EnhancedGameObject::updateSyncedAnimation(float,int)
4166 B_ZN18EnhancedGameObject21updateSyncedAnimationEfi
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Assembly
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Called functions
- _ZN18EnhancedGameObject21updateSyncedAnimationEfi
- floorf
- __aeabi_idivmod
- _ZN11GameManager11sharedStateEv
- sub_5135F6
- _ZN7cocos2d18CCSpriteFrameCache22sharedSpriteFrameCacheEv
- _ZN7cocos2d18CCSpriteFrameCache17spriteFrameByNameEPKc
- loc_513AF2
- _ZN7cocos2d8CCSprite8setFlipXEb
- loc_513B24
- sub_513618
- loc_513B40
- loc_513B74
- _ZN7cocos2d6CCSizeC1Ev
- loc_513C32
- _ZN7cocos2d6CCSizeaSERKS0_
- def_513C40
- _ZN7cocos2d7CCPointC1Eff
- loc_513CB2
- def_513CCA
- _ZN7cocos2d6CCSizeC1ERKS0_
- rand
- loc_513E92
- __aeabi_idiv
- loc_514194
- loc_514224
- loc_51425A
- loc_5143AE
- _ZN7cocos2d7CCArray13objectAtIndexEj
- loc_51456E
- loc_5145D2
- loc_514608
- def_5142D2
- _ZN18EnhancedGameObject23waitForAnimationTriggerEv
- __stack_chk_fail