2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x4b54e8 SecretLayer::getThreadMessage(void) 1996 B
- 0x4b524c SecretLayer::updateSearchLabel(char const*) 286 B
- 0x4b5414 SecretLayer::updateMessageLabel(std::string) 36 B
- 0x4b6de4 SecretLayer::init(void) 1854 B
- 0x4b5228 SecretLayer::scene(void) 34 B
- 0x4b517c SecretLayer::create(void) 168 B
- 0x4b5124 SecretLayer::onBack(cocos2d::CCObject *) 72 B
- 0x4b6404 SecretLayer::onSubmit(cocos2d::CCObject *) 2258 B
- 0x4b506c SecretLayer::~SecretLayer() 18 B
- 0x4b5004 SecretLayer::~SecretLayer() 92 B
- 0x539b86 ShaderLayer::tweenValue(float,float,int,float,int,float) 14 B
- 0x538b3c ShaderLayer::setupShader(bool) 832 B
- 0x53a52a ShaderLayer::triggerBulge(float,float,float,float,float,int,int,float,bool) 96 B
- 0x53a682 ShaderLayer::triggerSepia(float,float,int,float) 24 B
- 0x53930a ShaderLayer::updateZLayer(int,int,bool) 86 B
- 0x53a11c ShaderLayer::triggerGlitch(float,float,float,float,float,float,float,bool) 96 B
- 0x53a58a ShaderLayer::triggerPinchX(float,float,float,float,float,bool,int,int,float,bool) 104 B
- 0x53a5f2 ShaderLayer::triggerPinchY(float,float,float,float,float,bool,int,int,float,bool) 104 B
- 0x538470 ShaderLayer::preBulgeShader(void) 76 B
- 0x53853c ShaderLayer::prePinchShader(void) 58 B
- 0x5386c8 ShaderLayer::preSepiaShader(void) 62 B
- 0x539b94 ShaderLayer::tweenValueAuto(float,int,float,int,float) 610 B
- 0x535900 ShaderLayer::preCommonShader(void) 362 B
- 0x537244 ShaderLayer::preGlitchShader(void) 614 B
- 0x539488 ShaderLayer::resetAllShaders(void) 40 B
- 0x53569e ShaderLayer::toggleAntiAlias(bool) 64 B
- 0x53a71a ShaderLayer::triggerHueShift(float,float,int,float) 24 B
- 0x5383f0 ShaderLayer::setupBulgeShader(void) 110 B
- 0x5384bc ShaderLayer::setupPinchShader(void) 110 B
- 0x5386a4 ShaderLayer::setupSepiaShader(void) 32 B
- 0x53a65a ShaderLayer::triggerGrayscale(float,float,bool,int,int,float) 40 B
- 0x53a2b4 ShaderLayer::triggerPixelateX(float,float,bool,bool,int,float,bool) 70 B
- 0x53a2fa ShaderLayer::triggerPixelateY(float,float,bool,bool,int,float,bool) 70 B
- 0x539fa8 ShaderLayer::triggerShockLine(float,float,bool,bool,bool,bool,float,float,float,float,float,float,int,bool,bool,bool,float,bool,float,int,float) 368 B
- 0x539dfc ShaderLayer::triggerShockWave(float,float,float,float,float,float,float,bool,float,float,float,int,bool,bool,bool,float,float,bool,float,int,float) 422 B
- 0x538818 ShaderLayer::preHueShiftShader(void) 126 B
- 0x537954 ShaderLayer::prePixelateShader(void) 294 B
- 0x53a180 ShaderLayer::triggerChromaticX(float,float,int,float,bool) 34 B
- 0x53a1a2 ShaderLayer::triggerChromaticY(float,float,int,float,bool) 34 B
- 0x53a340 ShaderLayer::triggerLensCircle(float,float,float,float,int,int,float,float,int,float,bool) 134 B
- 0x53a3c6 ShaderLayer::triggerRadialBlur(float,float,float,float,int,float,float,bool,int,int,float,bool) 128 B
- 0x53750c ShaderLayer::preChromaticShader(void) 234 B
- 0x5385d8 ShaderLayer::preGrayscaleShader(void) 200 B
- 0x536e58 ShaderLayer::preShockLineShader(void) 808 B
- 0x536980 ShaderLayer::preShockWaveShader(void) 804 B
- 0x53a732 ShaderLayer::triggerColorChange(float,float,float,float,float,float,float,int,float) 138 B
- 0x53a69a ShaderLayer::triggerInvertColor(float,float,float,float,float,bool,bool,bool,int,float) 128 B
