PlayerObject::hitGround(GameObject *,bool)
1162 B_ZN12PlayerObject9hitGroundEP10GameObjectb
Pseudocode
Assembly
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Called functions
- _ZN12PlayerObject9hitGroundEP10GameObjectb
- _ZN12PlayerObject7flipModEv
- _ZN12PlayerObject15playerIsFallingEf
- loc_33CA32
- _ZN12PlayerObject18gameEventTriggeredEii
- loc_33CABC
- _ZN12PlayerObject12setYVelocityEdi
- _ZN12PlayerObject13levelFlippingEv
- _ZN7cocos2d7CCPointC1Eff
- _ZNK7cocos2d7CCPointplERKS0_
- loc_33CC06
- _ZN7cocos2d16CCParticleSystem11resetSystemEv
- _ZN12PlayerObject16placeStreakPointEv
- sub_75EAC8
- _ZN16CCAnimatedSprite12runAnimationESs
- sub_75CEB0
- loc_33CC80
- _ZN12PlayerObject20playDynamicSpiderRunEv
- loc_33CCD8
- _ZN12PlayerObject12stopRotationEbi
- loc_33CCF4
- loc_33CD0A
- loc_33CD1E
- _ZN12PlayerObject15runRotateActionEbi
- _ZN12PlayerObject8isFlyingEv
- __aeabi_idivmod
- _ZN7cocos2d7CCPointaSERKS0_
- __stack_chk_fail
- __cxa_end_cleanup
- _ZN12PlayerObject16deactivateStreakEb