GameObject::objectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>,GJBaseGameLayer *,bool)
5200 B_ZN10GameObject16objectFromVectorERSt6vectorISsSaISsEERS0_IPvSaIS4_EEP15GJBaseGameLayerb
Pseudocode
Assembly
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Called functions
- _ZN10GameObject16objectFromVectorERSt6vectorISsSaISsEERS0_IPvSaIS4_EEP15GJBaseGameLayerb
- .atoi
- _ZN10GameObject13createWithKeyEi
- _ZN13ObjectToolbox11sharedStateEv
- _ZN13ObjectToolbox13intKeyToFrameEi
- sub_CEA7DC
- .atof
- _ZN10GameObject15setCustomZLayerEi
- loc_64A22C
- loc_64A2A0
- loc_64A32C
- sub_CEE14C
- _ZN10GameObject20loadGroupsFromStringESs
- loc_64A3C4
- _ZN15GJBaseGameLayer26loadGroupParentsFromStringEP10GameObjectSs
- _ZN10GameObject7addGlowESs
- _ZN10GameObject14addColorSpriteESs
- _ZN10GameObject13canRotateFreeEv
- _ZN7cocos2d7CCPointC1Eff
- loc_64A940
- _ZN11GameToolbox13hsvFromStringERKSsPKc
- loc_64AA08
- _ZN10GameObject17resetRScaleForcedEv
- _ZN10GameObject18updateCustomScaleXEf
- _ZN10GameObject18updateCustomScaleYEf
- j__ZdlPv
- _ZN18EnhancedGameObject14updateUserCoinEv
- .__stack_chk_fail
- loc_64B2D8
- sub_6358CC
- loc_64B2F4
- loc_64B310
- _Unwind_Resume