GJBaseGameLayer::applyRemap(EffectGameObject *,std::vector<int,std::allocator<int>> const&,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &)
5360 B_ZN15GJBaseGameLayer10applyRemapEP16EffectGameObjectRKSt6vectorIiSaIiEERSt13unordered_mapIiiSt4hashIiESt8equal_toIiESaISt4pairIKiiEEE
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Called functions
- _ZN15GJBaseGameLayer10applyRemapEP16EffectGameObjectRKSt6vectorIiSaIiEERSt13unordered_mapIiiSt4hashIiESt8equal_toIiESaISt4pairIKiiEEE
- sub_837254
- _ZNSt8__detail9_Map_baseIiSt4pairIKiiESaIS3_ENS_10_Select1stESt8equal_toIiESt4hashIiENS_18_Mod_range_hashingENS_20_Default_ranged_hashENS_20_Prime_rehash_policyENS_17_Hashtable_traitsILb0ELb0ELb1EEELb1EEixEOi
- _ZN23ChanceTriggerGameObject18remapChanceObjectsEPKSt13unordered_mapIiiSt4hashIiESt8equal_toIiESaISt4pairIKiiEEE
- .__stack_chk_fail