LevelEditorLayer::breakApartTextObject(TextGameObject *)
932 B_ZN16LevelEditorLayer20breakApartTextObjectEP14TextGameObject
Pseudocode
Assembly
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Called functions
- loc_6661C0
- _ZN8EditorUI11deselectAllEv
- _ZN16LevelEditorLayer20breakApartTextObjectEP14TextGameObject
- _ZN16LevelEditorLayer12removeObjectEP10GameObjectb
- sub_CEE14C
- _ZN7cocos2d7CCArray6createEv
- _ZNK7cocos2d7CCArray5countEv
- _ZN7cocos2d7CCArray13objectAtIndexEj
- sub_CECACC
- _ZN7cocos2d7CCPointC1Eff
- _ZN7cocos2d6CCNode19convertToWorldSpaceERKNS_7CCPointE
- _ZN7cocos2d6CCNode18convertToNodeSpaceERKNS_7CCPointE
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN16LevelEditorLayer12createObjectEiN7cocos2d7CCPointEb
- _ZN10GameObject15duplicateValuesEPS_
- sub_CEA3A8
- _ZN14TextGameObject16updateTextObjectESsb
- loc_666388
- _ZN7cocos2d7CCArray9addObjectEPNS_8CCObjectE
- j__ZdlPv
- loc_6663EC
- _ZN8EditorUI13selectObjectsEPN7cocos2d7CCArrayEb
- sub_CE9080
- loc_66648C
- sub_4D26A0
- _Unwind_Resume
- .__stack_chk_fail