LevelEditorLayer::recreateGroups(void)
312 B_ZN16LevelEditorLayer14recreateGroupsEv
Pseudocode
Assembly
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Called functions
- _ZN16LevelEditorLayer14recreateGroupsEv
- _ZN15GJBaseGameLayer23resetMoveOptimizedValueEv
- _ZNSt10_HashtableIiSt4pairIKiSt6vectorIP15LabelGameObjectSaIS4_EEESaIS7_ENSt8__detail10_Select1stESt8equal_toIiESt4hashIiENS9_18_Mod_range_hashingENS9_20_Default_ranged_hashENS9_20_Prime_rehash_policyENS9_17_Hashtable_traitsILb0ELb0ELb1EEEE5clearEv
- _ZN7cocos2d7CCArray16removeAllObjectsEv
- _ZN7cocos2d7CCArray9addObjectEPNS_8CCObjectE
- loc_366CD2
- loc_366CDE
- loc_366CEA
- loc_366CF6
- _ZN16LevelEditorLayer13getAllObjectsEv
- _ZN7cocos2d7CCArray13objectAtIndexEj
- loc_366D60
- _ZN15GJBaseGameLayer16addObjectCounterEP15LabelGameObject
- _ZNK7cocos2d7CCArray5countEv
- _ZN10GameObject10getGroupIDEi