GJBaseGameLayer::checkCollisions(PlayerObject *,float,bool)
3948 B_ZN15GJBaseGameLayer15checkCollisionsEP12PlayerObjectfb
Pseudocode
Assembly
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Called functions
- _ZN15GJBaseGameLayer15checkCollisionsEP12PlayerObjectfb
- _ZN12PlayerObject12preCollisionEv
- _ZN12PlayerObject8isFlyingEv
- _ZN15GJBaseGameLayer13getMaxPortalYEv
- _ZN15GJBaseGameLayer13getMinPortalYEv
- _ZN12PlayerObject18destroyFromHitHeadEv
- _ZN12PlayerObject12getYVelocityEv
- _ZN7cocos2d7CCPointC1Eff
- loc_874CA0
- _ZN12PlayerObject8pushDownEv
- _ZN12PlayerObject13updateCollideE24PlayerCollisionDirectionP10GameObject
- loc_874CEC
- _ZN12PlayerObject12setYVelocityEdi
- loc_874EE0
- _ZN15GJBaseGameLayer21collisionCheckObjectsEP12PlayerObjectPSt6vectorIP10GameObjectSaIS4_EEif
- _ZSt16__introsort_loopIN9__gnu_cxx17__normal_iteratorIPP10GameObjectSt6vectorIS3_SaIS3_EEEElNS0_5__ops15_Iter_comp_iterIPFbRKS3_SC_EEEEvT_SG_T0_T1_
- _ZSt16__insertion_sortIN9__gnu_cxx17__normal_iteratorIPP10GameObjectSt6vectorIS3_SaIS3_EEEENS0_5__ops15_Iter_comp_iterIPFbRKS3_SC_EEEEvT_SG_T0_
- _ZSt25__unguarded_linear_insertIN9__gnu_cxx17__normal_iteratorIPP10GameObjectSt6vectorIS3_SaIS3_EEEENS0_5__ops14_Val_comp_iterIPFbRKS3_SC_EEEEvT_T0_
- _ZN12PlayerObject10isSafeFlipEf
- _ZN12PlayerObject9hitGroundEP10GameObjectb
- loc_87529C
- _ZNK7cocos2d6CCRect7getMaxXEv
- _ZNK7cocos2d6CCRect7getMinXEv
- _ZNK7cocos2d6CCRect7getMaxYEv
- _ZNK7cocos2d6CCRect7getMinYEv
- _ZN10GameObject16getGroupDisabledEv
- _ZN10GameObject20getObjectRectPointerEv
- _ZN12PlayerObject13testForMovingEfP10GameObject
- _ZN12PlayerObject18collidedWithObjectEfP10GameObject
- _ZN7cocos2d6CCRectaSERKS0_
- _ZN15GJBaseGameLayer21playerCircleCollisionEP12PlayerObjectP10GameObject
- _ZN5OBB2D12overlaps1WayEPS_
- _ZN12PlayerObject13postCollisionEf
- _ZN12PlayerObject22removePlacedCheckpointEv
- _ZN12PlayerObject14isSafeHeadTestEv
- loc_8756C0
- _ZN12PlayerObject16canStickToGroundEv
- .__stack_chk_fail