GameObject::customSetup(void)
18122 B_ZN10GameObject11customSetupEv
Pseudocode
Assembly
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Called functions
- _ZN10GameObject11customSetupEv
- _ZN10GameObject23setDefaultMainColorModeEi
- _ZN10GameObject22commonInteractiveSetupEv
- _ZN10GameObject15setupPixelScaleEv
- _ZN7cocos2d7CCPointC1Eff
- _ZN7cocos2d7CCPointaSERKS0_
- _ZN10GameObject20createAndAddParticleEiPKciN7cocos2d15tCCPositionTypeE
- memset
- loc_355CCA
- _ZN7cocos2d18CCSpriteFrameCache22sharedSpriteFrameCacheEv
- rand
- lroundf
- _ZN7cocos2d8CCString16createWithFormatEPKcz
- _ZNK7cocos2d8CCString10getCStringEv
- _ZN7cocos2d18CCSpriteFrameCache17spriteFrameByNameEPKc
- _ZNK7cocos2d7CCPointplERKS0_
- loc_3570D4
- _ZN10GameObject28setDefaultSecondaryColorModeEi
- _ZNK7cocos2d7CCPointmlEf
- loc_35750A
- loc_357D34
- _ZN10GameObject11shouldLockXEv
- _ZN10GameObject21dontCountTowardsLimitEv
- _ZN10GameObject9isTriggerEv
- _ZN10GameObject18isStoppableTriggerEv
- _ZN10GameObject20ignoreEditorDurationEv
- _ZN10GameObject24isEditorSpawnableTriggerEv
- loc_3580E0
- _ZN10GameObject15setupSpriteSizeEv
- __stack_chk_fail