SecretGame01Layer::resetGame(void)
1820 B_ZN17SecretGame01Layer9resetGameEv
Pseudocode
Assembly
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Called functions
- _ZN17SecretGame01Layer9resetGameEv
- _ZN7cocos2d7CCArray16removeAllObjectsEv
- _ZN17SecretGame01Layer20getRowsForDifficultyEi
- _ZN7cocos2d10CCDirector14sharedDirectorEv
- _ZN7cocos2d10CCDirector10getWinSizeEv
- _ZN7cocos2d7CCPointC1Eff
- _ZN17SecretGame01Layer21getFrameForDifficultyEi
- sub_CEA7DC
- sub_CEDA40
- sub_CEB840
- _ZN7cocos2d8CCSprite25createWithSpriteFrameNameEPKc
- _ZN7cocos2d6CCNode18convertToNodeSpaceERKNS_7CCPointE
- _ZN21CCMenuItemSpriteExtra6createEPN7cocos2d6CCNodeES2_PNS0_8CCObjectEMS3_FvS4_E
- _ZN21CCMenuItemSpriteExtra11setSizeMultEf
- _ZN7cocos2d7CCArray9addObjectEPNS_8CCObjectE
- _ZN7cocos2d9CCScaleTo6createEff
- _ZN7cocos2d16CCEaseElasticOut6createEPNS_16CCActionIntervalEf
- _ZN7cocos2d6CCNode9runActionEPNS_8CCActionE
- _ZN7cocos2d11CCDelayTime6createEf
- _ZN7cocos2d10CCCallFunc6createEPNS_8CCObjectEMS1_FvvE
- _ZN7cocos2d10CCSequence6createEPNS_18CCFiniteTimeActionEz
- j__ZdlPv
- loc_A6BFA4
- sub_4D4A70
- _Unwind_Resume
- .__stack_chk_fail
- loc_A6C000
- loc_A6C020