2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x48decc void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<CountTriggerAction *,std::vector<CountTriggerAction,std::allocator<CountTriggerAction>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(CountTriggerAction const&,CountTriggerAction const&)>>(__gnu_cxx::__normal_iterator<CountTriggerAction *,std::vector<CountTriggerAction,std::allocator<CountTriggerAction>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(CountTriggerAction const&,CountTriggerAction const&)>) 100 B
- 0x483304 void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<EnterEffectInstance *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(EnterEffectInstance const&,EnterEffectInstance const&)>>(__gnu_cxx::__normal_iterator<EnterEffectInstance *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(EnterEffectInstance const&,EnterEffectInstance const&)>) 100 B
- 0x47c1e8 void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<AdvancedFollowInstance *,std::vector<AdvancedFollowInstance,std::allocator<AdvancedFollowInstance>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(AdvancedFollowInstance const&,AdvancedFollowInstance const&)>>(__gnu_cxx::__normal_iterator<AdvancedFollowInstance *,std::vector<AdvancedFollowInstance,std::allocator<AdvancedFollowInstance>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(AdvancedFollowInstance const&,AdvancedFollowInstance const&)>) 118 B
- 0x47c028 void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<GameObject **,std::vector<GameObject *,std::allocator<GameObject *>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(GameObject * const&,GameObject * const&)>>(__gnu_cxx::__normal_iterator<GameObject **,std::vector<GameObject *,std::allocator<GameObject *>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(GameObject * const&,GameObject * const&)>) 70 B
- 0x51229c void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<ChanceObject **,std::vector<ChanceObject *,std::allocator<ChanceObject *>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(ChanceObject const*,ChanceObject const*)>>(__gnu_cxx::__normal_iterator<ChanceObject **,std::vector<ChanceObject *,std::allocator<ChanceObject *>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(ChanceObject const*,ChanceObject const*)>) 32 B
- 0x36ab98 void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<DelayedSpawnNode **,std::vector<DelayedSpawnNode *,std::allocator<DelayedSpawnNode *>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(DelayedSpawnNode * const&,DelayedSpawnNode * const&)>>(__gnu_cxx::__normal_iterator<DelayedSpawnNode **,std::vector<DelayedSpawnNode *,std::allocator<DelayedSpawnNode *>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(DelayedSpawnNode * const&,DelayedSpawnNode * const&)>) 70 B
- 0x47c134 void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<EffectGameObject **,std::vector<EffectGameObject *,std::allocator<EffectGameObject *>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(GameObject * const&,GameObject * const&)>>(__gnu_cxx::__normal_iterator<EffectGameObject **,std::vector<EffectGameObject *,std::allocator<EffectGameObject *>>>,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(GameObject * const&,GameObject * const&)>) 78 B
