2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x9c22d4 ShaderLayer::preHueShiftShader(void) 168 B
- 0x9c0e54 ShaderLayer::prePixelateShader(void) 480 B
- 0x9c44b8 ShaderLayer::triggerChromaticX(float,float,int,float,bool) 64 B
- 0x9c44f8 ShaderLayer::triggerChromaticY(float,float,int,float,bool) 64 B
- 0x9c4788 ShaderLayer::triggerLensCircle(float,float,float,float,int,int,float,float,int,float,bool) 272 B
- 0x9c4898 ShaderLayer::triggerRadialBlur(float,float,float,float,int,float,float,bool,int,int,float,bool) 256 B
- 0x9c090c ShaderLayer::preChromaticShader(void) 268 B
- 0x9c1fdc ShaderLayer::preGrayscaleShader(void) 220 B
- 0x9c00f8 ShaderLayer::preShockLineShader(void) 920 B
- 0x9bfb28 ShaderLayer::preShockWaveShader(void) 916 B
- 0x9c4f24 ShaderLayer::triggerColorChange(float,float,float,float,float,float,float,int,float) 248 B
- 0x9c4e14 ShaderLayer::triggerInvertColor(float,float,float,float,float,bool,bool,bool,int,float) 248 B
- 0x9c4998 ShaderLayer::triggerMotionBlurX(float,float,float,float,int,float,bool,int,int,float,bool,bool) 216 B
- 0x9c4a70 ShaderLayer::triggerMotionBlurY(float,float,float,float,int,float,bool,int,int,float,bool,bool) 216 B
- 0x9c30dc ShaderLayer::performCalculations(void) 228 B
- 0x9c15b4 ShaderLayer::preLensCircleShader(void) 472 B
- 0x9c199c ShaderLayer::preMotionBlurShader(void) 740 B
- 0x9c1800 ShaderLayer::preRadialBlurShader(void) 244 B
- 0x9be5b8 ShaderLayer::setupCommonUniforms(void) 348 B
- 0x9c04b8 ShaderLayer::setupGlitchUniforms(void) 228 B
- 0x9c2268 ShaderLayer::setupHueShiftShader(void) 108 B
- 0x9be9e0 ShaderLayer::updateEffectOffsets(cocos2d::CCPoint) 3852 B
- 0x9be880 ShaderLayer::objectPosToShaderPos(cocos2d::CCPoint) 204 B
- 0x9c23ec ShaderLayer::preColorChangeShader(void) 368 B
- 0x9c21a0 ShaderLayer::preInvertColorShader(void) 200 B
- 0x9c2bcc ShaderLayer::preSplitScreenShader(void) 748 B
- 0x9c1420 ShaderLayer::resetTargetContainer(void) 136 B
- 0x9c1f48 ShaderLayer::setupGrayscaleShader(void) 148 B
- 0x9c14a8 ShaderLayer::setupLensCircleShader(void) 268 B
- 0x9c1908 ShaderLayer::setupMotionBlurShader(void) 148 B
- 0x9c1790 ShaderLayer::setupRadialBlurShader(void) 108 B
- 0x9bfed8 ShaderLayer::updateShockLineCenter(cocos2d::CCPoint) 32 B
- 0x9bf908 ShaderLayer::updateShockWaveCenter(cocos2d::CCPoint) 32 B
- 0x9c1034 ShaderLayer::prepareTargetContainer(void) 1000 B
- 0x9c08a0 ShaderLayer::setupChromaticUniforms(void) 108 B
- 0x9c2380 ShaderLayer::setupColorChangeShader(void) 108 B
- 0x9c215c ShaderLayer::setupInvertColorShader(void) 68 B
- 0x9bfef8 ShaderLayer::setupShockLineUniforms(void) 508 B
- 0x9bf928 ShaderLayer::setupShockWaveUniforms(void) 508 B
- 0x9c2560 ShaderLayer::setupSplitScreenShader(void) 428 B
- 0x9c4538 ShaderLayer::triggerChromaticGlitch(bool,float,float,float,float,float,float,float,int,float,bool,bool) 380 B
- 0x9c5034 ShaderLayer::triggerSplitScreenCols(float,float,int,float) 24 B
- 0x9c501c ShaderLayer::triggerSplitScreenRows(float,float,int,float) 24 B
- 0x9c1c98 ShaderLayer::updateMotionBlurSpeedX(float,float) 52 B
- 0x9c1ccc ShaderLayer::updateMotionBlurSpeedY(float,float) 52 B
