GJBaseGameLayer::checkCollisionBlocks(EffectGameObject *,std::vector<EffectGameObject *,std::allocator<EffectGameObject *>> *,int)
306 B_ZN15GJBaseGameLayer20checkCollisionBlocksEP16EffectGameObjectPSt6vectorIS1_SaIS1_EEi
Pseudocode
Assembly
Compare against another version
Called functions
- _ZN15GJBaseGameLayer20checkCollisionBlocksEP16EffectGameObjectPSt6vectorIS1_SaIS1_EEi
- _ZN7cocos2d6CCRectC1ERKS0_
- _ZNK7cocos2d6CCRect7getMaxXEv
- _ZNK7cocos2d6CCRect7getMinXEv
- _ZNK7cocos2d6CCRect7getMaxYEv
- _ZNK7cocos2d6CCRect7getMinYEv
- _ZN10GameObject20getObjectRectPointerEv
- _ZN5OBB2D12overlaps1WayEPS_
- __stack_chk_fail