EditorUI::createLoop(void)
906 B_ZN8EditorUI10createLoopEv
Pseudocode
Assembly
Compare against another version
Called functions
- _ZN8EditorUI10createLoopEv
- _ZNK7cocos2d7CCArray5countEv
- _ZN7cocos2d7CCArray6createEv
- loc_36FDE8
- _ZN7cocos2d7CCArray9addObjectEPNS_8CCObjectE
- _ZN7cocos2d7CCArray19addObjectsFromArrayEPS0_
- _ZN7cocos2d7CCArray13objectAtIndexEj
- _ZN10GameObject18isSpawnableTriggerEv
- loc_36FE0E
- _ZN7cocos2d7CCArray19removeObjectAtIndexEjb
- qsort
- loc_36FE54
- _ZN7cocos2d7CCPointC1Ev
- loc_36FE82
- _ZN7cocos2d7CCPointaSERKS0_
- _ZN7cocos2d7CCArray10lastObjectEv
- _ZN16LevelEditorLayer18getNextFreeGroupIDEPN7cocos2d7CCArrayE
- _ZN7cocos2d7CCPointC1Eff
- _ZN8EditorUI12createObjectEiN7cocos2d7CCPointE
- _ZN16EffectGameObject11setTargetIDEi
- _ZN16LevelEditorLayer14refreshSpecialEP10GameObject
- rand
- _ZN16LevelEditorLayer16addObjectToGroupEP10GameObjecti
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN16LevelEditorLayer15dirtifyTriggersEv
- __stack_chk_fail