- 0x53a446 ShaderLayer::triggerMotionBlurX(float,float,float,float,int,float,bool,int,int,float,bool,bool) 114 B
- 0x53a4b8 ShaderLayer::triggerMotionBlurY(float,float,float,float,int,float,bool,int,int,float,bool,bool) 114 B
- 0x539268 ShaderLayer::performCalculations(void) 162 B
- 0x537dfc ShaderLayer::preLensCircleShader(void) 388 B
- 0x538118 ShaderLayer::preMotionBlurShader(void) 588 B
- 0x537fd0 ShaderLayer::preRadialBlurShader(void) 202 B
- 0x5357cc ShaderLayer::setupCommonUniforms(void) 266 B
- 0x5371a8 ShaderLayer::setupGlitchUniforms(void) 136 B
- 0x5387d4 ShaderLayer::setupHueShiftShader(void) 58 B
- 0x535ba0 ShaderLayer::updateEffectOffsets(cocos2d::CCPoint) 3106 B
- 0x535a74 ShaderLayer::objectPosToShaderPos(cocos2d::CCPoint) 176 B
- 0x5388e0 ShaderLayer::preColorChangeShader(void) 292 B
- 0x53872c ShaderLayer::preInvertColorShader(void) 168 B
- 0x538ea4 ShaderLayer::preSplitScreenShader(void) 520 B
- 0x537cec ShaderLayer::resetTargetContainer(void) 84 B
- 0x538578 ShaderLayer::setupGrayscaleShader(void) 84 B
- 0x537d40 ShaderLayer::setupLensCircleShader(void) 162 B
- 0x5380b8 ShaderLayer::setupMotionBlurShader(void) 84 B
- 0x537f88 ShaderLayer::setupRadialBlurShader(void) 58 B
- 0x536cc8 ShaderLayer::updateShockLineCenter(cocos2d::CCPoint) 26 B
- 0x5367f0 ShaderLayer::updateShockWaveCenter(cocos2d::CCPoint) 26 B
- 0x537a7c ShaderLayer::prepareTargetContainer(void) 604 B
- 0x5374c8 ShaderLayer::setupChromaticUniforms(void) 58 B
- 0x53889c ShaderLayer::setupColorChangeShader(void) 58 B
- 0x538708 ShaderLayer::setupInvertColorShader(void) 32 B
- 0x536ce4 ShaderLayer::setupShockLineUniforms(void) 318 B
- 0x53680c ShaderLayer::setupShockWaveUniforms(void) 318 B
- 0x538a08 ShaderLayer::setupSplitScreenShader(void) 266 B
- 0x53a1c4 ShaderLayer::triggerChromaticGlitch(bool,float,float,float,float,float,float,float,int,float,bool,bool) 234 B
- 0x53a7d4 ShaderLayer::triggerSplitScreenCols(float,float,int,float) 24 B
- 0x53a7bc ShaderLayer::triggerSplitScreenRows(float,float,int,float) 24 B
- 0x538374 ShaderLayer::updateMotionBlurSpeedX(float,float) 62 B
- 0x5383b2 ShaderLayer::updateMotionBlurSpeedY(float,float) 62 B
- 0x5376d4 ShaderLayer::preChromaticGlitchShader(void) 616 B
- 0x5375fc ShaderLayer::setupChromaticGlitchUniforms(void) 188 B
- 0x53a8d4 ShaderLayer::init(void) 84 B
- 0x5390b0 ShaderLayer::visit(void) 436 B
- 0x539548 ShaderLayer::create(void) 832 B
- 0x53a83c ShaderLayer::update(float) 142 B
- 0x53952c ShaderLayer::~ShaderLayer() 18 B
- 0x5394b0 ShaderLayer::~ShaderLayer() 106 B
- 0x2ee3e0 SliderThumb::setRotated(bool) 78 B
- 0x2ee434 SliderThumb::setMaxOffset(float) 78 B
- 0x2ee1e4 SliderThumb::init(cocos2d::CCNode *,void (cocos2d::CCObject::*)(cocos2d::CCObject*),char const*,char const*) 40 B
- 0x2ee210 SliderThumb::create(cocos2d::CCNode *,void (cocos2d::CCObject::*)(cocos2d::CCObject*),char const*,char const*) 156 B
- 0x2ee2b0 SliderThumb::getValue(void) 94 B
- 0x2ee310 SliderThumb::setValue(float) 204 B
- 0x2ee0f4 SliderThumb::~SliderThumb() 18 B
- 0x2ee0d0 SliderThumb::~SliderThumb() 32 B
- 0x32ccac StatsObject::init(char const*,int) 76 B
- 0x32ccfc StatsObject::create(char const*,int) 84 B
- 0x327d98 StatsObject::~StatsObject() 18 B
- 0x327d7c StatsObject::~StatsObject() 22 B