- 0x5a7d76 void std::__unguarded_linear_insert<cocos2d::CCObject **,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(cocos2d::CCObject const*,cocos2d::CCObject const*)>>(cocos2d::CCObject **,__gnu_cxx::__ops::_Val_comp_iter<bool (*)(cocos2d::CCObject const*,cocos2d::CCObject const*)>) 32 B
- 0x5d8784 std::hex(std::ios_base &) 14 B
- 0x5f4e82 char * std::copy<char const*,char *>(char const*,char const*,char *) 4 B
- 0x5f4e5c wchar_t * std::copy<char const*,wchar_t *>(char const*,char const*,wchar_t *) 38 B
- 0x35cd70 std::fill(std::_Bit_iterator,std::_Bit_iterator,bool const&) 120 B
- 0x48f9ac void std::swap<CountTriggerAction>(CountTriggerAction &,CountTriggerAction &) 66 B
- 0x483194 void std::swap<EnterEffectInstance>(EnterEffectInstance &,EnterEffectInstance &) 64 B
- 0x3d0ef4 void std::swap<GJAssetDownloadAction>(GJAssetDownloadAction &,GJAssetDownloadAction &) 36 B
- 0x481330 void std::swap<AdvancedFollowInstance>(AdvancedFollowInstance &,AdvancedFollowInstance &) 56 B
- 0x5c943c void std::swap<std::_Deque_iterator<cocos2d::CCSAXState,cocos2d::CCSAXState&,cocos2d::CCSAXState*>>(std::_Deque_iterator<cocos2d::CCSAXState,cocos2d::CCSAXState&,cocos2d::CCSAXState*> &,std::_Deque_iterator<cocos2d::CCSAXState,cocos2d::CCSAXState&,cocos2d::CCSAXState*> &) 30 B
- 0x5defd0 void std::swap<std::_Deque_iterator<cocos2d::_ImageInfo *,cocos2d::_ImageInfo *&,cocos2d::_ImageInfo **>>(std::_Deque_iterator<cocos2d::_ImageInfo *,cocos2d::_ImageInfo *&,cocos2d::_ImageInfo **> &,std::_Deque_iterator<cocos2d::_ImageInfo *,cocos2d::_ImageInfo *&,cocos2d::_ImageInfo **> &) 30 B
- 0x5c9400 void std::swap<std::_Deque_iterator<cocos2d::CCDictionary *,cocos2d::CCDictionary *&,cocos2d::CCDictionary **>>(std::_Deque_iterator<cocos2d::CCDictionary *,cocos2d::CCDictionary *&,cocos2d::CCDictionary **> &,std::_Deque_iterator<cocos2d::CCDictionary *,cocos2d::CCDictionary *&,cocos2d::CCDictionary **> &) 30 B
- 0x5defb2 void std::swap<std::_Deque_iterator<cocos2d::_AsyncStruct *,cocos2d::_AsyncStruct *&,cocos2d::_AsyncStruct **>>(std::_Deque_iterator<cocos2d::_AsyncStruct *,cocos2d::_AsyncStruct *&,cocos2d::_AsyncStruct **> &,std::_Deque_iterator<cocos2d::_AsyncStruct *,cocos2d::_AsyncStruct *&,cocos2d::_AsyncStruct **> &) 30 B
- 0x5c941e void std::swap<std::_Deque_iterator<cocos2d::CCArray *,cocos2d::CCArray *&,cocos2d::CCArray **>>(std::_Deque_iterator<cocos2d::CCArray *,cocos2d::CCArray *&,cocos2d::CCArray **> &,std::_Deque_iterator<cocos2d::CCArray *,cocos2d::CCArray *&,cocos2d::CCArray **> &) 30 B
- 0x480338 void std::__sort<__gnu_cxx::__normal_iterator<GameObject **,std::vector<GameObject *,std::allocator<GameObject *>>>,__gnu_cxx::__ops::_Iter_comp_iter<bool (*)(GameObject * const&,GameObject * const&)>>(__gnu_cxx::__normal_iterator<GameObject **,std::vector<GameObject *,std::allocator<GameObject *>>>,__gnu_cxx::__normal_iterator<GameObject **,std::vector<GameObject *,std::allocator<GameObject *>>>,__gnu_cxx::__ops::_Iter_comp_iter<bool (*)(GameObject * const&,GameObject * const&)>) 80 B
- 0x588810 void std::shuffle<__gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>>,std::linear_congruential_engine<unsigned int,16807u,0u,2147483647u>>(__gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>>,__gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>>,std::linear_congruential_engine<unsigned int,16807u,0u,2147483647u> &&) 104 B
