EnhancedGameObject::updateSyncedAnimation(float,int)
5828 B_ZN18EnhancedGameObject21updateSyncedAnimationEfi
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Called functions
- _ZN18EnhancedGameObject21updateSyncedAnimationEfi
- _ZN7cocos2d6CCSizeC1Ev
- loc_97CC48
- _ZN11GameManager11sharedStateEv
- _ZN7cocos2d12CCDictionary12objectForKeyEl
- _ZN7cocos2d7CCArray13stringAtIndexEj
- _ZNK7cocos2d8CCString10getCStringEv
- _ZN7cocos2d18CCSpriteFrameCache22sharedSpriteFrameCacheEv
- _ZN7cocos2d18CCSpriteFrameCache17spriteFrameByNameEPKc
- loc_97CD3C
- def_97D574
- _ZN7cocos2d8CCSprite8setFlipXEb
- loc_97CD88
- _ZN18EnhancedGameObject23waitForAnimationTriggerEv
- loc_97CEBC
- loc_97CF34
- loc_97CFA8
- loc_97D098
- loc_97D2D4
- .rand
- _ZN7cocos2d7CCPointC1Eff
- loc_97D3F4
- def_97D42C
- _ZN7cocos2d6CCSizeC1ERKS0_
- loc_97D724
- loc_97D774
- loc_97D7CC
- loc_97D868
- _ZN7cocos2d7CCArray13objectAtIndexEj
- loc_97DB0C
- loc_97DBA8
- _ZN7cocos2d6CCSizeaSERKS0_
- loc_97DD78
- .__stack_chk_fail