2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x835db0 KeybindingsManager::firstSetup(void) 124 B
- 0x8358d8 KeybindingsManager::sharedState(void) 124 B
- 0x835e2c KeybindingsManager::encodeDataTo(DS_Dictionary *) 68 B
- 0x835954 KeybindingsManager::commandForKey(cocos2d::enumKeyCodes,GJKeyGroup,bool,bool,bool) 12 B
- 0x8359ec KeybindingsManager::keyForCommand(GJKeyCommand) 8 B
- 0x8359f4 KeybindingsManager::groupForCommand(GJKeyCommand) 28 B
- 0x835970 KeybindingsManager::commandForKeyMods(cocos2d::enumKeyCodes,GJKeyGroup) 124 B
- 0x835960 KeybindingsManager::commandForKeyNoMods(cocos2d::enumKeyCodes,GJKeyGroup) 16 B
- 0x835be0 KeybindingsManager::commandToKeyForGroup(GJKeyGroup) 464 B
- 0x835a10 KeybindingsManager::keyToCommandForGroup(GJKeyGroup) 464 B
- 0x835818 KeybindingsManager::init(void) 8 B
- 0x835870 KeybindingsManager::~KeybindingsManager() 36 B
- 0x835820 KeybindingsManager::~KeybindingsManager() 80 B
- 0x72fa1c KeyframeGameObject::setOpacity(unsigned char) 160 B
- 0x765034 KeyframeGameObject::getSaveString(GJBaseGameLayer *) 2480 B
- 0x732ba4 KeyframeGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 864 B
- 0x74809c KeyframeGameObject::updateShadowObjects(GJBaseGameLayer *,EditorUI *) 708 B
- 0x740140 KeyframeGameObject::init(void) 68 B
- 0x747874 KeyframeGameObject::create(void) 2088 B
- 0x72f8e4 KeyframeGameObject::~KeyframeGameObject() 36 B
- 0x72f898 KeyframeGameObject::~KeyframeGameObject() 76 B
- 0xa0c3f8 LevelOptionsLayer2::setupOptions(void) 452 B
- 0xa116e8 LevelOptionsLayer2::init(LevelSettingsObject *) 256 B
- 0xa117ec LevelOptionsLayer2::create(LevelSettingsObject *) 532 B
- 0xa0c36c LevelOptionsLayer2::~LevelOptionsLayer2() 132 B
- 0xa0c300 LevelOptionsLayer2::~LevelOptionsLayer2() 100 B
- 0xa0bfe4 LevelSettingsLayer::onLiveEdit(cocos2d::CCObject *) 72 B
- 0xa116c4 LevelSettingsLayer::onSettings(cocos2d::CCObject *) 36 B
- 0xa0d26c LevelSettingsLayer::showPicker(ColorAction *) 56 B
- 0xa0cb30 LevelSettingsLayer::textChanged(CCTextInputNode *) 404 B
- 0xa0c050 LevelSettingsLayer::onSelectFont(cocos2d::CCObject *) 36 B
- 0xa0d058 LevelSettingsLayer::onSelectMode(cocos2d::CCObject *) 188 B
- 0xa0d2a4 LevelSettingsLayer::onShowPicker(cocos2d::CCObject *) 72 B
- 0xa0d114 LevelSettingsLayer::onSelectSpeed(cocos2d::CCObject *) 344 B
- 0xa0b7cc LevelSettingsLayer::keyBackClicked(void) 8 B
- 0xa0cdbc LevelSettingsLayer::onGameplayMode(cocos2d::CCObject *) 64 B
- 0xa0c5bc LevelSettingsLayer::onOptionToggle(cocos2d::CCObject *) 68 B
- 0xa0b7a4 LevelSettingsLayer::FLAlert_Clicked(FLAlertLayer *,bool) 32 B
- 0xa0c074 LevelSettingsLayer::selectArtClosed(SelectArtLayer *) 492 B
- 0xa0b67c LevelSettingsLayer::textInputClosed(CCTextInputNode *) 28 B
- 0xa0d3ec LevelSettingsLayer::colorSelectClosed(cocos2d::CCNode *) 4 B
- 0xa0d2ec LevelSettingsLayer::updateColorSprite(ColorChannelSprite *) 164 B
- 0xa0cdfc LevelSettingsLayer::createToggleButton(std::string,void (cocos2d::CCObject::*)(cocos2d::CCObject*),bool,cocos2d::CCMenu *,cocos2d::CCPoint) 592 B
- 0xa0d390 LevelSettingsLayer::updateColorSprites(void) 92 B
- 0xa11250 LevelSettingsLayer::selectSettingClosed(SelectSettingLayer *) 496 B
- 0xa0cccc LevelSettingsLayer::updateGameplayModeButtons(void) 240 B
- 0xa0bcdc LevelSettingsLayer::registerWithTouchDispatcher(void) 84 B
- 0xa0e2fc LevelSettingsLayer::init(LevelSettingsObject *,LevelEditorLayer *) 9468 B
- 0xa0c02c LevelSettingsLayer::onCol(cocos2d::CCObject *) 36 B
