PlayerObject::updateJump(float)
4284 B_ZN12PlayerObject10updateJumpEf
Pseudocode
Assembly
Compare against another version
Called functions
- _ZN12PlayerObject10updateJumpEf
- .rand
- _ZN12PlayerObject8isFlyingEv
- _ZN12PlayerObject21playerIsFallingBuggedEv
- _ZN12PlayerObject7flipModEv
- _ZN12PlayerObject14addToYVelocityEdi
- loc_629E64
- _ZN12PlayerObject12setYVelocityEdi
- _ZN12PlayerObject15playerIsFallingEf
- loc_629EC8
- _ZN12PlayerObject15runRotateActionEbi
- sub_CEA7DC
- _ZN16CCAnimatedSprite16tweenToAnimationESsf
- loc_62A05C
- _ZN12PlayerObject15playBurstEffectEv
- loc_62A07C
- _ZN12PlayerObject18gameEventTriggeredEii
- loc_62A13C
- loc_62A330
- loc_62A3D4
- loc_62A3F4
- sub_615F50
- _ZN12PlayerObject16playerIsMovingUpEv
- j__ZdlPv
- _ZN12PlayerObject11flipGravityEbb
- loc_62A51C
- _ZN12PlayerObject20getModifiedSlopeYVelEv
- loc_62A810
- sub_615B20
- _ZN12PlayerObject14incrementJumpsEv
- _ZN12PlayerObject14isInNormalModeEv
- _ZN12PlayerObject21animatePlatformerJumpEf
- _ZN12PlayerObject14spiderTestJumpEb
- loc_62AB70
- _ZN11GameManager11sharedStateEv
- _ZN11GameManager15setGameVariableEPKcb
- .__stack_chk_fail
- loc_62ACFC
- _Unwind_Resume