- 0x9c0b4c ShaderLayer::preChromaticGlitchShader(void) 756 B
- 0x9c0a18 ShaderLayer::setupChromaticGlitchUniforms(void) 308 B
- 0x9c5110 ShaderLayer::init(void) 132 B
- 0x9c2eb8 ShaderLayer::visit(void) 548 B
- 0x9c333c ShaderLayer::create(void) 1028 B
- 0x9c50f4 ShaderLayer::update(float) 28 B
- 0x9c3310 ShaderLayer::~ShaderLayer() 36 B
- 0x9c3280 ShaderLayer::~ShaderLayer() 136 B
- 0x582b1c SliderThumb::setRotated(bool) 152 B
- 0x582bb4 SliderThumb::setMaxOffset(float) 152 B
- 0x582800 SliderThumb::init(cocos2d::CCNode *,void (cocos2d::CCObject::*)(cocos2d::CCObject*),char const*,char const*) 48 B
- 0x582834 SliderThumb::create(cocos2d::CCNode *,void (cocos2d::CCObject::*)(cocos2d::CCObject*),char const*,char const*) 260 B
- 0x582938 SliderThumb::getValue(void) 148 B
- 0x5829cc SliderThumb::setValue(float) 336 B
- 0x58262c SliderThumb::~SliderThumb() 60 B
- 0x582610 SliderThumb::~SliderThumb() 28 B
- 0x5ffaf8 StatsObject::init(char const*,int) 256 B
- 0x5ffbf8 StatsObject::create(char const*,int) 228 B
- 0x5f6ad0 StatsObject::~StatsObject() 52 B
- 0x5f6abc StatsObject::~StatsObject() 20 B
- 0x6bff44 UploadPopup::keyBackClicked(void) 4 B
- 0x6c0448 UploadPopup::onReturnToLevel(cocos2d::CCObject *) 128 B
- 0x6c04c8 UploadPopup::levelUploadFailed(GJGameLevel *) 576 B
- 0x6c0714 UploadPopup::levelUploadFinished(GJGameLevel *) 592 B
- 0x6c1cfc UploadPopup::init(GJGameLevel *) 1480 B
- 0x6c00a0 UploadPopup::show(void) 100 B
- 0x6c22dc UploadPopup::create(GJGameLevel *) 292 B
- 0x6c035c UploadPopup::onBack(cocos2d::CCObject *) 76 B
- 0x6bff04 UploadPopup::onClose(cocos2d::CCObject *) 64 B
- 0x6c0330 UploadPopup::~UploadPopup() 36 B
- 0x6c0284 UploadPopup::~UploadPopup() 164 B
- 0x81cf28 AccountLayer::onRegister(cocos2d::CCObject *) 32 B
- 0x81df00 AccountLayer::updatePage(bool) 1360 B
- 0x81e450 AccountLayer::customSetup(void) 1832 B
- 0x81f90c AccountLayer::layerHidden(void) 108 B
- 0x81ed7c AccountLayer::hideLoadingUI(void) 60 B
- 0x81ebf0 AccountLayer::showLoadingUI(void) 60 B
- 0x81ece4 AccountLayer::FLAlert_Clicked(FLAlertLayer *,bool) 144 B
- 0x81f57c AccountLayer::syncAccountFailed(BackupAccountError,int) 532 B
- 0x81dc84 AccountLayer::createToggleButton(std::string,void (cocos2d::CCObject::*)(cocos2d::CCObject*),bool,cocos2d::CCMenu *,cocos2d::CCPoint) 624 B
- 0x81efac AccountLayer::backupAccountFailed(BackupAccountError,int) 972 B
- 0x81f388 AccountLayer::syncAccountFinished(void) 488 B
- 0x81eb94 AccountLayer::accountStatusChanged(void) 8 B
- 0x81edb8 AccountLayer::backupAccountFinished(void) 488 B
- 0x81da8c AccountLayer::create(void) 400 B
- 0x81ec88 AccountLayer::doSync(void) 92 B
- 0x81d27c AccountLayer::onHelp(cocos2d::CCObject *) 316 B
- 0x81f7a0 AccountLayer::onMore(cocos2d::CCObject *) 12 B
- 0x81d5ac AccountLayer::onSync(cocos2d::CCObject *) 528 B
- 0x81d044 AccountLayer::onLogin(cocos2d::CCObject *) 248 B
- 0x81ec2c AccountLayer::doBackup(void) 92 B
- 0x81d7c0 AccountLayer::onBackup(cocos2d::CCObject *) 712 B
- 0x81eba4 AccountLayer::toggleUI(bool) 76 B
- 0x81f798 AccountLayer::exitLayer(void) 8 B
- 0x81cefc AccountLayer::~AccountLayer() 36 B