- 0xa10894 LevelSettingsLayer::create(LevelSettingsObject *,LevelEditorLayer *) 436 B
- 0xa0dff0 LevelSettingsLayer::onGArt(cocos2d::CCObject *) 84 B
- 0xa111a0 LevelSettingsLayer::onMode(cocos2d::CCObject *) 64 B
- 0xa0df58 LevelSettingsLayer::onBGArt(cocos2d::CCObject *) 64 B
- 0xa0b6a0 LevelSettingsLayer::onClose(cocos2d::CCObject *) 260 B
- 0xa0df98 LevelSettingsLayer::onFGArt(cocos2d::CCObject *) 64 B
- 0xa11160 LevelSettingsLayer::onSpeed(cocos2d::CCObject *) 64 B
- 0xa0b668 LevelSettingsLayer::onDisable(cocos2d::CCObject *) 20 B
- 0xa0bc58 LevelSettingsLayer::~LevelSettingsLayer() 36 B
- 0xa0ba90 LevelSettingsLayer::~LevelSettingsLayer() 188 B
- 0xa497b4 ListUploadDelegate::listUploadFailed(GJLevelList *,int) 4 B
- 0xa497b0 ListUploadDelegate::listUploadFinished(GJLevelList *) 4 B
- 0x93fb00 OnlineListDelegate::setupPageInfo(std::string,char const*) 4 B
- 0x93fafc OnlineListDelegate::loadListFailed(char const*) 4 B
- 0x93faf8 OnlineListDelegate::loadListFinished(cocos2d::CCArray *,char const*) 4 B
- 0xa31930 OptionsScrollLayer::keyBackClicked(void) 8 B
- 0xa33bf4 OptionsScrollLayer::getRelevantObjects(cocos2d::CCArray *) 148 B
- 0xa341bc OptionsScrollLayer::cellPerformedAction(TableViewCell *,int,CellAction,cocos2d::CCNode *) 104 B
- 0xa31978 OptionsScrollLayer::registerWithTouchDispatcher(void) 56 B
- 0xa33e0c OptionsScrollLayer::init(cocos2d::CCArray *,bool,int) 408 B
- 0xa33fb0 OptionsScrollLayer::create(cocos2d::CCArray *,bool,int) 320 B
- 0xa31898 OptionsScrollLayer::onClose(cocos2d::CCObject *) 152 B
- 0xa33c88 OptionsScrollLayer::setupList(cocos2d::CCArray *) 380 B
- 0xa317c0 OptionsScrollLayer::~OptionsScrollLayer() 36 B
- 0xa31710 OptionsScrollLayer::~OptionsScrollLayer() 124 B
- 0x72f10c ParticleGameObject::customSetup(void) 172 B
- 0x735428 ParticleGameObject::resetObject(void) 100 B
- 0x73a0f4 ParticleGameObject::setRotation(float) 76 B
- 0x73a140 ParticleGameObject::setRotationX(float) 76 B
- 0x73a18c ParticleGameObject::setRotationY(float) 76 B
- 0x739fa0 ParticleGameObject::claimParticle(void) 340 B
- 0x756d00 ParticleGameObject::getSaveString(GJBaseGameLayer *) 784 B
- 0x72f424 ParticleGameObject::setChildColor(cocos2d::_ccColor3B const&) 272 B
- 0x72f2d0 ParticleGameObject::setObjectColor(cocos2d::_ccColor3B const&) 272 B
- 0x73a238 ParticleGameObject::updateParticle(void) 244 B
- 0x7354d8 ParticleGameObject::unclaimParticle(void) 116 B
- 0x72e04c ParticleGameObject::blendModeChanged(void) 64 B
- 0x7353f0 ParticleGameObject::deactivateObject(bool) 56 B
- 0x73970c ParticleGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 460 B
- 0x739620 ParticleGameObject::setParticleString(std::string) 144 B
- 0x739b00 ParticleGameObject::updateParticleAngle(float,cocos2d::CCParticleSystemQuad *) 344 B
- 0x72e02c ParticleGameObject::updateParticleColor(cocos2d::_ccColor3B const&) 4 B
- 0x73a1d8 ParticleGameObject::updateParticleScale(float) 96 B
- 0x735330 ParticleGameObject::particleWasActivated(void) 188 B
- 0x7396b0 ParticleGameObject::updateParticleStruct(void) 32 B
- 0x72f1b8 ParticleGameObject::addMainSpriteToParent(bool) 208 B
- 0x739c60 ParticleGameObject::applyParticleSettings(cocos2d::CCParticleSystemQuad *) 828 B
- 0x72e030 ParticleGameObject::updateParticleOpacity(unsigned char) 4 B
- 0x72f658 ParticleGameObject::updateSyncedAnimation(float,int) 364 B
- 0x73548c ParticleGameObject::updateAnimateOnTrigger(bool) 76 B
- 0x7398d8 ParticleGameObject::createParticlePreviewArt(void) 432 B