::toggleProgressbar(void) 404 B
- 0x5c2d14 PlayLayer::updateAttemptTime(float) 76 B
- 0x5c4b28 PlayLayer::updateProgressbar(void) 560 B
- 0x5be1d0 PlayLayer::activateEndTrigger(int,bool,bool) 4 B
- 0x5d8084 PlayLayer::loadFromCheckpoint(CheckpointObject *) 2596 B
- 0x5d8aac PlayLayer::loadLastCheckpoint(void) 84 B
- 0x5c2c50 PlayLayer::removeFromGroupOld(GameObject *) 108 B
- 0x5c01cc PlayLayer::showCompleteEffect(void) 1048 B
- 0x5be284 PlayLayer::showTwoPlayerGuide(void) 1048 B
- 0x5beee4 PlayLayer::toggleHideAttempts(bool) 184 B
- 0x5bfae0 PlayLayer::toggleIgnoreDamage(bool) 52 B
- 0x5beca0 PlayLayer::toggleMGVisibility(bool) 20 B
- 0x5dae30 PlayLayer::togglePracticeMode(bool) 368 B
- 0x5bef9c PlayLayer::updateVerifyDamage(void) 288 B
- 0x5bedd4 PlayLayer::checkpointActivated(CheckpointGameObject *) 20 B
- 0x5cd36c PlayLayer::optimizeColorGroups(void) 416 B
- 0x5dada8 PlayLayer::resetLevelFromStart(void) 136 B
- 0x5bf9f8 PlayLayer::updateTestModeLabel(void) 232 B
- 0x5c616c PlayLayer::compareStateSnapshot(void) 4 B
- 0x5c4f08 PlayLayer::getCurrentPercentInt(void) 24 B
- 0x5c8450 PlayLayer::removeAllCheckpoints(void) 56 B
- 0x5c1b28 PlayLayer::updateScreenRotation(int,bool,bool,float,int,float,int,int) 192 B
- 0x5be1d8 PlayLayer::gravityEffectFinished(void) 20 B
- 0x5c60bc PlayLayer::loadActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 172 B
- 0x5cd50c PlayLayer::optimizeOpacityGroups(void) 416 B
- 0x5c1bec PlayLayer::playEndAnimationToPos(cocos2d::CCPoint) 876 B
- 0x5c5b64 PlayLayer::saveActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 1368 B
- 0x5c58d8 PlayLayer::scanActiveSaveObjects(void) 652 B
- 0x5c6278 PlayLayer::startRecordingDelayed(void) 112 B
- 0x5beb0c PlayLayer::toggleMusicInPractice(void) 120 B
- 0x5c50d0 PlayLayer::updateEffectPositions(void) 232 B
- 0x5c2d60 PlayLayer::applyCustomEnterEffect(GameObject *,bool) 2156 B
- 0x5c575c PlayLayer::loadDynamicSaveObjects(std::vector<SavedObjectStateRef,std::allocator<SavedObjectStateRef>> &) 380 B
- 0x5c5264 PlayLayer::saveDynamicSaveObjects(std::vector<SavedObjectStateRef,std::allocator<SavedObjectStateRef>> &) 1272 B
- 0x5cd6ac PlayLayer::scanDynamicSaveObjects(void) 1168 B
- 0x5bec6c PlayLayer::toggleGroundVisibility(bool) 52 B
- 0x5bea7c PlayLayer::circleWaveWillBeRemoved(CCCircleWave *) 12 B
- 0x5beaa0 PlayLayer::manualUpdateObjectColors(GameObject *) 108 B
- 0x5c90d8 PlayLayer::processLoadedMoveActions(void) 500 B
- 0x5c6220 PlayLayer::toggleBGEffectVisibility(bool) 48 B
- 0x5bede8 PlayLayer::onEnterTransitionDidFinish(void) 52 B
- 0x5c7248 PlayLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 296 B
- 0x5cae30 PlayLayer::prepareCreateObjectsFromSetup(std::string &) 1188 B
- 0x5da2d4 PlayLayer::processCreateObjectsFromSetup(void) 2708 B
- 0x5cce50 PlayLayer::createObjectsFromSetupFinished(void) 988 B
- 0x5c6f9c PlayLayer::playPlatformerEndAnimationToPos(cocos2d::CCPoint,bool) 676 B
- 0x5db610 PlayLayer::init(GJGameLevel *,bool,bool) 2852 B
- 0x5dd400 PlayLayer::scene(GJGameLevel *,bool,bool) 108 B
- 0x5dc160 PlayLayer::create(GJGameLevel *,bool,bool) 4768 B
- 0x5bf0c4 PlayLayer::onExit(void) 76 B
- 0x5c62f0 PlayLayer::onQuit(void) 136 B
- 0x5c7d90 PlayLayer::resume(void) 328 B
- 0x5be1ec PlayLayer::flipArt(bool) 60 B