PlayerObject::handleRotatedCollisionInternal(float,GameObject *,cocos2d::CCRect,bool,bool,bool)
238 B_ZN12PlayerObject30handleRotatedCollisionInternalEfP10GameObjectN7cocos2d6CCRectEbbb
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Called functions
- _ZN12PlayerObject30handleRotatedCollisionInternalEfP10GameObjectN7cocos2d6CCRectEbbb
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN12PlayerObject20rotateGameplayObjectEP10GameObject
- _ZN12PlayerObject21rotatePreSlopeObjectsEv
- _ZN12PlayerObject25collidedWithSlopeInternalEfP10GameObjectb
- _ZN7cocos2d6CCRectC1ERKS0_
- _ZN12PlayerObject26collidedWithObjectInternalEfP10GameObjectN7cocos2d6CCRectEb
- _ZN7cocos2d7CCPointC1Eff
- _ZN12PlayerObject22unrotateGameplayObjectEP10GameObject
- _ZN12PlayerObject23unrotatePreSlopeObjectsEv
- __stack_chk_fail