- 0x3bf6fc __gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>> std::__find_if<__gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>>,__gnu_cxx::__ops::_Iter_equals_val<int const>>(__gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>>,__gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>>,__gnu_cxx::__ops::_Iter_equals_val<int const>,std::random_access_iterator_tag) 110 B
- 0x3c6e48 void std::iter_swap<__gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>>,__gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>>>(__gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>>,__gnu_cxx::__normal_iterator<int *,std::vector<int,std::allocator<int>>>) 10 B
- 0x72c860 std::terminate(void) 12 B
- 0x2fd418 __gnu_cxx::__enable_if<std::__is_char<char>::__value,bool>::__type std::operator==<char>(std::basic_string<char,std::char_traits<char>,std::allocator<char>> const&,std::basic_string<char,std::char_traits<char>,std::allocator<char>> const&) 34 B
- 0x5c7fc8 bool std::operator==<char,std::char_traits<char>,std::allocator<char>>(std::basic_string<char,std::char_traits<char>,std::allocator<char>> const&,char const*) 14 B
- 0x403dde bool std::operator<<UnlockType,int>(std::pair<UnlockType,int> const&,std::pair<UnlockType,int> const&) 34 B
- 0x46e054 bool std::operator<<GJGameEvent,int>(std::pair<GJGameEvent,int> const&,std::pair<GJGameEvent,int> const&) 34 B
- 0x5d94f2 bool std::operator<<char,std::char_traits<char>,std::allocator<char>>(std::basic_string<char,std::char_traits<char>,std::allocator<char>> const&,std::basic_string<char,std::char_traits<char>,std::allocator<char>> const&) 10 B
- 0x580974 bool std::operator<<int,UnlockType>(std::pair<int,UnlockType> const&,std::pair<int,UnlockType> const&) 34 B
- 0x2fbaf4 bool std::operator<<int,int>(std::pair<int,int> const&,std::pair<int,int> const&) 34 B
- 0x2e6e1c std::basic_string<char,std::char_traits<char>,std::allocator<char>> std::operator+<char,std::char_traits<char>,std::allocator<char>>(std::basic_string<char,std::char_traits<char>,std::allocator<char>>&&,char const*) 30 B
- 0x4cda48 std::basic_string<char,std::char_traits<char>,std::allocator<char>> std::operator+<char,std::char_traits<char>,std::allocator<char>>(std::basic_string<char,std::char_traits<char>,std::allocator<char>> const&,char const*) 22 B
- 0x334d8c `non-virtual thunk to'PlayerObject::animationFinished(char const*) 12 B
- 0x367bd0 `non-virtual thunk to'LevelEditorLayer::levelSettingsUpdated(void) 12 B
- 0x307a02 `non-virtual thunk to'PlayLayer::circleWaveWillBeRemoved(CCCircleWave *) 12 B
- 0x318648 `non-virtual thunk to'PlayLayer::currencyWillExit(CurrencyRewardLayer *) 12 B
- 0x318658 `non-virtual thunk to'PlayLayer::dialogClosed(DialogLayer *) 12 B
- 0x3d54a4 `non-virtual thunk to'AnimatedGameObject::animationFinished(char const*) 12 B
- 0x3d6168 `non-virtual thunk to'AnimatedGameObject::displayFrameChanged(cocos2d::CCObject *,std::string) 8 B
- 0x3268a6 `non-virtual thunk to'ArtistCell::~ArtistCell() 8 B
- 0x32688c `non-virtual thunk to'ArtistCell::~ArtistCell() 8 B
- 0x3c9876 `non-virtual thunk to'ButtonPage::~ButtonPage() 8 B
- 0x3c985c `non-virtual thunk to'ButtonPage::~ButtonPage() 8 B
- 0x3f80a6 `non-virtual thunk to'GJItemIcon::setOpacity(unsigned char) 8 B
- 0x5757c4 `non-virtual thunk to'GJPathPage::~GJPathPage() 8 B
- 0x575734 `non-virtual thunk to'GJPathPage::~GJPathPage() 8 B
- 0x327aca `non-virtual thunk to'GJUserCell::~GJUserCell() 8 B
- 0x327ab0 `non-virtual thunk to'GJUserCell::~GJUserCell() 8 B
- 0x34cab4 `non-virtual thunk to'GameObject::setOpacity(unsigned char) 8 B
