GameObject::setupCustomSprites(std::string)
76576 B_ZN10GameObject18setupCustomSpritesESs
Pseudocode
Assembly
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Called functions
- _ZN10GameObject18setupCustomSpritesESs
- _ZN13ObjectToolbox11sharedStateEv
- _ZN13ObjectToolbox13intKeyToFrameEi
- sub_75F42C
- sub_75EAC8
- _ZN7cocos2d7CCPointC1Eff
- _ZN10GameObject14addCustomChildESsN7cocos2d7CCPointEi
- sub_75CEB0
- _ZN10GameObject19addCustomColorChildESs
- _ZN10GameObject27addInternalCustomColorChildESsN7cocos2d7CCPointEi
- _ZN7cocos2d8CCSprite8setFlipXEb
- _ZN7cocos2d8CCSprite8setFlipYEb
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN10GameObject13getColorFrameESs
- loc_5010D6
- loc_5011CE
- loc_5012CA
- sub_75E27C
- loc_50152E
- _ZN7cocos2d7CCPointaSERKS0_
- loc_502800
- _ZN7cocos2d13CCLabelBMFont6createEPKcS2_
- _ZN7cocos2d6CCNode18convertToNodeSpaceERKNS_7CCPointE
- _ZN10GameObject13addNewSlope01Eb
- _ZN10GameObject12addEmptyGlowEv
- loc_50287C
- _ZN10GameObject17addNewSlope01GlowEb
- _ZN10GameObject13addNewSlope02Eb
- loc_5028C0
- _ZN10GameObject17addNewSlope02GlowEb
- _ZN10GameObject12getGlowFrameESs
- _ZN10GameObject20addInternalGlowChildESsN7cocos2d7CCPointE
- loc_50341C
- _ZN7cocos2d6CCSizeaSERKNS_7CCPointE
- _ZN10GameObject28setDefaultSecondaryColorModeEi
- _ZN11GameManager11sharedStateEv
- _ZN18ParticleGameObject24createParticlePreviewArtEv
- loc_503766
- loc_5037A6
- _ZN7cocos2d8CCSprite25createWithSpriteFrameNameEPKc
- _ZN13ObjectToolbox21perspectiveBlockFrameEi
- _ZN10GameObject16perspectiveFrameEPKci
- _ZN10GameObject21perspectiveColorFrameEPKci
- sub_75D63C
- loc_5048B6
- loc_504984
- loc_504BD6
- loc_504C6A
- loc_504CDE
- loc_504D8E
- loc_504F52
- loc_5050D2
- _ZN10GameObject23setDefaultMainColorModeEi
- loc_50665A
- loc_506822
- loc_5068D6
- loc_506A8A
- loc_508998
- loc_508F1C
- loc_5095DC
- loc_509892
- loc_509B70
- loc_509CCE
- loc_509DDA
- loc_509E44
- loc_509ED6
- loc_509F12
- loc_50B424
- _ZN7cocos2d7CCPointC1Ev
- _ZNK7cocos2d7CCPointplERKS0_
- loc_50B680
- loc_50B6F6
- loc_50B774
- loc_50B92C
- loc_50BB2C
- loc_50BCE2
- loc_50BDA0
- loc_50BDE0
- _ZN10GameObject16getMainColorModeEv
- _ZN10GameObject22getRelativeSpriteColorEi
- __stack_chk_fail
- __cxa_end_cleanup