GauntletLayer::unlockActiveItem(void)
636 B_ZN13GauntletLayer16unlockActiveItemEv
Pseudocode
Assembly
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Called functions
- _ZN13GauntletLayer16unlockActiveItemEv
- _ZN12GauntletNode12frameForTypeE12GauntletType
- _ZN14GauntletSprite18toggleLockedSpriteEb
- _ZN7cocos2d7CCPointC1Eff
- _ZNK7cocos2d7CCArray5countEv
- _ZN7cocos2d7CCArray13objectAtIndexEj
- _ZN7cocos2d8CCSprite25createWithSpriteFrameNameEPKc
- _ZN7cocos2d9CCFadeOut6createEf
- _ZN7cocos2d6CCNode9runActionEPNS_8CCActionE
- _ZN7cocos2d8CCFadeTo6createEfh
- _ZN7cocos2d9CCScaleTo6createEff
- _ZN7cocos2d15CCEaseBounceOut6createEPNS_16CCActionIntervalE
- _ZN16GameLevelManager11sharedStateEv
- _ZN16GameLevelManager13getSavedLevelEP11GJGameLevel
- sub_75CEB0
- __cxa_end_cleanup
- __stack_chk_fail