- 0x398d0a `non-virtual thunk to'PauseLayer::~PauseLayer() 8 B
- 0x398cf0 `non-virtual thunk to'PauseLayer::~PauseLayer() 8 B
- 0x56cc2e `non-virtual thunk to'SFXBrowser::~SFXBrowser() 8 B
- 0x56cbb8 `non-virtual thunk to'SFXBrowser::~SFXBrowser() 8 B
- 0x4939b6 `non-virtual thunk to'SetIDPopup::~SetIDPopup() 8 B
- 0x4936f4 `non-virtual thunk to'SetIDPopup::~SetIDPopup() 8 B
- 0x4e5a36 `non-virtual thunk to'ShardsPage::~ShardsPage() 8 B
- 0x4e5a1c `non-virtual thunk to'ShardsPage::~ShardsPage() 8 B
- 0x41e6a6 `non-virtual thunk to'SongsLayer::~SongsLayer() 8 B
- 0x41e68c `non-virtual thunk to'SongsLayer::~SongsLayer() 8 B
- 0x41b1a6 `non-virtual thunk to'StatsLayer::~StatsLayer() 8 B
- 0x41b18c `non-virtual thunk to'StatsLayer::~StatsLayer() 8 B
- 0x2de642 `non-virtual thunk to'CCCountdown::setOpacity(unsigned char) 8 B
- 0x3279be `non-virtual thunk to'CommentCell::~CommentCell() 8 B
- 0x3279a4 `non-virtual thunk to'CommentCell::~CommentCell() 8 B
- 0x4c1e18 `non-virtual thunk to'DialogLayer::ccTouchBegan(cocos2d::CCTouch *,cocos2d::CCEvent *) 8 B
- 0x4c124a `non-virtual thunk to'DialogLayer::ccTouchEnded(cocos2d::CCTouch *,cocos2d::CCEvent *) 8 B
- 0x4c1254 `non-virtual thunk to'DialogLayer::ccTouchMoved(cocos2d::CCTouch *,cocos2d::CCEvent *) 8 B
- 0x4c13da `non-virtual thunk to'DialogLayer::ccTouchCancelled(cocos2d::CCTouch *,cocos2d::CCEvent *) 8 B
- 0x4c132e `non-virtual thunk to'DialogLayer::~DialogLayer() 8 B
- 0x4c1314 `non-virtual thunk to'DialogLayer::~DialogLayer() 8 B
- 0x3fbd5e `non-virtual thunk to'GJListLayer::~GJListLayer() 8 B
- 0x3fbd44 `non-virtual thunk to'GJListLayer::~GJListLayer() 8 B
- 0x326916 `non-virtual thunk to'GJScoreCell::~GJScoreCell() 8 B
- 0x3268fc `non-virtual thunk to'GJScoreCell::~GJScoreCell() 8 B
- 0x4cda40 `non-virtual thunk to'GJShopLayer::ccTouchBegan(cocos2d::CCTouch *,cocos2d::CCEvent *) 8 B
- 0x4cc1bc `non-virtual thunk to'GJShopLayer::ccTouchEnded(cocos2d::CCTouch *,cocos2d::CCEvent *) 8 B
- 0x4cc1b2 `non-virtual thunk to'GJShopLayer::ccTouchMoved(cocos2d::CCTouch *,cocos2d::CCEvent *) 8 B
- 0x4cc1cc `non-virtual thunk to'GJShopLayer::ccTouchCancelled(cocos2d::CCTouch *,cocos2d::CCEvent *) 8 B
- 0x4cc2b6 `non-virtual thunk to'GJShopLayer::~GJShopLayer() 8 B
- 0x4cc29c `non-virtual thunk to'GJShopLayer::~GJShopLayer() 8 B
- 0x32793a `non-virtual thunk to'MapPackCell::~MapPackCell() 8 B
- 0x327920 `non-virtual thunk to'MapPackCell::~MapPackCell() 8 B
- 0x32683e `non-virtual thunk to'OptionsCell::~OptionsCell() 8 B
- 0x326824 `non-virtual thunk to'OptionsCell::~OptionsCell() 8 B
- 0x4aff6e `non-virtual thunk to'ProfilePage::~ProfilePage() 8 B
- 0x4aff20 `non-virtual thunk to'ProfilePage::~ProfilePage() 8 B
- 0x4d12d6 `non-virtual thunk to'RewardsPage::~RewardsPage() 8 B
- 0x4d12bc `non-virtual thunk to'RewardsPage::~RewardsPage() 8 B
- 0x4b507e `non-virtual thunk to'SecretLayer::~SecretLayer() 8 B
- 0x4b5064 `non-virtual thunk to'SecretLayer::~SecretLayer() 8 B
- 0x53953e `non-virtual thunk to'ShaderLayer::~ShaderLayer() 8 B
- 0x539524 `non-virtual thunk to'ShaderLayer::~ShaderLayer() 8 B
- 0x3a9732 `non-virtual thunk to'UploadPopup::~UploadPopup() 8 B
- 0x3a9718 `non-virtual thunk to'UploadPopup::~UploadPopup() 8 B
- 0x453bc6 `non-virtual thunk to'AccountLayer::~AccountLayer() 8 B
- 0x453bac `non-virtual thunk to'AccountLayer::~AccountLayer() 8 B
- 0x2da0a2 `non-virtual thunk to'BoomListView::~BoomListView() 8 B